What is Ariari?
Ariari is a rule setting where both kuitan (open tanyao) and atozuke (late yaku attachment) are allowed. It’s the dominant rule in modern mahjong, making the game more accessible for beginners with faster-paced gameplay.
Kuitan allows tanyao even with called tiles, and atozuke lets you call without having a confirmed yaku, attaching one later.
Rule Components
| Rule | Description | Effect |
|---|---|---|
| Kuitan | Tanyao valid with calls | Easier to win |
| Atozuke | Can call without yaku | Easier to call |
Rule Combinations
| Name | Kuitan | Atozuke | Difficulty |
|---|---|---|---|
| Ariari | Yes | Yes | Easiest |
| Arinashi | Yes | No | Medium |
| Nashiari | No | Yes | Medium |
| Nashinashi | No | No | Hardest |
Kuitan Rule
Open Tanyao
With kuitan allowed:
Call tiles → Still tanyao eligible
↓
All simple tiles (2-8)
↓
Valid 1 han yaku
Example Hand
Chi: 234m
Hand: 456p 678s 345s 55p
→ All simples, tanyao 1 han valid
Atozuke Rule
What Atozuke Means
- Can call without confirmed yaku at call time
- As long as final hand has yaku, you can win
- Greater calling freedom
Example Sequence
1. Chi 567p (no yaku yet)
2. Continue building
3. Eventually complete tanyao
4. Win is valid
Ariari Advantages
Beginner-Friendly
| Benefit | Description | Impact |
|---|---|---|
| Easy calling | No yaku needed to call | Hand progresses |
| More wins | Tanyao always available | More chances |
| Simple rules | Easy to understand | Quick to learn |
Game Flow
Easy to call
↓
Fast-paced games
↓
More wins
↓
Fun gameplay
Ariari Disadvantages
Reduced Closed Hand Value
-
Closed hands less advantaged
- Calling often better
- Riichi value relatively lower
-
More luck factor
- Starting hand matters more
- Skill impact slightly reduced
-
Defense harder
- Opponents call more
- Harder to defend
Ariari Strategy
Basic Approach
-
Active calling
- Target tanyao
- Speed priority
-
Attach yaku later
- Call first
- Figure out yaku later
-
Balance with defense
- Aggressive but careful
- Avoid deal-ins
Calling Decisions
| Situation | Decision | Reason |
|---|---|---|
| Good shape ready | Call actively | Tenpai is close |
| No yaku yet | Call is OK | Attach later |
| Low value | Consider closed | Aim higher |
Adoption Status
General Parlors
- Adopted by most parlors
- Modern mahjong standard
- Beginner-friendly
Competitive Mahjong
| Organization | Rule | Notes |
|---|---|---|
| M-League | Ariari | Standard |
| Most leagues | Ariari | Common |
| Some groups | Arinashi | Stricter |
Online Mahjong
- Nearly all use ariari
- Sometimes configurable
- Default setting
Regional Differences
| Region | Rule | Notes |
|---|---|---|
| Kanto | Ariari | Standard |
| Kansai | Ariari | Mainstream |
| Some areas | Nashinashi | Traditional |
Common Mistakes
-
Not checking rules
- Always confirm before play
- Regional differences exist
-
Misunderstanding atozuke
- OK to call without yaku
- Just need yaku by end
-
Forgetting kuisagari
- Some yaku lose han when called
- Calculate correctly
-
Confusing with sakizuke
- Sakizuke = atozuke NOT allowed
- Opposite meaning
Related Terms
- Kuitan: Open tanyao
- Atozuke: Late yaku attachment
- Nashinashi: Opposite rule set
- Tanyao: All simples yaku
Summary
Ariari means both kuitan and atozuke are allowed - the standard in modern mahjong. Tanyao is valid even with calls, and you can call without a confirmed yaku as long as you have one by the time you win. This makes the game more accessible and fast-paced. Always confirm the rules before playing, as some places still use stricter settings. Understanding ariari helps you play more actively and enjoy more wins.