What is Agari? Understanding 4 Sets + 1 Pair Winning Hand Explained for Beginners

| About 5 min read | Tsumoron Editorial Team

What is Agari (Winning Hand)?

Agari (和了) refers to completing your hand and scoring points in mahjong. Formally written as “和了” (hora), it’s commonly called “agari.” The basic form is “4 sets + 1 pair,” with the goal of collecting 14 tiles.

There are two types of agari: “tsumo” and “ron,” and you must have at least one “yaku” (hand pattern). Simply having 14 tiles isn’t enough to win—meeting the yaku requirement creates mahjong’s strategic depth.

Detailed Explanation of Agari

Basic Winning Hand Structure

4 Sets + 1 Pair Composition (14 tiles):

Sets×4 + Pair×1 = 14 tiles (3×4) + (2×1)

Example: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :8s::8s::8s: :6z::6z: (sequence) (sequence) (sequence) (triplet) (pair)

Types of Agari

TypeMethodCharacteristicYaku
TsumoSelf-draw from the wallPoints from all playersMenzen Tsumo
RonOpponent’s discardPoints from discarderOther yaku needed

Requirements for Agari

3 Winning Conditions:
1. Formal Completion
   - 4 sets + 1 pair
   - Or special forms (chiitoitsu, kokushi)

2. Existence of Yaku
   - Minimum 1 required
   - No yaku = cannot win

3. Not in Furiten
   - Not waiting on own discards
   - Temporary furiten also invalid

Usage Examples

Real Game Situations

Example 1: Basic Usage

"Agari!" (I won!)
"Tsumo agari desu" (Self-draw win)
"Ron de agaru" (Win by ron)

Example 2: Situation Description

"Can't win without yaku"
"Having the shape isn't enough to win"
"Aiming for a winning hand"

Example 3: Strategic Discussion

"Prioritize winning even with low points"
"Aiming for high-scoring win"
"Missed wins lead to losses"
  • Tsumo: Winning by self-draw
  • Ron: Winning on opponent’s discard
  • Tenpai: One tile away from winning
  • Yaku: Hand patterns required to win
  • Mentsu: Set of 3 tiles
  • Jantou: Pair (2 identical tiles)

Common Mistakes and Points to Note

Points Beginners Often Mistake

  1. Winning without yaku

    • Shape alone isn’t enough
    • Need at least 1 yaku
    • Results in chombo (penalty)
  2. Ron while in furiten

    • Cannot ron on tiles in discards
    • Tsumo is still allowed
    • Temporary furiten also counts
  3. Overlooking special forms

    • Chiitoitsu (7 pairs)
    • Kokushi musou (special form)
    • Not just 4 sets + 1 pair
  4. Misunderstanding scoring

    • Number of yaku ≠ points
    • Fu calculation also matters
    • Different for dealer/non-dealer

Winning Hand Patterns

Standard Form (4 Sets + 1 Pair)

Basic Patterns:

1. Sequence-based :1m::2m::3m: :4p::5p::6p: :7s::8s::9s: :1z::1z::1z: :5z::5z:

2. Triplet-based :2m::2m::2m: :5p::5p::5p: :8s::8s::8s: :2z::2z::2z: :3m::3m:

3. Mixed :2m::3m::4m: :6p::6p::6p: :1s::2s::3s: :6z::6z::6z: :9s::9s:

Special Forms

FormCompositionFeature
Chiitoitsu7 pairsFixed 25 fu
Kokushi musouTerminals + 1 pairYakuman
Suuankou4 concealed tripletsYakuman

Path to Agari

From Starting Hand to Win

Progression Stages:
1. Starting Hand (13 tiles)
   - Check shanten count
   - Decide strategy

2. Hand Building Phase
   - Discard unnecessary tiles
   - Create sets

3. Tenpai
   - One tile away
   - Consider riichi

4. Agari
   - Tsumo or ron
   - Receive points

Efficient Winning Strategy

StrategyContentMerit
Prioritize open waitsIncrease waiting tilesHigher win rate
Secure yakuBuild yaku earlyPeace of mind
Consider defenseAvoid dealing inNet positive

Relationship Between Agari and Yaku

Why Yaku is Required

Importance of Yaku:
1. Enhanced Gameplay
   - Not just tile matching
   - Strategic depth

2. Eliminate Pure Luck
   - Can't win on luck alone
   - Skill required

3. Diverse Play Styles
   - Various yaku to aim for
   - Range of strategies

Beginner-Friendly Yaku

Yaku NameRequirementDifficulty
RiichiTenpai declarationEasy
TanyaoSimples onlyEasy
YakuhaiSpecific tripletEasy
PinfuAll sequencesMedium

Agari Validation

Confirming Valid Win

Checklist:
□ 14 tiles collected
□ 4 sets + 1 pair (or special form)
□ At least 1 yaku
□ Not in furiten
□ No rule violations

Agari Procedure

OrderActionNotes
1DeclarationSay “Tsumo” or “Ron”
2Reveal handShow all tiles
3Declare yakuState accurately
4Declare pointsCalculate and announce

Timing of Agari

When to Win Aggressively

Situations to win actively:
1. Final round (Oorasu)
   - Secure placement
   - Comeback opportunity

2. Dealer turn
   - Renchan chance
   - 1.5x points

3. When leading
   - Escape strategy
   - Safety priority

When to Pass on Winning

SituationReasonDecision
Low-value handWait for higher scoreSituational
Yakuman waitChase the dreamHigh risk
Furiten acceptableSwitch to other waitAdvanced

Tips to Increase Win Rate

Basic Concepts

Elements of Higher Win Rate:
1. Wait breadth
   - Create multiple waits
   - Maintain good shapes

2. Easy yaku formation
   - Aim for multiple yaku
   - Yaku even after calling

3. Balance with defense
   - Don't deal in
   - Win overall

Practical Points

Game PhasePriorityReason
EarlyKeep options openPreserve possibilities
MiddleSecure yakuEnsure ability to win
LatePrioritize speedRunning out of time

Statistics on Agari

Average Win Rates

General Statistics:
- Win rate per hand: ~25%
- Tsumo:Ron ratio: 6:4
- Average winning turn: 11-12
- Riichi win rate: ~30%

Distribution of Winning Forms

Winning FormRateFeature
4 sets + 1 pair~95%Standard
Chiitoitsu~4%Special
Kokushi musou~0.04%Yakuman
Other yakuman~0.96%Super rare

Conclusion

Agari (winning hand) is mahjong’s ultimate goal, basically collecting 4 sets + 1 pair for 14 tiles. However, you need at least one yaku in addition to the shape, and this requirement makes mahjong a deep game.

Beginners should first understand the basic “shape + yaku = agari” concept, then start with simple yaku (riichi, tanyao, yakuhai, etc.). Win points by winning hands, and win the game. Using various strategies toward this straightforward goal is the essence of mahjong’s appeal.

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