What is Kan?
Kan (quad) is a special mahjong action where you form a kantsu (4-tile meld) with 4 identical tiles. Regular melds are 3 tiles, but kan creates a special 4-tile meld, then you draw a replacement rinshan tile.
There are 3 types: minkan (open), ankan (concealed), and kakan (added). Each has different rules. While kandora can increase your score, there are risks too - making it an advanced technique.
Types of Kan
| Type | Condition | Menzen | Fu |
|---|---|---|---|
| Minkan | Kan from opponent’s discard | Breaks | 8-16 fu |
| Ankan | Kan from 4 in hand | Keeps | 16-32 fu |
| Kakan | Add 4th to existing pon | Already broken | 8-16 fu |
Kan Procedure
Kan flow:
1. Declare kan
Say "Kan!" clearly
2. Reveal 4 tiles
- Minkan: End 2 face down
- Ankan: Only middle 2 visible
3. Draw rinshan tile
1 tile from dead wall
4. Flip kandora
New dora indicator
5. Discard
14 tiles to 13 again
Effects of Kan
| Element | Change | Notes |
|---|---|---|
| Dora | Increases | Kandora added |
| Fu | Higher | 8-32 fu added |
| Dead wall | Position shifts | Rinshan used |
| Hand size | Same | Draw replaces |
When to Kan
Good Situations
When to kan actively:
1. Want more dora
- You have many dora
- High-scoring hand
- Big gamble
2. Need fu
- 30fu → 50fu
- Score jump
3. Special yaku
- Rinshan kaihou
- Sankantsu/Suukantsu
- Fu-dependent scores
Bad Situations
| Situation | Risk | Reason |
|---|---|---|
| After opponent riichi | Give kandora | Helps opponent |
| Cheap hand | Not worth it | Risk > reward |
| Late game | Hand locked | Defense weakens |
| No dora | Little benefit | Only fu gain |
Minkan (Open Kan)
Minkan features:
- Use opponent's discard
- Priority: Pon > Chi
- Breaks menzen
- 8 fu (simples) or 16 fu (terminals)
Procedure:
1. Have triplet in hand
2. 4th tile discarded
3. Declare "Kan"
4. Show 4 tiles (ends face down)
Ankan (Concealed Kan)
| Feature | Content |
|---|---|
| Condition | 4 in hand |
| Menzen | Preserved |
| Fu | 16 or 32 fu |
| Display | Only middle 2 visible |
| Timing | Your turn |
Kakan (Added Kan)
Kakan notes:
- Must have ponned first
- Self-draw 4th tile
- Can be chankanned
- Cancels ippatsu
Cannot kakan when:
- 4th from opponent
- Haven't ponned
- After riichi (with conditions)
Kan Risks
Main risks:
1. Benefit to opponents
- Kandora given
- Kan-ura too
2. Hand becomes fixed
- Can't change
- Defense weakens
3. Information exposed
- Hand readable
- Wait predictable
Risk Management
| Counter | Method | Effect |
|---|---|---|
| Situation check | Confirm score/turn | Right timing |
| Read opponents | Check discards | Guess their dora |
| Prefer ankan | Keep menzen | Reduce risk |
Special Kan Rules
Kan After Riichi
Conditions for post-riichi kan:
1. Ankan only
2. Wait doesn't change
3. Meld structure same
Example:
After riichi with 1m 1m 1m
Draw 1m → Can ankan
Suukansanra (4-Kan Abort)
| Situation | Result |
|---|---|
| 2+ players make 4 kans total | Abortive draw |
| 1 player makes 4 kans | Continue (suukantsu attempt) |
| 5th kan | Impossible |
Tactical Uses
Offensive Kan
Attacking with kan:
1. Dora hunting
- You have many dora
- Comeback attempt
2. Fu building
- 2 han 30fu → 2 han 50fu
- Big score jump
3. Yaku building
- Path to sankantsu
- Rinshan kaihou chance
Defensive Kan
| Purpose | Method | Effect |
|---|---|---|
| Cancel ippatsu | Kakan | Block riichi ippatsu |
| Shift haitei | Any kan | Change final tile |
| Information game | Ankan | Hide your hand |
Kan Statistics
General rates:
- Kan per round: ~15%
- Minkan: ~8%
- Ankan: ~5%
- Kakan: ~2%
- Multiple kans: ~2%
Kandora Hit Rate
| Existing Dora | Kandora Hit Rate |
|---|---|
| 0 | ~30% |
| 1 | ~23% |
| 2 | ~15% |
| 3+ | ~7% |
Common Mistakes
-
Ankan vs Minkan confusion
- Ankan: Keeps menzen, riichi OK
- Minkan: Breaks menzen, no riichi
- Fu differs significantly
-
Procedure errors
- Can’t flip dora first
- Can’t discard before rinshan
- Forgetting declaration
-
Kakan conditions
- Only after pon
- Self-draw 4th only
- Can’t from opponent
-
Kan limits
- 4 kans = possible abort
- Post-riichi restrictions
- Dead wall stays 14 tiles
Related Terms
- Kantsu: 4-tile meld
- Rinshan-hai: Tile after kan
- Kandora: Dora from kan
- Wanpai: Dead wall (14 tiles)
- Rinshan Kaihou: Win on rinshan
- Chankan: Ron on added kan
Summary
Kan forms a special 4-tile meld with minkan, ankan, and kakan types. While kandora is tempting, it also gives dora to opponents - situation judgment is key.
Beginners should start with ankan, gradually learning kan timing. “Will kandora hit me or them?” - this gamble is part of mahjong’s depth. Follow proper procedure and consider risk/reward when using kan.