Atozuke (Late Yaku Attachment) - Calling Without Confirmed Yaku

| About 3 min read | Tsumoron Editorial Team

What is Atozuke?

Atozuke means calling tiles without having a confirmed yaku, then attaching one later to win. For example, calling chi without yakuhai, then later completing tanyao or getting a triplet of yakuhai.

Whether atozuke is allowed depends on the rules. “Atozuke ari” (allowed) is now mainstream, but some games use “atozuke nashi” (not allowed, also called “sakizuke” or “complete sakizuke”).

Atozuke Examples

SituationCallLater YakuResult
No yakuhaiChi 123Get hatsu tripletWin with yakuhai
Has terminalsPon 456Remaining all simplesWin with tanyao
Sanshoku attemptChi 234Complete other suitsWin with sanshoku
No yakuChi sequenceDraw dora tripletWin with dora 3

Atozuke Ari vs Nashi

Atozuke Ari (Ariari):
- OK to call without yaku
- Win if final hand has yaku
- Current mainstream rule

Atozuke Nashi (Sakizuke):
- Need confirmed yaku before calling
- Can't call without guaranteed yaku
- Traditional rule

Affected Yaku

YakuAtozuke ImpactNotes
YakuhaiCall without pair, get triplet laterMost common
TanyaoCall with terminals, drop them laterWorks with kuitan
SanshokuCall one suit, complete othersHigher difficulty
IttsuCall partially, completeQuite difficult

Strategic Value

Atozuke Tactics

StrategyDescriptionBenefit
Speed focusCall aggressively without yakuHigher win rate
Yakuhai waitProgress hand without pairFlexible building
Tanyao shiftCall with terminalsExpand options
Defensive callStop opponent progressDefense effect

When to Use Atozuke

1. Bad starting hand
   - Call actively to progress
   - Find yaku later

2. Dealer position
   - Prioritize speed for renchan
   - Small wins are fine

3. Point lead
   - Take risks for offense
   - Win rate priority

4. Late game shaping
   - Get tenpai first
   - Figure out yaku after

Without Atozuke (Sakizuke)

Calling Requirements

SituationCan Call?Reason
Has yakuhai pairYesYaku confirmed
No yakuhaiNoNo guarantee
Tanyao certainYesAll simples
Has terminalsNoTanyao uncertain

Sakizuke Strategy

Yaku confirmation priority:
1. Yakuhai (most reliable)
2. Tanyao (simples only)
3. Sanshoku/Ittsu (with prospects)
4. Dora pon (not yaku but valuable)

Common Mistakes

  1. Not checking rules

    • Confirm atozuke rules first
    • Check online game settings
  2. Risk of yakuless call

    • Without atozuke, no yaku = no win
    • Tenpai with no yaku = chombo risk
  3. Dora misconception

    • Dora is NOT a yaku
    • Riichi impossible after calling
  4. Sakizuke failure

    • Calling without yaku prospect
    • Penalty possible

Statistics

Atozuke Success Rates

Call PatternSuccess RateNotes
Yakuhai single wait~25%Most common
Tanyao shift~40%Need many simples
Sanshoku shift~15%High difficulty
Lucky yaku~10%Unplanned

Win Rate Comparison

With atozuke allowed:
- Average win rate: 25-30%
- Call rate: 40-50%

Without atozuke:
- Average win rate: 20-25%
- Call rate: 25-35%

Online Mahjong

PlatformDefaultChangeable
Mahjong SoulAtozuke allowedRoom settings
TenhouAtozuke allowedSome tables
MJAtozuke allowedFixed

Summary

Atozuke means calling without confirmed yaku and attaching one later. In modern mahjong, this is widely accepted and enables flexible hand-building, especially for beginners. However, some games don’t allow it, so always confirm the rules before playing. Using atozuke skillfully increases your win rate and adds variety to your mahjong. Understand this option to make optimal decisions based on the situation.

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