What is Gukei?
Gukei (bad shape) refers to wait shapes with few winning tiles, meaning inefficient waits. Compared to ryokei (good shape) like ryanmen (two-sided wait), gukei includes kanchan, penchan, shanpon, and tanki waits.
While “gukei” literally means “foolish shape,” it’s not always bad - in some situations, gukei can be advantageous.
Types and Tile Counts
| Wait Type | Example | Waiting Tile | Max Tiles |
|---|---|---|---|
| Kanchan | 13 waiting for 2 | 2 only | 4 tiles |
| Penchan | 12 waiting for 3 | 3 only | 4 tiles |
| Shanpon | 11 and 99 | 1 or 9 | 2 each (4 total) |
| Tanki | East single | East only | 3 tiles |
| Nobetan | 1234 | 1 or 4 | 3 each (6 total) |
Comparison with Good Shape
Ryokei (Good Shape):
- Ryanmen: 23 waiting for 14 (max 8 tiles)
- Sanmenchan: 2345 waiting for 147 (max 12 tiles)
Gukei (Bad Shape):
- 4 tiles or fewer
- Lower win probability
- But harder to read
Gukei Characteristics
| Feature | Merit | Demerit |
|---|---|---|
| Few wait tiles | Hard to read | Hard to win |
| Unusual shape | Unexpected | Inefficient |
| Riichi hesitation | Can play defensive | Less offensive |
| High/low options | Strategic choice | Complex decisions |
Each Gukei Type
Kanchan Wait
Examples:
13 → waiting for 2
46 → waiting for 5
79 → waiting for 8
Features:
- Most common gukei
- Max 4 tiles
- Waiting for middle of sequence
Penchan Wait
| Shape | Wait | Feature |
|---|---|---|
| 12 | 3 wait | Edge-heavy |
| 89 | 7 wait | Edge-heavy |
| 23 (four 1s visible) | 4 only | Wall-limited |
Shanpon Wait
Examples:
11m 99s → 1m or 9s
East East, South South → East or South
55p 88p → 5p or 8p
Features:
- Two pairs
- Max 2 each (4 total)
- Good with toitoi
Tanki Wait
| Type | Example | Max Tiles |
|---|---|---|
| Honor tanki | East wait | 3 tiles |
| Number tanki | 5m wait | 3 tiles |
| Hell tanki | 3 visible, 1 left | 1 tile |
| Naked tanki | 13 calls, 1 wait | Depends |
Gukei Strategy
When to Riichi with Gukei
Worth riichi when:
1. High value (mangan+)
2. Dealer seeking renchan
3. Point deficit requires it
4. Waiting on opponent's genbutsu
5. 3+ tiles remaining
Avoiding Gukei
| Stage | Counter | Example |
|---|---|---|
| Early | Prioritize ryanmen taatsu | Keep 23, cut 13 |
| Mid | Cut gukei-prone tiles | Isolated 4s and 6s |
| Late | Wait for shape change | One more turn |
| Tenpai | Consider wait selection | Take the high wait |
Using Gukei Advantages
Leverage gukei benefits:
1. Hard to read
- Suji reading ineffective
- Unexpected wait
2. Likely to be discarded
- Early-cut honors
- Isolated 4-6
3. Hard to deal into
- Seems safe
- Close to genbutsu
Shape Improvement
Changing to Good Shape
| Current Shape | Draw | Result | Outcome |
|---|---|---|---|
| 13 (kanchan) | 4 | 134 | Becomes 25 ryanmen |
| 12 (penchan) | 4 | 124 | Becomes 3 tanki |
| 11/99 (shanpon) | 2 | 112/99 | Becomes 3 tanki |
| East (tanki) | East East | East triplet | Ankou completed |
Furiten Issues
Gukei easily becomes furiten:
- Cut one kanchan tile
- Cut one shanpon tile
- Changed from ryokei to gukei
- Missed ron, now furiten
Riichi Decision Criteria
| Factor | Riichi | Dama |
|---|---|---|
| Value | High (3900+) | Low (1000) |
| Remaining tiles | 3+ | 1-2 |
| Turn | Early (turn 6-) | Late (turn 12+) |
| Opponent state | Quiet | Someone in riichi |
Probability Theory
Win probability estimate (4 tiles in wall):
- Ryanmen: ~50% (4 of 8)
- Gukei: ~25% (2 of 4)
- Hell wait: ~6% (1 only)
*Depends on remaining turns
Mahjong Wisdom
Teachings
-
“Gukei riichi takes courage”
- Sometimes bold action needed
- High value justifies it
-
“If gukei, make it valuable”
- Cheap gukei is a loss
- Risk vs. return
-
“Waited for ryokei, got gukei”
- Don’t be too greedy
- Timing matters too
Related Terms
- Ryokei: Good wait shape
- Ryanmen: Basic good shape
- Kanchan: Gap wait
- Penchan: Edge wait
- Shanpon: Two-pair wait
- Tanki: Single wait
Summary
Gukei means wait shapes with few winning tiles like kanchan, penchan, shanpon, and tanki. While less efficient than ryokei, they have the advantage of being harder to read.
Beginners should first understand the difference between gukei and ryokei, aiming for ryokei tenpai. However, high-value gukei or situational gukei plays require judgment. Master both avoiding gukei and leveraging it - these skills are the path to mahjong improvement.