Haipai (Starting Hand) - Your Initial Tiles in Mahjong

| About 3 min read | Tsumoron Editorial Team

What is Haipai?

Haipai (Starting Hand) refers to the initial tiles dealt to each player at the start of a round, as well as the dealing process itself. The dealer receives 14 tiles (including first draw), while non-dealers receive 13 tiles.

Your haipai largely determines your strategy for the hand - a good starting hand allows aggressive play, while a poor one may require defensive focus.

Dealing Process

Standard procedure:
1. Determine dealer (dice roll)
2. Build and shuffle wall
3. Break wall based on dice
4. Deal tiles:
   - 4 tiles at a time, 3 rounds
   - Then dealer 2, others 1 each
5. Dealer: 14 tiles, Others: 13 tiles

Tile Counts

PlayerTilesReason
Dealer1413 + first draw
Non-dealer13Standard deal

Evaluating Your Haipai

Good Haipai Signs

IndicatorExampleRating
Low shanten1-2 shantenExcellent
Connected tiles345, 567Good
Multiple yakuhaiDragons, windsGood
Dora in hand2+ doraGood

Poor Haipai Signs

IndicatorExampleRating
High shanten4+ shantenPoor
Isolated tilesScattered honorsPoor
Many penchan12, 89Poor
No suit focusAll scatteredPoor

Strategic Directions

Based on Haipai Type

1. Many yakuhai
   → Honitsu or Toitoi direction

2. Same-suit heavy
   → Consider flush (honitsu/chinitsu)

3. Many terminals
   → Chanta or Junchan route

4. Many pairs
   → Chiitoitsu or Toitoi

General Guidelines

Haipai QualityApproachGoal
ExcellentAggressiveQuick win
AverageBalancedRead situation
PoorDefensiveMinimize loss
TerribleFold earlyAccept noten

Dealing Etiquette

ActionProper MannerReason
Don’t peekWait until deal endsFairness
Don’t organizeKeep tiles as dealtAnti-cheating
Wait quietlyUntil dealing completesGame flow
Verify countCheck tile numbersPrevent errors

Haipai Psychology

Mental Approach

SituationFeelingBest Response
Good haipaiOptimisticStay calm
Bad haipaiDiscouragedDon’t give up
Streak of badFrustratedReset mentally
Streak of goodOverconfidentStay careful
Key mindset:
1. Luck averages out over time
2. Bad haipai → Still play optimally
3. Good haipai → Don't get careless

Common Mistakes

  1. Looking before deal ends

    • Wait for completion
    • Considered bad manners
  2. Miscounting tiles

    • Dealer = 14, others = 13
    • Always verify
  3. Organizing too early

    • Wait until deal finishes
    • Prevents issues
  4. Misjudging hand value

    • Count shanten correctly
    • Don’t over/underestimate

Common Expressions

  • “Haipai is godlike”: Exceptionally good start
  • “Haipai is trash”: Very poor start
  • “1-shanten haipai”: One away from tenpai
  • “Chiitoitsu haipai”: Many pairs dealt
  • “Kokushi haipai”: Many terminals/honors
  • Oya: Dealer (14 tiles)
  • Ko: Non-dealer (13 tiles)
  • Yama: The wall
  • Tsumo: Drawing tiles
  • Shanten: Tiles away from tenpai

Summary

Haipai is your starting hand - dealer gets 14 tiles, others get 13. Evaluate your shanten, look for connections and potential yaku, then plan accordingly. Good haipai demands aggressive play; poor haipai may require defensive patience. Learn to assess your starting position quickly to make sound strategic decisions from the first discard.

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