What is Kokushi Musou?
Kokushi Musou (国士無双), also known as “Thirteen Orphans,” is a yakuman in mahjong where you collect one of each of the 13 terminal and honor tiles (yaochuuhai), with one of them as a pair. It’s the only yakuman that doesn’t form any regular sets (mentsu).
“Kokushi” means an outstanding person, and “musou” means unparalleled - truly a heroic yaku in the mahjong world. With an occurrence rate of about 0.04%, it’s rare, but can be aimed for from your starting hand, making it a romantic yakuman.
Detailed Explanation of Kokushi Musou
Required 13 Types of Terminal/Honor Tiles
List of required tiles:
| Type | Required Tiles | Count |
|---|---|---|
| Manzu | 1m, 9m | 1 each |
| Pinzu | 1p, 9p | 1 each |
| Souzu | 1s, 9s | 1 each |
| Wind tiles | East, South, West, North | 1 each |
| Dragon tiles | White, Green, Red | 1 each |
| Pair | Any one of the above | 2 (pair) |
Conditions for Completion
Kokushi Musou conditions:
-
All 13 terminal/honor tiles
- Need at least 1 of each
- 14th tile is for the pair
-
Menzen only
- No calling allowed
- No ankan either
-
Special shape
- No regular sets
- No sequences or triplets
Usage Examples
Real Game Situations
Example 1: At Tenpai
"Kokushi tenpai!"
"Just need the Green for kokushi"
Example 2: Starting Hand Decisions
"8 yaochuuhai types, can aim for kokushi"
"Deciding between kokushi or normal hand"
Example 3: When Winning
"Kokushi Musou!"
"13-sided wait kokushi!"
Kokushi Musou Shapes
Basic Form (Single Wait)
Tenpai example:
Hand: 1m 9m 1p 9p 1s 9s E S W N Wh Gr R
Wait: Red dragon (tanki wait)
Kokushi Musou 13-Sided Wait
Pure kokushi form:
Hand: 1m 9m 1p 9p 1s 9s E S W N Wh Gr R
Wait: All 13 types above (13-sided wait)
Characteristics:
- Most waits possible
- May be treated as double yakuman
- Ultimate kokushi form
Related Terms
- Yaochuuhai: Terminal and honor tiles
- Yakuman: Highest scoring hands
- Chankan: Kokushi can rob ankan
- Double Yakuman: 13-sided wait treatment
- Kyuushu Kyuuhai: Pre-stage of kokushi
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Missing Required Tiles
- Need all 13 types
- Missing even 1 = invalid
-
Temptation to Call
- Want to pon honor tiles
- Calling = no kokushi
-
Ankan Mistake
- Ankan is also invalid
- Can only chankan
-
Indecision with Normal Hand
- Half-hearted is dangerous
- Early decision is important
Judgment for Aiming at Kokushi
Guidelines from Starting Hand
Criteria for aiming at kokushi:
| Yaochuuhai Count | Decision | Reason |
|---|---|---|
| 9+ types | Actively aim | Good possibility |
| 7-8 types | Depends on situation | Depends on draws |
| 6 or fewer | Usually abandon | Low probability |
Relationship with Kyuushu Kyuuhai
Flow decision:
Starting hand with 9+ yaochuuhai types
→ Abort with kyuushu kyuuhai OR continue kokushi
Decision criteria:
- Presence of pairs
- Dora situation
- Point situation
Kokushi Musou Tactics
Early Game Progression
Basic policy:
-
Keep yaochuuhai
- All are precious
- Hold second copies too
-
Cut middle tiles
- 2-8 are unnecessary
- Cut from edges
-
Don’t be obvious
- Natural discards
- Don’t rush
Mid Game Decisions
Continue or switch:
- 10+ types → Continue
- 8-9 types → Watch and see
- 7 or fewer → Consider switching
Handling Dangerous Tiles
Kokushi’s privilege:
-
Everything is safe
- No furiten concerns
- Can cut anything
-
High defense
- Not afraid of opponent’s riichi
- Offense and defense combined
Kokushi Musou in Practice
Situations Where It Appears
Favorable scenarios:
-
Bad starting hand
- Scattered hand
- Many yaochuuhai
-
Early game flow
- Yaochuuhai gathering
- Middle tiles not appearing
-
Other players’ moves
- Signs of flush hands
- Yaochuuhai being discarded
The Threat of Kokushi
Effect on opponents:
-
Unreadable
- Can’t judge from discards
- No safe tiles
-
Can’t defend
- Even genbutsu is dangerous
- Complete avoidance impossible
-
Pressure
- Possibility of kokushi
- Forces defensive play
Special Rules
Robbing Ankan (Chankan)
Kokushi’s privilege:
Normal: Can't chankan ankan
Kokushi: Can chankan even ankan
Reason: All 13 types needed
Double Yakuman
13-sided wait treatment:
| Rule | 13-Sided Wait | Single Wait |
|---|---|---|
| Standard | Double yakuman | Single yakuman |
| Some | Same treatment | Same treatment |
Kokushi Musou Probability
Occurrence Rate Data
Statistics:
- Overall: ~0.04%
- 13-sided wait: ~0.0003%
- Starting hand kokushi: ~0.00003%
Comparison with Other Yakuman
Occurrence rate ranking:
- Suuankou (~0.05%)
- Daisangen (~0.04%)
- Kokushi Musou (~0.04%)
- Shousuushii (~0.01%)
Mindset for Kokushi
Cautions When Aiming
-
Commit fully
- Half-hearted is worst
- Aim until the end
-
Calm judgment
- Don’t force it
- Assess the situation
-
Enjoy the chase
- Pursue the romance
- Don’t fear the result
Joy of Winning
Value of kokushi musou:
- Memory of a lifetime
- Essence of mahjong
- Topic with friends
- Experience to be proud of
Conclusion
Kokushi Musou (Thirteen Orphans) is a special yakuman where you collect all 13 terminal and honor tiles. Completely different from normal mahjong, as the only yakuman that forms no regular sets, it’s the dream of many mahjong players. Beginners should learn the basics of “collect all 13 types of 1/9/honor tiles,” and if you have 9+ types in your starting hand, actively aim for it. While the occurrence rate is low, the emotion when you achieve it is exceptional. Kokushi Musou symbolizes the depth and romance of mahjong - a wonderful yakuman.