What is Fuuro?
Fuuro (副露) refers to using another player’s discarded tile to complete a set and revealing that part of your hand. Also called “naki” (calling), there are 3 types: pon, chi, and minkan.
While fuuro reveals part of your hand, it allows faster hand progression. Since it breaks menzen (closed hand), some yaku like riichi become unavailable, making it an important strategic choice.
Detailed Explanation of Fuuro
Types of Fuuro
| Type | Required Tiles | Who You Can Call From | Revealed Tiles |
|---|---|---|---|
| Pon | Pair (2 same tiles) | Anyone | Triplet (3) |
| Chi | 2 consecutive tiles | Left player only | Sequence (3) |
| Minkan | Triplet (3 same tiles) | Anyone | Quad (4) |
Difference Between Fuuro and Menzen
Menzen (no calls):
- All yaku possible
- Can riichi
- Hand not readable
- Uradora rights
Fuuro (called):
- Some yaku unavailable
- No riichi
- Part of hand revealed
- No uradora
Advantages and Disadvantages of Fuuro
| Advantages | Disadvantages |
|---|---|
| Faster hand | No menzen yaku |
| Guaranteed set | Hand becomes readable |
| Can lock in yaku | Lower defense |
| Maintain tenpai | May lower score |
Usage Examples
Real Game Situations
Example 1: Basic Usage
"Call for quick win"
"High call rate"
"Deciding between menzen or fuuro"
Example 2: Strategic Conversation
"Pon yakuhai to lock yaku"
"Call to reach tenpai"
"Worried about defense drop from fuuro"
Example 3: Situational Judgment
"Late game so calling"
"Dora pon confirms 2 han"
"High hand even with fuuro"
Related Terms
- Naki: Common name for fuuro
- Menzen: State without fuuro
- Pon: Calling to make triplet
- Chi: Calling to make sequence
- Kan: Action to make quad
- Kuisagari: Han reduction from calling
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Chi Direction Restriction
- Only from left player (kamicha)
- Not from across or right
- Pon is from anyone
-
Not Understanding Priority
- Ron > Pon/Kan > Chi
- When multiple declarations
- Ron has priority
-
Confusing with Ankan
- Ankan maintains menzen
- Minkan is fuuro
- Different riichi eligibility
-
Missing Kuisagari
- Many yaku lose 1 han
- Some become unavailable
- Affects scoring
Fuuro Decision Criteria
When to Call
Situations to actively call:
1. Yaku is locked in
- Yakuhai pair
- Confirmed tanyao
- Dora pon
2. Late game
- Few turns remaining
- Formal tenpai aim
- Stop parent's renchan
3. Point situation
- Need quick win
- Even cheap is valuable
- First place running away
When to Avoid Fuuro
| Situation | Reason |
|---|---|
| Good start hand | Menzen high score |
| Early game | Keep possibilities |
| Can riichi | Ippatsu/uradora aim |
| Defense focus | Fuuro drops defense |
Fuuro Tactics
Calling Timing
Effective fuuro timing:
1. Moment yaku locks
- Avoid no-yaku
- Secure minimum score
2. Just before tenpai
- Instant tenpai
- Pressure
3. Opponent disruption
- Cancel ippatsu
- Change flow
Fuuro Compatibility
| Yaku | Compatibility | Notes |
|---|---|---|
| Yakuhai | ◎ | Confirmed 1 han |
| Tanyao | ○ | Rule-dependent |
| Toitoi | ◎ | Call-based yaku |
| Honitsu | ○ | -1 han but easier |
| Pinfu | × | Cannot call |
| Sanshoku | △ | -1 han, difficult |
Playing After Fuuro
Points to Note After Calling
Things to be careful about after fuuro:
1. Defense drop
- Fewer safe tiles
- Fewer hand tiles
- Easier to read
2. Wait limitations
- Hard to change
- Multi-wait difficult
- Gets fixed
3. Additional call judgment
- Further defense drop
- But becomes faster
- Balance important
How to Display Fuuro
| Display Type | Placement | Meaning |
|---|---|---|
| Pon | 1 tile sideways | Shows who you called from |
| Chi | Place on left | From left player only |
| Minkan | 2 end tiles down | 4 tiles revealed |
Reading Information from Fuuro
What Opponent’s Fuuro Reveals
Information deducible from fuuro:
1. Target yaku
- Yakuhai pon → Yakuhai
- Same suit calls → Flush
- Number tile calls → Tanyao etc.
2. Hand progress
- Early call → Good hand
- Late call → Tenpai aim
- Consecutive calls → All-out attack
3. Wait estimation
- From called shape
- Remaining possibilities
- Identify dangerous tiles
Responding to Fuuro
| Opponent’s Fuuro | Response |
|---|---|
| Yakuhai pon | Watch remaining tiles |
| Looks like flush | Squeeze that suit |
| Consecutive calls | Defend with safe tiles |
| Dora pon | Watch for high hand |
Fuuro Etiquette
Proper Fuuro Procedure
Fuuro manners:
1. Clear declaration
"Pon" "Chi" "Kan"
2. Declare before taking
Taking then declaring is NG
3. Proper display
Easy to see position
4. Discard from right
Tile nearest the wall
Things Not to Do
| NG Action | Reason |
|---|---|
| Silent take | Declaration needed |
| Late declaration | Timing important |
| Wrong display | Use correct format |
| Cancel fuuro | Can’t after declare |
Fuuro Statistics
Fuuro Rate Guide
Fuuro rate by play style:
- Beginner: 20-30%
- Intermediate: 30-40%
- Advanced: 35-45%
- Speed type: 50%+
- Menzen type: 20% or less
Fuuro and Win Rate
| Call Count | Win Rate | Average Score |
|---|---|---|
| 0 times | ~20% | High |
| 1 time | ~25% | Medium |
| 2 times | ~30% | Somewhat low |
| 3+ times | ~35% | Low |
Fuuro in Digital Age
Fuuro in Online Mahjong
Digital features:
- Auto judgment
- Time limits
- Mistake prevention
- Fuuro rate recording
- Data analysis possible
Conclusion
Fuuro is the act of using another’s discard to complete a set and reveal it, with 3 types: pon, chi, and minkan. While it speeds up your hand, it breaks menzen and prevents riichi, so understanding the pros and cons for proper judgment is crucial.
Beginners should start with yakuhai pon, then gradually learn situational calling decisions. “Fast but cheap” or “slow but expensive” - considering this balance is one of mahjong’s attractions.