Hora (Winning) - Completing Your Hand

| About 3 min read | Tsumoron Editorial Team

What is Hora?

Hora is the formal term for winning in mahjong by completing 4 melds + 1 pair (or special hands) and scoring points. More commonly called “agari” (winning) in casual play, hora is the official term used in formal settings and written rules.

The pronunciation “hora” comes from the Chinese “hu le” (和了). It can also be read as “wariyo” or simply “agari.”

Winning Conditions

RequirementDescription
Basic shape4 melds + 1 pair complete
Special shapesChiitoitsu, Kokushi Musou, etc.
Valid yakuAt least 1 yaku required
Not furitenCan’t wait on your discards

Types of Hora

Two main types of winning:

1. Tsumo Hora (Self-draw win)
   - Win with tile drawn from wall
   - All 3 opponents pay points

2. Ron Hora (Deal-in win)
   - Win with opponent's discard
   - Discarding player pays all points

Winning Hand Patterns

PatternStructureExample
Standard4 sequences/triplets + 1 pairMost common
Chiitoitsu7 pairsSpecial yaku
Kokushi Musou13 terminal/honor types + 1Yakuman
Suuankou4 concealed triplets + pairYakuman

Calling Your Win

Declarations

"Tsumo!" (Self-draw win)
"Ron!" (Deal-in win)
"Agari" (General win announcement)

Proper Procedure

1. Declare clearly
2. Reveal your hand
3. Confirm yaku
4. Calculate points
5. Exchange point sticks
6. Prepare next round

Scoring Basics

Calculation Elements

FactorEffect
Han (yaku count)Determines base points
Fu (minipoints)Fine-tunes points
Dealer/non-dealerDealer pays/gets 1.5x
Tsumo/RonChanges payment method

Example Scores (Non-dealer Ron)

1 han 30 fu = 1,000 points
2 han 30 fu = 2,000 points
3 han 30 fu = 3,900 points
Mangan = 8,000 points

Strategies for Winning

Improving Win Rate

StrategyDescriptionEffect
Fast handsWin cheap but quickHigher win rate
Multiple yakuKeep options openMore winning chances
Good waitsBuild good shapeBetter probability
Using callsSpeed with meldingFaster tenpai

Situational Priorities

1st place: Win safe, small hands are fine
2nd place: Balance speed and value
3rd place: Aim for higher value
4th place: Need mangan or better

Special Winning Patterns

Normal Wins

TypeCharacteristicRepresentative Yaku
Closed handNo calls madeRiichi, Pinfu, Menzen Tsumo
Open handHas callsYakuhai, Tanyao, Sanshoku
IppatsuWithin 1 turn after riichiIppatsu
Last tileWin on final tileHaitei, Houtei

Special Patterns

1. Chiitoitsu
   - 7 pairs
   - Special 25 fu calculation

2. Kokushi Musou
   - All 13 terminal/honor types
   - Yakuman

3. Chuuren Poutou
   - 1112345678999 + any same suit
   - Yakuman

Common Mistakes

  1. No yaku win attempt

    • Complete shape but no yaku = invalid
    • Results in chombo penalty
  2. Furiten win attempt

    • Can’t ron if waiting on your discards
    • Watch for temporary furiten too
  3. Wrong declaration

    • Verify hand before calling
    • False win = penalty
  4. Missing multi-wait

    • Overlooking complex waits
    • Missing winning tiles

Win Rate Statistics

Player LevelWin RateNotes
Beginner15-20%Learning yaku
Intermediate20-25%Basic strategy
Advanced25-30%Efficient building
Professional23-27%Defense matters too

Average Turns to Win

Fast win: Turns 6-8
Average: Turns 10-12
Slow win: Turns 14-16
Near exhaustive: Turns 17-18
  • Agari: Common term for winning
  • Tsumo: Self-draw win
  • Ron: Deal-in win
  • Tenpai: One tile away from winning
  • Furiten: Cannot ron state

Summary

Hora is the formal term for winning in mahjong, achieved by completing 4 melds + 1 pair (or special hands) with at least one valid yaku. Commonly called “agari,” there are two types: tsumo (self-draw) and ron (deal-in). Beginners should first learn basic winning shapes and understand that yaku is always required. Declare wins clearly, watch for furiten, and enjoy the satisfaction of completing your hand.

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