What is Kazoe Yakuman? 13+ Han Counted Yakuman Explained for Beginners

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| About 5 min read | Tsumoron Editorial Team

What is Kazoe Yakuman?

Kazoe Yakuman (数え役満) is a yakuman achieved by combining regular yaku to reach 13 or more han. Unlike fixed yakuman like Suuankou or Kokushi Musou, it’s a “calculated yakuman” achieved by accumulating multiple yaku.

As the name “kazoe” (count) suggests, when you count the han and reach 13, you receive the same points as yakuman. While 11-12 han is sanbaiman, 13+ han generally becomes yakuman equivalent.

Detailed Explanation of Kazoe Yakuman

Requirements

Conditions for kazoe yakuman:

ConditionDetailsNotes
13+ hanTotal yaku reaches 13Including dora
Yaku combinationMultiple yaku combinedDifficult with one yaku
Yakuman treatmentCapped at 13 han14+ han same points
Rule-dependentMay not be adoptedCheck beforehand

Han Count and Points Relationship

Point progression:

Han CountNameParent PointsChild Points
5 hanMangan12,000 pts8,000 pts
6-7 hanHaneman18,000 pts12,000 pts
8-10 hanBaiman24,000 pts16,000 pts
11-12 hanSanbaiman36,000 pts24,000 pts
13+ hanKazoe Yakuman48,000 pts32,000 pts

Usage Examples

Real Game Situations

Example 1: Achievement Declaration

"13 han, kazoe yakuman!"
"Yakuman achieved! It's kazoe"

Example 2: Calculation Expression

"2 more han for kazoe yakuman"
"If dora stacks, it's 13 han"

Example 3: Tactical Discussion

"Going for kazoe yakuman with riichi"
"Aiming for kazoe rather than sanbaiman"

Combinations Likely to Reach Kazoe Yakuman

Representative Patterns

High-han yaku combinations:

Base YakuHanAdditional Yaku ExampleTotal
Chinitsu6 hanToitoi(2)+Sanankou(2)+Dora 313 han
Ryanpeikou3 hanChinitsu(6)+Pinfu(1)+Tsumo(1)+Dora 213 han
Honitsu + Toitoi4 hanSankantsu(2)+Yakuhai×3(3)+Dora 413 han

Practical Kazoe Yakuman

Buildable patterns:

  1. Chinitsu Base

    Chinitsu (6 han)
    + Riichi (1 han)
    + Ippatsu (1 han)
    + Tsumo (1 han)
    + Dora 4 (4 han)
    = 13 han
  2. Yakuhai Toitoi

    Toitoi (2 han)
    + Sanankou (2 han)
    + Yakuhai × 3 (3 han)
    + Honitsu (2 han)
    + Dora 4 (4 han)
    = 13 han
  3. Riichi Ippatsu Type

    Riichi (1 han)
    + Ippatsu (1 han)
    + Tsumo (1 han)
    + Pinfu (1 han)
    + Junchan (3 han)
    + Sanshoku (2 han)
    + Dora 4 (4 han)
    = 13 han

Common Mistakes and Points to Note

Points Beginners Often Mistake

  1. Not Checking Rules

    • Some rules don’t adopt kazoe yakuman
    • May cap at sanbaiman
    • Confirm beforehand
  2. Han Calculation Errors

    • Forgetting to count dora
    • Missing yaku
    • Not reaching 13 han
  3. Yaku Overlap

    • Some yaku don’t combine
    • Kuisagari calculation
    • Menzen-only yaku check
  4. 14+ Han Treatment

    • Same points as 13 han
    • Doesn’t become double yakuman
    • Generally capped

Kazoe Yakuman Tactics

Basic Strategy

Favorable situations:

  1. Many dora

    • Holding 3+ dora
    • Possible kandora
    • Quick han increase
  2. High-han yaku potential

    • Chinitsu hand
    • Toitoi + Sanankou
    • Multiple yakuhai
  3. Combinable shape

    • Pinfu-based hand
    • Sanshoku visible
    • Iipeikou/Ryanpeikou

Practical Judgment

Path to kazoe yakuman:

StageTarget HanKey Decision
Early5-6 hanFocus on high-han yaku
Mid8-10 hanMaximize dora use
Late11-12 hanFind 1-2 more han
Final13 han achievedWin securely

Kazoe Yakuman Examples

Common Achievement Examples

Example 1: Chinitsu Type

Hand: 11223344556677p
Yaku: Chinitsu(6) + Ryanpeikou(3) + Tsumo(1)
Dora: 3p × 3 (3 han)
Total: 13 han (Kazoe Yakuman)

Example 2: Toitoi Type

Hand: East-East-East South-South-South West-West-West 111m Green-Green
Yaku: Honitsu(2) + Toitoi(2) + Sanankou(2) + Yakuhai×4(4) + Dora 3(3)
Total: 13 han (Kazoe Yakuman)

Example 3: Riichi Type

Hand: 123456789m 12344s
Yaku: Riichi(1) + Ippatsu(1) + Tsumo(1) + Pinfu(1) + Ikkitsuukan(2) + Junchan(3) + Dora 4(4)
Total: 13 han (Kazoe Yakuman)

Kazoe Yakuman Local Rules

Regional Variations

Rule variations:

Rule NameContentAdoption Status
Kazoe yakuman yes13 han = yakumanCommon
Sanbaiman cap11+ han = sanbaimanSome regions
AotenjouUnlimited hanSpecial rule
Double yakuman26 han = 2× yakumanVery rare

Online Mahjong Treatment

Major platforms:

  • Tenhou: Kazoe yakuman yes
  • Mahjong Soul: Kazoe yakuman yes
  • MJ: Kazoe yakuman yes
  • Janryumon: Selectable

Value of Kazoe Yakuman

Comparison with Regular Yakuman

Achievement difficulty:

ItemKazoe YakumanRegular Yakuman
Ease of aimingCan planHigh randomness
Occurrence~0.1%~0.2% (combined)
SatisfactionCalculation joyYakuman excitement
RecognitionSomewhat lowerEveryone knows

Appeal of Kazoe Yakuman

Why aim for it:

  1. Strategic

    • Can be planned
    • Think about yaku combinations
    • Essence of intellectual play
  2. Realistic

    • Easier to aim than regular yakuman
    • Possible depending on dora
    • Effort pays off
  3. Achievement

    • Joy of counting to 13 han
    • Result matches calculation
    • Proof of skill

Conclusion

Kazoe Yakuman is a yakuman achieved when regular yaku combine to reach 13+ han. Unlike fixed yakuman, it can be planned strategically, using chinitsu and dora to achieve it. With an occurrence rate of about 0.1%, slightly higher than regular yakuman, it embodies the fascinating calculation and strategy of mahjong. Beginners should start by accurately learning each yaku’s han count and practice playing with high-han yaku in mind. Kazoe yakuman is the crystallization of deep calculation and strategy in mahjong.

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