What is Kabe?
Kabe (wall) refers to a tile that has all 4 copies visible, or the defensive theory using this state. For example, if all four 3s are visible, ryanmen waits like 12 or 34 become physically impossible, making 1 and 4 safer.
The name “wall” represents the barrier that blocks certain sequences from being made.
How Kabe Works
When all four 3-man are visible:
- 12m ryanmen wait (waiting on 3m) → Impossible
- 34m ryanmen wait (waiting on 2 or 5m) → Impossible
- 23m ryanmen wait (waiting on 1 or 4m) → Impossible
Conclusion: 1m, 2m, 4m, 5m become safer
Safe Tiles from Kabe
| Wall Tile | Safer Tiles | Reason |
|---|---|---|
| 3 is 4-visible | 1, 2, 4, 5 | Ryanmen shapes impossible |
| 4 is 4-visible | 1, 2, 3, 5, 6, 7 | Multiple ryanmen denied |
| 5 is 4-visible | 2, 3, 4, 6, 7, 8 | Center wall most effective |
Wall Strength
-
Complete wall (4 visible)
- 100% that tile can’t be drawn
- Surrounding tiles safer too
-
3-visible wall
- Functions almost as wall
- Only 1 tile remains (low chance)
Types of Wall
One Chance
When 3 copies of a tile are visible
→ Only 1 remains (one chance)
→ Wait using that tile is unlikely
No Chance
When all 4 copies are visible
→ 0 remain (no chance)
→ Wait using that tile is impossible
Wall Position Effect
| Wall Position | Affected Range | Value |
|---|---|---|
| 1 or 9 | 2, 3, 7, 8 | Low |
| 2 or 8 | 1, 3, 4, 6, 7, 9 | Medium |
| 3 or 7 | 1, 2, 4, 5, 6, 8, 9 | High |
| 4, 5, 6 | Wide range | Highest |
How to Count Walls
- Check discards (river)
- Check calls (pon/chi/kan)
- Check dora indicator
- Check your hand
- Calculate total
Combined Reading: Wall + Suji
If 4 is discarded (suji)
AND 3 is 4-visible (wall)
→ 1 has even higher safety
Waits Where Kabe Doesn’t Work
| Wait Type | Wall Effectiveness |
|---|---|
| Ryanmen | ◎ (Very effective) |
| Kanchan | △ (Partially effective) |
| Penchan | ○ (Effective) |
| Tanki | × (Ineffective) |
| Shanpon | × (Ineffective) |
Kabe Limitations
Kabe theory has limits:
- Doesn’t work against kanchan well
- Useless against tanki waits
- 3-visible isn’t 100% safe
- Edge tile walls have less impact
Common Mistakes
-
Missing counts
- Check river, calls, dora indicator, hand
- Count all visible tiles
-
Over-trusting kabe
- Less effective vs kanchan
- Doesn’t help vs tanki
-
3-visible handling
- Not 100% safe
- Situational judgment
-
Edge tile walls
- 1/9 walls have limited effect
- Center walls more valuable
Advanced Uses
Creating Walls
Cut specific tiles early
→ Creates wall for opponents
→ Related tiles more likely to be discarded
Using Walls for Waits
When 3 is 4-visible:
→ 4 tanki wait is more likely to come
→ Tiles near walls are relatively safe
Statistics
Late-Game Wall Occurrence
- Turn 17: Average 2-3 wall types
- Each tile 4-visible rate: ~10%
- Safety increase from wall: ~20-30%
Related Terms
- Genbutsu: 100% safe tile
- Suji: Ryanmen wait reading
- One Chance: 3-visible state
- No Chance: 4-visible state
- Anzen-hai: Safe tiles general term
Summary
Kabe is a defensive theory where seeing all 4 (or 3) copies of a tile denies ryanmen waits using that tile, making surrounding tiles safer. Along with genbutsu and suji, it’s an important defensive technique - using them together enables more precise defense. Beginners should first practice counting 4-visible tiles accurately and finding safe tiles through kabe.