What is Kazoe Yakuman?
Kazoe Yakuman (数え役満) is a yakuman achieved by combining regular yaku to reach 13 or more han. Unlike fixed yakuman like Suuankou or Kokushi Musou, it’s a “calculated yakuman” achieved by accumulating multiple yaku.
As the name “kazoe” (count) suggests, when you count the han and reach 13, you receive the same points as yakuman. While 11-12 han is sanbaiman, 13+ han generally becomes yakuman equivalent.
Detailed Explanation of Kazoe Yakuman
Requirements
Conditions for kazoe yakuman:
| Condition | Details | Notes |
|---|---|---|
| 13+ han | Total yaku reaches 13 | Including dora |
| Yaku combination | Multiple yaku combined | Difficult with one yaku |
| Yakuman treatment | Capped at 13 han | 14+ han same points |
| Rule-dependent | May not be adopted | Check beforehand |
Han Count and Points Relationship
Point progression:
| Han Count | Name | Parent Points | Child Points |
|---|---|---|---|
| 5 han | Mangan | 12,000 pts | 8,000 pts |
| 6-7 han | Haneman | 18,000 pts | 12,000 pts |
| 8-10 han | Baiman | 24,000 pts | 16,000 pts |
| 11-12 han | Sanbaiman | 36,000 pts | 24,000 pts |
| 13+ han | Kazoe Yakuman | 48,000 pts | 32,000 pts |
Usage Examples
Real Game Situations
Example 1: Achievement Declaration
"13 han, kazoe yakuman!"
"Yakuman achieved! It's kazoe"
Example 2: Calculation Expression
"2 more han for kazoe yakuman"
"If dora stacks, it's 13 han"
Example 3: Tactical Discussion
"Going for kazoe yakuman with riichi"
"Aiming for kazoe rather than sanbaiman"
Combinations Likely to Reach Kazoe Yakuman
Representative Patterns
High-han yaku combinations:
| Base Yaku | Han | Additional Yaku Example | Total |
|---|---|---|---|
| Chinitsu | 6 han | Toitoi(2)+Sanankou(2)+Dora 3 | 13 han |
| Ryanpeikou | 3 han | Chinitsu(6)+Pinfu(1)+Tsumo(1)+Dora 2 | 13 han |
| Honitsu + Toitoi | 4 han | Sankantsu(2)+Yakuhai×3(3)+Dora 4 | 13 han |
Practical Kazoe Yakuman
Buildable patterns:
-
Chinitsu Base
Chinitsu (6 han) + Riichi (1 han) + Ippatsu (1 han) + Tsumo (1 han) + Dora 4 (4 han) = 13 han -
Yakuhai Toitoi
Toitoi (2 han) + Sanankou (2 han) + Yakuhai × 3 (3 han) + Honitsu (2 han) + Dora 4 (4 han) = 13 han -
Riichi Ippatsu Type
Riichi (1 han) + Ippatsu (1 han) + Tsumo (1 han) + Pinfu (1 han) + Junchan (3 han) + Sanshoku (2 han) + Dora 4 (4 han) = 13 han
Related Terms
- Sanbaiman: 11-12 han tier
- Yakuman: Highest scoring hands
- Dora: 1 han per tile
- Chinitsu: 6 han high-scoring yaku
- Double Yakuman: 2× yakuman
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Not Checking Rules
- Some rules don’t adopt kazoe yakuman
- May cap at sanbaiman
- Confirm beforehand
-
Han Calculation Errors
- Forgetting to count dora
- Missing yaku
- Not reaching 13 han
-
Yaku Overlap
- Some yaku don’t combine
- Kuisagari calculation
- Menzen-only yaku check
-
14+ Han Treatment
- Same points as 13 han
- Doesn’t become double yakuman
- Generally capped
Kazoe Yakuman Tactics
Basic Strategy
Favorable situations:
-
Many dora
- Holding 3+ dora
- Possible kandora
- Quick han increase
-
High-han yaku potential
- Chinitsu hand
- Toitoi + Sanankou
- Multiple yakuhai
-
Combinable shape
- Pinfu-based hand
- Sanshoku visible
- Iipeikou/Ryanpeikou
Practical Judgment
Path to kazoe yakuman:
| Stage | Target Han | Key Decision |
|---|---|---|
| Early | 5-6 han | Focus on high-han yaku |
| Mid | 8-10 han | Maximize dora use |
| Late | 11-12 han | Find 1-2 more han |
| Final | 13 han achieved | Win securely |
Kazoe Yakuman Examples
Common Achievement Examples
Example 1: Chinitsu Type
Hand: 11223344556677p
Yaku: Chinitsu(6) + Ryanpeikou(3) + Tsumo(1)
Dora: 3p × 3 (3 han)
Total: 13 han (Kazoe Yakuman)
Example 2: Toitoi Type
Hand: East-East-East South-South-South West-West-West 111m Green-Green
Yaku: Honitsu(2) + Toitoi(2) + Sanankou(2) + Yakuhai×4(4) + Dora 3(3)
Total: 13 han (Kazoe Yakuman)
Example 3: Riichi Type
Hand: 123456789m 12344s
Yaku: Riichi(1) + Ippatsu(1) + Tsumo(1) + Pinfu(1) + Ikkitsuukan(2) + Junchan(3) + Dora 4(4)
Total: 13 han (Kazoe Yakuman)
Kazoe Yakuman Local Rules
Regional Variations
Rule variations:
| Rule Name | Content | Adoption Status |
|---|---|---|
| Kazoe yakuman yes | 13 han = yakuman | Common |
| Sanbaiman cap | 11+ han = sanbaiman | Some regions |
| Aotenjou | Unlimited han | Special rule |
| Double yakuman | 26 han = 2× yakuman | Very rare |
Online Mahjong Treatment
Major platforms:
- Tenhou: Kazoe yakuman yes
- Mahjong Soul: Kazoe yakuman yes
- MJ: Kazoe yakuman yes
- Janryumon: Selectable
Value of Kazoe Yakuman
Comparison with Regular Yakuman
Achievement difficulty:
| Item | Kazoe Yakuman | Regular Yakuman |
|---|---|---|
| Ease of aiming | Can plan | High randomness |
| Occurrence | ~0.1% | ~0.2% (combined) |
| Satisfaction | Calculation joy | Yakuman excitement |
| Recognition | Somewhat lower | Everyone knows |
Appeal of Kazoe Yakuman
Why aim for it:
-
Strategic
- Can be planned
- Think about yaku combinations
- Essence of intellectual play
-
Realistic
- Easier to aim than regular yakuman
- Possible depending on dora
- Effort pays off
-
Achievement
- Joy of counting to 13 han
- Result matches calculation
- Proof of skill
Conclusion
Kazoe Yakuman is a yakuman achieved when regular yaku combine to reach 13+ han. Unlike fixed yakuman, it can be planned strategically, using chinitsu and dora to achieve it. With an occurrence rate of about 0.1%, slightly higher than regular yakuman, it embodies the fascinating calculation and strategy of mahjong. Beginners should start by accurately learning each yaku’s han count and practice playing with high-han yaku in mind. Kazoe yakuman is the crystallization of deep calculation and strategy in mahjong.