What is Aryamen?
Aryamen is a hand-building term referring to a shape where the head (pair) and ryanmen (two-sided wait) are connected. For example, “55567” has a pair (55) connected to a sequence candidate (567). The name combines “Atama” (head) and “Ryanmen.”
This shape has wide tile acceptance and allows flexible responses depending on what you draw - fixing the head or forming sequences.
Basic Aryamen Shapes
| Shape | Structure | Acceptance |
|---|---|---|
| 55567 | 555 (head) + 567 (ryanmen) | 4, 5, 7, 8 |
| 33345 | 333 (head) + 345 (ryanmen) | 2, 3, 5, 6 |
| 77789 | 777 (head) + 789 (ryanmen) | 6, 7, 9 |
Shape Structure Example
For 55567p:
55567 pinzu
[Pattern 1] Fix as head
555 (head) + 67 (ryanmen)
→ Waiting on 5 and 8
[Pattern 2] Make sequence
567 (sequence) + 55 (pair)
→ Pair remains
[Pattern 3] Make triplet
555 (triplet) + 67 (ryanmen)
→ Toitoi direction
Tile Acceptance
For 55567p:
[Draw 5p]
→ 555 fixed as head + 67 (ryanmen)
→ Wait: 5-8p
[Draw 4p]
→ 567 (sequence) + 55 (pair) + 4p
→ 4p becomes float
[Draw 7p]
→ 555 (head) + 677 (shape changes)
→ Form transforms
[Draw 8p]
→ 567 (sequence) + 55 (pair) + 8p
→ Good shape evolution
Aryamen Variations
Terminal Aryamen
11123 case:
11123m
- 111 (head) + 23 (ryanmen)
- Wait: 1 and 4m
- 2 could become penchan
77789 case:
77789m
- 777 (head) + 89 (ryanmen)
- Wait: 7 and 8m (8 is penchan)
- Slightly less efficient
Middle Tile Aryamen (Best)
44456p
- 444 (head) + 56 (ryanmen)
- Wait: 4, 5, 7p
- Wide acceptance
Strategic Handling
Early Game
- Keep aryamen intact
- Build other melds first
- Maintain flexibility
- Don’t rush to fix
Mid Game
- Fix if near tenpai
- Choose head or sequence
- Consider yaku
- Efficiency priority
Late Game
- Fix for winning priority
- Head if pair needed
- Sequence if meld needed
- Situation dependent
Aryamen Value
Advantages
-
Wide acceptance
- Multiple useful tiles
- Easier tenpai
-
High flexibility
- Can become head or sequence
- Adapts to situation
-
Good efficiency
- High tile efficiency
- Easy hand building
Disadvantages
- Timing to fix is tricky
- Value drops with many pairs
- Early fixing loses flexibility
Common Mistakes
-
Shape recognition
- Pair and ryanmen must connect
- Separated = not aryamen
-
Acceptance calculation
- Don’t count used tiles
- Consider field situation
-
Fixing timing
- Too early = lose flexibility
- Too late = miss chance
-
Yaku relationship
- For pinfu: make head from honors
- For toitoi: prioritize triplet
Related Terms
- Jantou: Head/pair
- Ryanmen: Two-sided wait
- Toitsu: Pair (2 identical)
- Taatsu: Incomplete meld
- Hai-koritsu: Tile efficiency
Summary
Aryamen is a compound shape where a pair (head) connects with a ryanmen (two-sided wait), like 55567. With wide tile acceptance, you can flexibly respond to draws - fixing the head or forming sequences. Beginners should recognize “connected pair + ryanmen = aryamen” and avoid rushing to fix it. Watch the situation, and when close to tenpai, decide between head or sequence for efficient wins.