What is Han?
Han (翻) is a unit representing the value or magnitude of yaku in mahjong. Each yaku like riichi, tanyao, and yakuhai has an assigned han count, and the total han when winning determines the basic score.
Starting from 1 han, points increase dramatically with each additional han. 13+ han is counted yakuman, while yakuman is the maximum score regardless of han count.
Detailed Explanation of Han
Score Changes by Han Count (Non-dealer)
| Han count | Name | Base | 30 fu ron |
|---|---|---|---|
| 1 han | - | 1000 | 1000 |
| 2 han | - | 2000 | 2000 |
| 3 han | - | 4000 | 3900 |
| 4 han | - | 8000 | 7700 |
| 5 han | Mangan | 8000 | 8000 |
| 6-7 han | Haneman | 12000 | 12000 |
| 8-10 han | Baiman | 16000 | 16000 |
| 11-12 han | Sanbaiman | 24000 | 24000 |
| 13+ han | Counted yakuman | 32000 | 32000 |
How to Calculate Han
Total han count:
1. Check han value of yaku
2. Add number of dora tiles
3. Sum everything
Example: Riichi(1) + Ippatsu(1) + Tanyao(1) + Dora 2 = 5 han
Representative Yaku and Han Count
| Yaku name | Han | Calling |
|---|---|---|
| Riichi | 1 | Not allowed |
| Yakuhai | 1 | Allowed |
| Tanyao | 1 | Allowed※ |
| Pinfu | 1 | Not allowed |
| Iipeikou | 1 | Not allowed |
| Sanshoku | 2 | Allowed(1) |
| Ikkitsuukan | 2 | Allowed(1) |
| Honitsu | 3 | Allowed(2) |
| Chinitsu | 6 | Allowed(5) |
※ Depends on rules
Usage Examples
Real Game Situations
Example 1: Checking Han Count
"How many han?"
"Riichi, tsumo, dora 1 for 3 han"
"With pinfu it's 4 han"
Example 2: Relationship with Points
"4 han so mangan"
"One more han would've been haneman"
"Dora hit for 5 han, mangan!"
Example 3: Strategic Discussion
"2 han confirmed so I'll push"
"Want at least 3 han"
"Only 1 han so I'll pass"
Related Terms
- Yaku: Patterns that gain han
- Fu: Another scoring element
- Mangan: 5 han score
- Yakuman: Highest scoring yaku
- Dora: 1 han per tile
- Kuisagari: Han decrease when calling
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Confusing dora with yaku
- Dora counts as han but isn’t yaku
- Cannot win with only dora
- Need at least 1 yaku
-
Han decrease when calling
- Many yaku lose 1 han when called
- Some become invalid when called
- Treatment varies by yaku
-
Miscounting han
- Forgetting uradora
- Overlooking kandora
- Missing compound yaku
-
Misunderstanding mangan+
- 5+ han is fixed points regardless of fu
- 4 han 40+ fu is also mangan
- 3 han 70+ fu is also mangan
Importance of Han
Role of Han in Mahjong
What han determines:
1. Basic points
- Rough framework decided by han
- Fu is supplementary element
2. Strategic direction
- How many han to aim for
- Risk vs return
3. Winning condition
- Minimum 1 han needed
- Cannot win without yaku
Strategic Differences by Han Count
| Han count | Strategy | Characteristic |
|---|---|---|
| 1-2 han | Speed focus | Win even with cheap hand |
| 3-4 han | Balanced | Standard hand building |
| 5+ han | High points | Conscious of mangan |
| Yakuman | Comeback | Extremely high risk |
Ways to Increase Han
Basic Han Increase Techniques
Techniques to increase han:
1. Aim for yaku combinations
- Riichi + pinfu + tanyao
- Yakuhai + toitoi
2. Collect dora
- Keep dora neighbors
- Aim for dora increase via kan
3. Hope for lucky yaku
- Ippatsu, tsumo
- Haitei, houtei
- Rinshan kaihou
Efficient Han Building
| Method | Merit | Demerit |
|---|---|---|
| Riichi | Guaranteed 1 han | Hand locked |
| Yakuhai | 1 han even called | Need honors |
| Dora | Effortless han | Depends on luck |
| Flush | High han | High difficulty |
Han-Related Tactics
Han Value by Situation
Situations where han value changes:
1. Oorasu (final round)
- Needed han count clear
- Calculate comeback requirement
2. Dealer turn
- 1.5x so value increases
- Consider renchan too
3. Point differential
- Gap from leader
- Needed score
Balance of Han Count and Win Rate
| Target | Win rate | Risk | Suitable situation |
|---|---|---|---|
| 1-2 han | High | Low | Early game, leading |
| 3-4 han | Normal | Normal | Mid game, close |
| 5+ han | Low | High | Late game, behind |
Special Han Handling
Yakuman Han Conversion
Yakuman special nature:
- Normal: No han calculation
- Counted yakuman: 13+ han
- Double yakuman: Yakuman × 2
- Treatment varies by region
Local Rule Han
| Rule | Content | Han |
|---|---|---|
| Renhou | Win on starting hand | Yakuman/baiman |
| Nagashi mangan | Discard terminals only | Mangan value |
| Shiisuupuutaa | Scattered starting | Yakuman |
Using Han Quick Reference
Common Combinations
Standard combinations:
- Riichi only: 1 han
- Riichi + tsumo: 2 han
- Riichi + ippatsu + tsumo: 3 han
- Tanyao + pinfu: 2 han
- Yakuhai + dora 1: 2 han
Combinations Making Mangan
| Combination | Han | Note |
|---|---|---|
| Riichi + ippatsu + tsumo + dora 2 | 5 | Standard mangan |
| Tanyao + pinfu + sanshoku | 4 | +Dora 1 = mangan |
| Honitsu + yakuhai | 4 | OK even called |
| Chiitoitsu + dora 3 | 5 | Depends on dora |
History and Evolution of Han
Changes Over Time
Han system evolution:
- Classical: Varied by region
- Unification: Rule standardization
- Modern: Mostly fixed
- Competitive: Strict regulations
Conclusion
Han is a unit representing yaku value in mahjong and the most important element determining winning points. Starting from minimum 1 han, at 5 han becomes mangan, continuing to haneman, baiman and beyond. Calculate by summing yaku han and dora count.
Beginners should start by reliably making 1 han yaku (riichi, yakuhai, tanyao, etc.). As you improve, progressively aim for higher hands with 2, 3 han. Understanding han directly connects to mahjong improvement and is crucial knowledge.