Furikomi (Deal-In) - Losing Points by Discarding the Winning Tile

| About 4 min read | Tsumoron Editorial Team

What is Furikomi?

Furikomi means discarding a tile that an opponent can win on (ron), resulting in paying points to them. Also called “Houjuu” (放銃), it’s the most costly mistake in mahjong - giving points to opponents through your own error.

Furikomi significantly affects game outcomes. Learning to reduce deal-ins is a crucial skill for improvement.

Deal-In Situations

SituationDescriptionDanger Level
Into riichiDiscard winning tile to riichi playerHigh
Into damatenDeal into closed tenpaiHard to predict
Into open handDeal into called handMedium
Into yakumanDeal into kokushi etc.Critical

Point Payment

When you deal in:
- Pay full amount alone
- 3-6x more than if opponent tsumo'd
- 1.5x more if dealing into dealer
- Yakuman = 32,000 (dealer 48,000)

Example: Deal into non-dealer mangan
Deal-in: 8,000 payment
If tsumo'd: 2,000 each (1/4 the damage)

Dangerous Tiles

TypeReasonDanger Level
DoraEveryone wants itHighest
Middle tiles (4-6)Easy ryanmen useHigh
Non-suji tilesRyanmen possibleHigh
19/honors (unpassed)Kokushi possibleSituational

How to Prevent Deal-Ins

Basic Defense Principles

Rules to avoid deal-in:
1. Discard genbutsu (100% safe)
2. Use suji reading (relatively safe)
3. Discard early honor tiles (somewhat safe)
4. Fold when sensing danger
5. Read opponent discards

Danger Signals

SignalMeaningResponse
RiichiConfirmed tenpaiPrioritize genbutsu
Fast callsNear tenpaiRaise alert level
Tedashi changePossible tenpaiPrepare safe tiles
Late-game movesGoing for itConsider betaori

Types of Deal-Ins

Dealing into Riichi

Features:
- Most common pattern
- Ippatsu/uradora danger
- Clear warning signal

Defense:
- Prioritize genbutsu
- Use suji
- Decide early

Dealing into Damaten

FeatureDefense
Few warning signsRead from discards
High value possibleWatch middle tiles
Common late gameStay alert

Dealing into Open Hands

Use visible information:
- Identify yaku (tanyao, yakuhai etc.)
- Estimate remaining tiles
- Avoid dangerous tiles

Common Beginner Mistakes

Patterns

  1. Only watching own hand

    • Not checking discards
    • Forgetting riichi
    • Missing board changes
  2. Being too greedy

    • “Just one more tile…”
    • “Almost there…”
    • Result: deal-in
  3. Not knowing theory

    • Not knowing genbutsu
    • Not understanding suji
    • Playing by feel

Improvement Methods

Practice to reduce deal-ins:
- Check discards every turn
- Pause when someone riichis
- Habit of cutting genbutsu
- Don't overreach
- Review and analyze

Deal-In Psychology

Mindset When Dealing In

Mental StateActionResult
RushingCut without thinkingDeal-in
GreedPrioritize own handDeal-in
Overconfidence”It’ll be fine”Deal-in
Giving up”Probably hit anyway”Deal-in

Correct Mindset

Non-deal-in thinking:
- Calm judgment
- Risk/return calculation
- Long-term perspective
- Humble attitude
- Desire to learn

Deal-In Statistics

Target Rates

LevelDeal-In RateCharacteristics
Beginner15-20%Low defense awareness
Intermediate12-15%Understands basics
Advanced10-12%Accurate judgment
Pro11-13%Attack/defense balance

Dangerous Turn Ranges

Dangerous turns:
- Turns 6-8: Riichi increases
- Turns 12-14: Damaten increases
- Turns 16-18: Everyone dangerous

Defense Stages

StageActionEffect
AlertChoose safer tilesRisk reduction
MawashiProgress hand carefullyBalanced
BetaoriOnly safe tilesAvoid deal-in

Summary

Furikomi (deal-in) is discarding a tile that lets an opponent win, the most costly mistake in mahjong. By recognizing danger signals like riichi and using safe tile theories like genbutsu and suji, you can reduce your deal-in rate.

Beginners should start with “cut genbutsu when someone riichis.” Don’t just watch your own hand - pay attention to opponent discards and actions. While excessive fear of dealing in prevents winning, reducing careless deal-ins is the first step to steady improvement.

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