What is Iishanten?
Iishanten means being one tile away from tenpai in mahjong. With a shanten count of 1, drawing one useful tile puts you in tenpai. The shape and tile acceptance of your iishanten greatly affects subsequent development, making it a crucial stage.
“Shanten” indicates how many tiles you need to reach tenpai/win.
Basic Shapes
| Shape Type | Description | Example |
|---|---|---|
| Two ryanmen | Widest acceptance | 23m 45p |
| Ryanmen + gukei | Balanced | 23m 12p |
| Two pairs | Future potential | 11m 55p |
| Block overflow | 5 blocks | Requires selection |
Shanten Counting
Winning hand: 4 melds + 1 pair = 0 shanten (tenpai)
1-shanten: 1 more tile = tenpai
2-shanten: 2 more tiles = tenpai
3-shanten: 3 more tiles = tenpai
Tile Acceptance Numbers
Good iishanten:
- Two ryanmen: 16 tiles
- Ryanmen + kanchan: 12 tiles
- Ryanmen + penchan: 12 tiles
Bad iishanten:
- Two kanchan: 8 tiles
- Two penchan: 8 tiles
- Pairs only: 6 or fewer
Strategy by Shape
Good Iishanten
| Situation | Recommendation | Reason |
|---|---|---|
| Good shape | Push forward | Wide acceptance |
| Bad shape | Consider reshaping | Poor efficiency |
| High value confirmed | Proceed as-is | Good return |
| Late game | Consider folding | Running out of time |
Shape Improvement
1. Taatsu selection
- Prioritize ryanmen
- Discard gukei
2. 5-block handling
- Cut weakest part
- Maximize acceptance
3. Pair usage
- Pon to tenpai
- Ankou potential
4. Yaku consideration
- Secure yaku
- Consider value
Good vs Bad Iishanten
Good Iishanten Types
| Shape | Acceptance | Feature |
|---|---|---|
| 4-connected | Up to 20 | Like 2345 |
| Extended ryanmen | ~16 | Like 1134 |
| Nobetan | 16 | Like 1234 |
| Complex | 12-16 | Various |
Bad Iishanten Types
Shapes to improve:
1. Multiple isolated pairs
2. Edge-heavy gukei
3. Honor pairs only
4. Gukei without dora
From Iishanten to Tenpai
| Method | Content | Advantage |
|---|---|---|
| Self-draw | Draw useful tile | Most basic |
| Calling | Pon/Chi | Speed priority |
| Reshaping | Change direction | Improve acceptance |
| Folding | Switch to defense | Avoid loss |
Calling Decisions
When to call:
1. Late-game push
2. Yaku confirmed
3. Stopping opponent
4. Dealer renchan hunt
When not to call:
1. Cheap hand
2. Riichi has high value
3. Still early
4. Want defense options
Tenpai Probability
| Turn | Good Shape | Bad Shape |
|---|---|---|
| Turn 6 | ~70% | ~40% |
| Turn 9 | ~60% | ~30% |
| Turn 12 | ~45% | ~20% |
| Turn 15 | ~25% | ~10% |
Expected Turns by Acceptance
16 tiles: ~4 turns to tenpai
12 tiles: ~5.5 turns to tenpai
8 tiles: ~8 turns to tenpai
4 tiles: ~16 turns to tenpai
Push/Fold Decisions
| Factor | Push | Fold |
|---|---|---|
| Value | Mangan+ | 1,000 pts |
| Shape | Good | Bad |
| Turn | Early-mid | Late |
| Score | Behind | Leading |
Risk Management
Risk management:
1. Keep genbutsu
2. Mind suji
3. Safer tiles first
4. Avoid ippatsu
Common Mistakes
-
Miscounting shanten
- Practice accuracy
- Watch 5-block hands
-
Miscounting acceptance
- Consider used tiles
- Calculate precisely
-
Missing shapes
- Multi-wait potential
- Don’t miss changes
-
Premature riichi
- Can’t riichi iishanten
- Confirm tenpai
Advanced Techniques
-
Iishanten maintenance
- Delay tenpai intentionally
- Wait for shape change
-
Transition to multi-wait
- Iishanten to 3-way wait
- Maximize acceptance
-
Late yaku addition
- Add yaku at iishanten
- Improve value
Related Terms
- Tenpai: One away from winning
- Shanten-suu: Distance to tenpai
- Ryanmen: Two-sided wait
- Gukei: Bad shape wait
- Uke-ire: Tile acceptance
Summary
Iishanten is being one tile away from tenpai - a crucial stage where shape and acceptance greatly affect your game. Push forward with good shapes, consider reshaping with bad ones. Beginners should first learn accurate shanten counting, then develop acceptance-conscious hand building. Good iishanten decisions improve your tenpai rate and lead to more efficient mahjong.