Iishanten (One Away) - One Tile from Tenpai

| About 3 min read | Tsumoron Editorial Team

What is Iishanten?

Iishanten means being one tile away from tenpai in mahjong. With a shanten count of 1, drawing one useful tile puts you in tenpai. The shape and tile acceptance of your iishanten greatly affects subsequent development, making it a crucial stage.

“Shanten” indicates how many tiles you need to reach tenpai/win.

Basic Shapes

Shape TypeDescriptionExample
Two ryanmenWidest acceptance23m 45p
Ryanmen + gukeiBalanced23m 12p
Two pairsFuture potential11m 55p
Block overflow5 blocksRequires selection

Shanten Counting

Winning hand: 4 melds + 1 pair = 0 shanten (tenpai)
1-shanten: 1 more tile = tenpai
2-shanten: 2 more tiles = tenpai
3-shanten: 3 more tiles = tenpai

Tile Acceptance Numbers

Good iishanten:
- Two ryanmen: 16 tiles
- Ryanmen + kanchan: 12 tiles
- Ryanmen + penchan: 12 tiles

Bad iishanten:
- Two kanchan: 8 tiles
- Two penchan: 8 tiles
- Pairs only: 6 or fewer

Strategy by Shape

Good Iishanten

SituationRecommendationReason
Good shapePush forwardWide acceptance
Bad shapeConsider reshapingPoor efficiency
High value confirmedProceed as-isGood return
Late gameConsider foldingRunning out of time

Shape Improvement

1. Taatsu selection
   - Prioritize ryanmen
   - Discard gukei

2. 5-block handling
   - Cut weakest part
   - Maximize acceptance

3. Pair usage
   - Pon to tenpai
   - Ankou potential

4. Yaku consideration
   - Secure yaku
   - Consider value

Good vs Bad Iishanten

Good Iishanten Types

ShapeAcceptanceFeature
4-connectedUp to 20Like 2345
Extended ryanmen~16Like 1134
Nobetan16Like 1234
Complex12-16Various

Bad Iishanten Types

Shapes to improve:
1. Multiple isolated pairs
2. Edge-heavy gukei
3. Honor pairs only
4. Gukei without dora

From Iishanten to Tenpai

MethodContentAdvantage
Self-drawDraw useful tileMost basic
CallingPon/ChiSpeed priority
ReshapingChange directionImprove acceptance
FoldingSwitch to defenseAvoid loss

Calling Decisions

When to call:
1. Late-game push
2. Yaku confirmed
3. Stopping opponent
4. Dealer renchan hunt

When not to call:
1. Cheap hand
2. Riichi has high value
3. Still early
4. Want defense options

Tenpai Probability

TurnGood ShapeBad Shape
Turn 6~70%~40%
Turn 9~60%~30%
Turn 12~45%~20%
Turn 15~25%~10%

Expected Turns by Acceptance

16 tiles: ~4 turns to tenpai
12 tiles: ~5.5 turns to tenpai
8 tiles: ~8 turns to tenpai
4 tiles: ~16 turns to tenpai

Push/Fold Decisions

FactorPushFold
ValueMangan+1,000 pts
ShapeGoodBad
TurnEarly-midLate
ScoreBehindLeading

Risk Management

Risk management:
1. Keep genbutsu
2. Mind suji
3. Safer tiles first
4. Avoid ippatsu

Common Mistakes

  1. Miscounting shanten

    • Practice accuracy
    • Watch 5-block hands
  2. Miscounting acceptance

    • Consider used tiles
    • Calculate precisely
  3. Missing shapes

    • Multi-wait potential
    • Don’t miss changes
  4. Premature riichi

    • Can’t riichi iishanten
    • Confirm tenpai

Advanced Techniques

  1. Iishanten maintenance

    • Delay tenpai intentionally
    • Wait for shape change
  2. Transition to multi-wait

    • Iishanten to 3-way wait
    • Maximize acceptance
  3. Late yaku addition

    • Add yaku at iishanten
    • Improve value

Summary

Iishanten is being one tile away from tenpai - a crucial stage where shape and acceptance greatly affect your game. Push forward with good shapes, consider reshaping with bad ones. Beginners should first learn accurate shanten counting, then develop acceptance-conscious hand building. Good iishanten decisions improve your tenpai rate and lead to more efficient mahjong.

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