What is Dora?
Dora refers to special tiles (bonus tiles) in mahjong that add 1 han just by holding them. Formally called “kenshouhai” (bonus tiles), winning with dora significantly increases your score. Dora itself is not a yaku, so it must be combined with other yaku.
The name “dora” comes from the English word “Dragon” and developed as a unique rule in Japanese mahjong.
Detailed Explanation of Dora
Types of Dora
| Type | Explanation | Verification Timing |
|---|---|---|
| Omote-dora | Standard dora | After initial deal |
| Ura-dora | Bonus for riichi win | When winning |
| Kan-dora | Added when kan is declared | When kan completes |
| Aka-dora | Pre-determined red tiles | Always |
Relationship Between Dora Indicator and Dora
The tile after the dora indicator becomes dora:
1-man → 2-man is dora
9-man → 1-man is dora (cycles)
East → South is dora
North → East is dora (cycles)
White → Green is dora
Red → White is dora (cycles)
Counting Dora
| Count | Dora Count | Han Impact |
|---|---|---|
| 1 tile | Dora 1 | +1 han |
| 2 tiles | Dora 2 | +2 han |
| 3 tiles | Dora 3 | +3 han |
| 4 tiles | Dora 4 | +4 han |
Usage Examples
Real Game Situations
Example 1: Confirming Dora
"Dora indicator is 3-man, so dora is 4-man"
"This round's dora is green dragon"
Example 2: Winning with Dora
"Tanyao with 3 dora - mangan!"
"Riichi, tsumo, dora-dora - haneman"
Example 3: Kan-dora
"Declared kan and got new dora!"
"Kan-dora made my score jump"
Related Terms
- Dora Indicator: Tile indicating dora
- Wanpai (Dead Wall): Location of dora indicators
- Ura-dora: Bonus for riichi wins
- Kan: Declaring four matching tiles
- Aka-dora: Special red tiles
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Cannot win with dora alone
- Other yaku are required
- Dora is not a yaku
-
Confusing dora indicator with dora
- Tile after indicator is dora
- Indicator itself is not dora
-
Ura-dora verification timing
- Only for riichi wins
- Cannot see with dama wins
-
Aka-dora rule variations
- Confirm if adopted
- Number varies by rules
Strategic Value of Dora
Decisions When Holding Dora
| Dora Count | Recommended Strategy | Reason |
|---|---|---|
| Dora 1 | Proceed normally | Modest score increase |
| Dora 2 | Play aggressively | High score potential |
| Dora 3 | Prioritize winning | Mangan+ guaranteed |
| Dora 4 | Must win at all costs | Haneman+ guaranteed |
How to Use Dora
1. Handling dora pairs
- Worth calling pon for
- Triplet = 3 han value
2. Dora tanki wait
- High risk
- High reward
3. Dora-soba wait
- Likely to be discarded
- Worth actively pursuing
Dora Probabilities
Dora Appearance Probability
| Situation | Probability | Notes |
|---|---|---|
| 1+ dora in starting hand | ~40% | Surprisingly high |
| 2+ dora in starting hand | ~10% | Good chance |
| Dora usage when winning | ~60% | Over half |
| Ura-dora hits | ~40% | Riichi wins |
Kan-dora Impact
Kan count and dora types:
0 kans: 1 dora type (omote-dora only)
1 kan: 2 dora types (+kan-dora 1)
2 kans: 3 dora types (+kan-dora 2)
3 kans: 4 dora types (+kan-dora 3)
4 kans: 5 dora types (+kan-dora 4)
Dora-Conscious Tactics
Offensive Utilization
| Tactic | Content | Effect |
|---|---|---|
| Dora retention | Hold until end if possible | Secure high score |
| Dora pon | Call aggressively | Prioritize certainty |
| Dora-based design | Build hand around dora | Efficient |
| Dora tanki | As finishing move | Comeback potential |
Defensive Considerations
1. Dora are dangerous tiles
- Others want them too
- Early disposal is an option
2. Dora-adjacent also dangerous
- Easily become waits
- Extra caution needed
3. Aka-dora handling
- Highly visible
- Easily targeted
Special Dora Rules
Regional/Rule Variations
-
Aka-dora count
- 0 tiles (none)
- 3 tiles (one per suit)
- 4 tiles (two in pinzu)
-
Nuki-dora
- Adopted in some regions
- Extract north or flower tiles
-
Tips/Bonuses
- Additional for aka-dora or ippatsu
- Cash or chips
Dora in Online Mahjong
| Feature | Content |
|---|---|
| Display | Always visible in clear position |
| Aka-dora | Clearly displayed in red |
| Kan-dora | Automatically revealed |
| Effects | Special effects when using dora |
Dora-Related Terminology
Commonly Used Expressions
- “Dora-dora”: 2 dora
- “Dora-baku”: Massive dora
- “Ura-notta”: Ura-dora hit
- “Dora-pon”: Call pon on dora
- “Dora-kiri”: Discard dora
Dora Value Expressions
No dora: "Base points only"
Dora 1: "Dora 1"
Dora 2: "Dora-dora"
Dora 3+: "Dora-baku" "Dora festival"
History of Dora
Development in Japanese Mahjong
- Introduction: 1950s-60s
- Origin: Influenced by American mahjong
- Establishment: Became common during high-growth period
- Present: Established as essential rule
Pros and Cons of Dora
Merits
- Enhanced gameplay
- Comeback element
- Chances for beginners
Demerits
- Increased luck factor
- Skill differences less apparent
- Added complexity
Conclusion
Dora are special tiles worth 1 han just by holding them, and are one of mahjong’s highlights. There are four types: omote-dora, ura-dora, kan-dora, and aka-dora, each verifiable at different timings. Beginners should first remember that the tile after the dora indicator becomes dora, and understand that dora alone cannot win. Using dora skillfully allows you to aim for high scores and makes mahjong more enjoyable.