Kabe (Wall) - Defense Theory Using Visible Tiles

| About 3 min read | Tsumoron Editorial Team

What is Kabe?

Kabe (wall) refers to a tile that has all 4 copies visible, or the defensive theory using this state. For example, if all four 3s are visible, ryanmen waits like 12 or 34 become physically impossible, making 1 and 4 safer.

The name “wall” represents the barrier that blocks certain sequences from being made.

How Kabe Works

When all four 3-man are visible:
- 12m ryanmen wait (waiting on 3m) → Impossible
- 34m ryanmen wait (waiting on 2 or 5m) → Impossible
- 23m ryanmen wait (waiting on 1 or 4m) → Impossible

Conclusion: 1m, 2m, 4m, 5m become safer

Safe Tiles from Kabe

Wall TileSafer TilesReason
3 is 4-visible1, 2, 4, 5Ryanmen shapes impossible
4 is 4-visible1, 2, 3, 5, 6, 7Multiple ryanmen denied
5 is 4-visible2, 3, 4, 6, 7, 8Center wall most effective

Wall Strength

  1. Complete wall (4 visible)

    • 100% that tile can’t be drawn
    • Surrounding tiles safer too
  2. 3-visible wall

    • Functions almost as wall
    • Only 1 tile remains (low chance)

Types of Wall

One Chance

When 3 copies of a tile are visible
→ Only 1 remains (one chance)
→ Wait using that tile is unlikely

No Chance

When all 4 copies are visible
→ 0 remain (no chance)
→ Wait using that tile is impossible

Wall Position Effect

Wall PositionAffected RangeValue
1 or 92, 3, 7, 8Low
2 or 81, 3, 4, 6, 7, 9Medium
3 or 71, 2, 4, 5, 6, 8, 9High
4, 5, 6Wide rangeHighest

How to Count Walls

  1. Check discards (river)
  2. Check calls (pon/chi/kan)
  3. Check dora indicator
  4. Check your hand
  5. Calculate total

Combined Reading: Wall + Suji

If 4 is discarded (suji)
AND 3 is 4-visible (wall)
→ 1 has even higher safety

Waits Where Kabe Doesn’t Work

Wait TypeWall Effectiveness
Ryanmen◎ (Very effective)
Kanchan△ (Partially effective)
Penchan○ (Effective)
Tanki× (Ineffective)
Shanpon× (Ineffective)

Kabe Limitations

Kabe theory has limits:

  • Doesn’t work against kanchan well
  • Useless against tanki waits
  • 3-visible isn’t 100% safe
  • Edge tile walls have less impact

Common Mistakes

  1. Missing counts

    • Check river, calls, dora indicator, hand
    • Count all visible tiles
  2. Over-trusting kabe

    • Less effective vs kanchan
    • Doesn’t help vs tanki
  3. 3-visible handling

    • Not 100% safe
    • Situational judgment
  4. Edge tile walls

    • 1/9 walls have limited effect
    • Center walls more valuable

Advanced Uses

Creating Walls

Cut specific tiles early
→ Creates wall for opponents
→ Related tiles more likely to be discarded

Using Walls for Waits

When 3 is 4-visible:
→ 4 tanki wait is more likely to come
→ Tiles near walls are relatively safe

Statistics

Late-Game Wall Occurrence

  • Turn 17: Average 2-3 wall types
  • Each tile 4-visible rate: ~10%
  • Safety increase from wall: ~20-30%
  • Genbutsu: 100% safe tile
  • Suji: Ryanmen wait reading
  • One Chance: 3-visible state
  • No Chance: 4-visible state
  • Anzen-hai: Safe tiles general term

Summary

Kabe is a defensive theory where seeing all 4 (or 3) copies of a tile denies ryanmen waits using that tile, making surrounding tiles safer. Along with genbutsu and suji, it’s an important defensive technique - using them together enables more precise defense. Beginners should first practice counting 4-visible tiles accurately and finding safe tiles through kabe.

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