What is Double Riichi?
Double Riichi (ダブル立直), also called “daburi,” is a 2-han yaku in mahjong that completes when you declare riichi on your very first draw. While normal riichi is 1 han, double riichi is worth 2 han because of the rare situation where you’re already in tenpai from or near your starting hand.
With an occurrence rate of about 0.1%, it’s quite rare, but if you achieve it, you can expect a high-scoring hand.
Detailed Explanation of Double Riichi
Conditions for Completion
To complete double riichi, you must meet ALL these conditions:
| Condition | Details | Timing |
|---|---|---|
| First-draw riichi | First turn with no calls made | Dealer: after 14th tile, Non-dealer: first draw |
| Menzen | No calls made | Required |
| Tenpai | Ready to riichi | Must be in tenpai |
| No one has called | No calls in first round | Important |
Difference from Normal Riichi
| Item | Double Riichi | Normal Riichi |
|---|---|---|
| Han | 2 han | 1 han |
| Timing | First draw | Anytime |
| Difficulty | Very high | Normal |
| Occurrence | ~0.1% | ~15% |
Usage Examples
Real Game Situations
Example 1: Declaration
"Double riichi!"
"Daburi!"
Example 2: Confirmation
"Tenpai from starting hand, can double"
"First draw tenpai, it's double"
Example 3: During Play
"An unexpected daburi"
"First time seeing double riichi"
Double Riichi Shapes
Dealer’s Double Riichi from Starting Hand
Starting hand 14 tiles: 123m 456p 789s 111E 44s
→ Already in tenpai, declare riichi immediately
→ Double riichi established
Non-Dealer’s First Draw Double Riichi
Starting hand 13 tiles: 234m 456p 789s 222E 5s
First draw: 5s
→ Tenpai on first draw, declare riichi immediately
→ Double riichi established
Related Terms
- Riichi: Normal riichi
- Menzen: Closed hand state
- Tenpai: One tile away from winning
- Tenhou: Dealer wins on dealt hand
- Chiihou: Non-dealer wins on first draw
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
After Someone Calls
- If anyone calls, invalid
- Watch for first-round calls
-
Dealer vs Non-Dealer
- Dealer: tenpai with 14 dealt tiles
- Non-dealer: tenpai on first draw
-
Confusion with Normal Riichi
- Second turn onward is normal riichi
- Only first turn gets 2 han
-
Combined Yaku Calculation
- Double riichi is 2 han
- Can combine with ippatsu and tsumo
Tactics for Double Riichi
Starting Hand Decisions
Double riichi conditions:
| Starting Situation | Decision | Reason |
|---|---|---|
| Dealer: 14-tile tenpai | Immediate double | 2 han guaranteed |
| Non-dealer: iishanten | Hope for first draw | Daburi possible |
| Non-dealer: 2+ away | Normal development | Give up double |
| Many dora | Actively daburi | High score expected |
Risk and Return
Double riichi advantages:
-
High score
- Starts at 2 han
- Combines with ippatsu and tsumo
-
Pressure on opponents
- Fastest riichi intimidation
- Forces defense
-
Uradora
- Uradora expectation
- Haneman+ possible
Double riichi disadvantages:
-
Can’t defend
- Can’t fold after riichi
- Vulnerable to opponents
-
Can’t change wait
- Can’t modify waiting tiles
- Furiten risk
Double Riichi in Practice
Path to Double Riichi
Ideal flow:
Starting hand: Coincidentally tenpai or iishanten
↓
Dealer: Tenpai with 14 dealt tiles
Non-dealer: Tenpai on first draw
↓
Immediately declare riichi
↓
Double riichi established, 2 han guaranteed
Post-Double Riichi Outcomes
Win patterns:
| Win Method | Added Han | Points Example (Child) |
|---|---|---|
| Tsumo + Ippatsu | +2 han | 7,700+ (4+ han) |
| Tsumo only | +1 han | 3,900+ (3+ han) |
| Ron + Ippatsu | +1 han | 5,200+ (3+ han) |
| Ron only | None | 2,600+ (2+ han) |
Double Riichi Probability and Value
Occurrence Rate
Statistics:
- Double riichi completion: ~0.1%
- Starting hand tenpai: ~1%
- First draw tenpai: ~3%
- Actual daburi declarations: Very rare
Comparison with Other Rare Yaku
Rarity ranking:
- Yakuman (~0.05%)
- Double Riichi (~0.1%)
- Sanankou (~0.3%)
- Shousangen (~0.2%)
Double Riichi Strategy Points
When Unsure About Declaring
Should declare double riichi:
- Good shape wait
- Many dora
- Opponents’ hands look weak
- Early timing
Consider normal riichi:
- Bad shape wait
- Point situation is tough
- Opponents’ hands look strong
- Want to avoid risk
Effect on Opponents
Double riichi pressure:
-
Immediate fold
- Most opponents fold
- Safe tile priority
-
Abandon their hands
- Opponents break their hands
- Give up tenpai
-
Frozen play
- Fewer calls
- Passive development
Compatible Yaku Combinations
Commonly Combined Yaku
| Yaku Name | Combination Condition | Total Han |
|---|---|---|
| Ippatsu | Win within 1 turn of riichi | 3 han |
| Menzen Tsumo | Tsumo win | 3 han |
| Tanyao | Middle tiles only | 3 han |
| Iipeikou | Same sequence ×2 | 3 han |
| Pinfu | Good shape wait | 3 han |
High Score Example
Double Riichi + Ippatsu + Tsumo + Tanyao + Dora 1:
5 han = Mangan (8,000 or 12,000 pts)
With uradora, haneman+
Local Rules
Double Riichi Treatment
Regional variations:
- Standard: 2 han
- Some regions: 3 han (rare)
- Competitive mahjong: Always 2 han
Special Treatment
Variations:
- Yakuman treatment (very rare)
- Can’t use with nagashi mangan
- Not subject to sekinin barai
Conclusion
Double Riichi is a 2-han yaku for declaring riichi on your very first draw. Dealer needs tenpai with 14 dealt tiles, non-dealer needs tenpai on first draw, and no one can have called - making it a very rare situation at about 0.1% occurrence. But if you achieve it, you start at 2 han with potential for high scores. Beginners should learn the basics “first-turn riichi = 2 han,” and if you’re blessed with a tenpai starting hand, actively declare double riichi. It’s 1 han higher than normal riichi with great pressure on opponents - a powerful yaku.