Kuitan - Open Tanyao Rule Allowing Called Hands

| About 4 min read | Tsumoron Editorial Team

What is Kuitan?

Kuitan (open tanyao) is a rule where Tanyao can be completed even with called tiles. “Kui” means eating/calling and “tan” refers to Tanyao. Also written as 喰い断 or 食い断.

Originally Tanyao required a closed hand, but under kuitan rules, pon and chi are allowed while still counting as 1 han. Modern rules commonly use “kuitan ari” (allowed), making it beginner-friendly.

Rule Comparison

RuleTanyao ConditionHanDifficulty
Kuitan ariCalling OK1 hanEasy
Kuitan nashiClosed only1 hanHard

Requirements (Kuitan Ari)

ConditionDetailExample
Simples only2-8 number tilesNo 1,9,honors
Calling OKPon/Chi allowedOpen hand valid
4 melds + pairStandard formNo special shapes

Examples

With Calls

Chi: 234m (sideways)
Hand: 456p 678s 345s 55p
→ All simples, kuitan valid, 1 han

Comparison

Closed: All in hand
234m 456p 678s 345s 55p
→ Tanyao 1 han

Open (kuitan):
[234m] chi 456p 678s 345s 55p
→ Tanyao 1 han (kuitan ari rules)

Where Kuitan is Used

LocationKuitanReason
Most parlorsAriStandard rule
Competitive mahjongAriMost leagues adopt
Online mahjongAriDefault setting
Some regionsNashiTraditional rules

Pros and Cons

Kuitan Ari Benefits

  1. Beginner-friendly

    • Easy to win
    • Clear rules
  2. Faster games

    • Active calling
    • Speed-focused
  3. More tactics

    • Aggressive play
    • Flexible response

Kuitan Ari Drawbacks

  • Closed hand value drops
  • Harder to defend
  • More luck factor

Practical Kuitan Play

When to Aim for Kuitan

  1. Mostly simples in hand

    • Many 2-8 tiles
    • Few terminals/honors
  2. Speed priority

    • Want to win fast
    • Points over speed
  3. Defensive reasons

    • Stop opponents
    • Avoid folding

Calling Decisions

SituationDecisionReason
Good shape completeCall activelyNear tenpai
Many doraCarefulAim for closed mangan
Opponents look strongCall earlySpeed priority
Need pointsStay closedHigher scoring

Kuitan Nashi Rules

Where Used

  • Some traditional parlors
  • Regional rules
  • Older rule sets

Adaptation

  1. Stay closed

    • No calling
    • Tanyao closed only
  2. Target other yaku

    • Aim for yakuhai
    • Sanshoku, ittsu, etc.
  3. Value over speed

    • Higher closed scores
    • Riichi also in view

Ariari

Kuitan ari + Atozuke ari:

  • Most common rules
  • Beginner-friendly
  • Fast-paced

Arinashi

Kuitan ari + Atozuke nashi:

  • Fairly common
  • Good balance
  • Complete-first required

Nashinashi

Kuitan nashi + Atozuke nashi:

  • Traditional rules
  • High difficulty
  • Closed-focused

Strategy Points

Early Hand Assessment

Good kuitan starting hands:

  • 9+ simples
  • Few terminals/honors
  • Dora is a simple

Abandon kuitan:

  • Many terminals/honors
  • Yakuhai pairs
  • Flush potential

Mid-Game Building

  1. Call actively

    • When shape is ready
    • Speed priority
  2. Cut terminals/honors

    • Process early
    • Save as safe tiles
  3. Stay flexible

    • Situational
    • Closed option too

Common Mistakes

  1. Not confirming rules

    • Always check before play
    • Kuitan nashi exists
  2. Chiitoitsu confusion

    • Chiitoitsu can’t call
    • Kuitan is 4 melds + pair
  3. Atozuke confusion

    • Kuitan: Can call for tanyao
    • Atozuke: Can call without yaku
  4. Pinfu combination

    • Calling breaks pinfu
    • Pinfu is closed only

Summary

Kuitan allows Tanyao completion with called tiles. Modern rules commonly allow kuitan, recognizing pon/chi while still granting 1 han. It’s beginner-friendly with fast-paced gameplay, used in most parlors and competitive mahjong. Always confirm “kuitan ari?” before playing, and when allowed, actively collect simples with calls. Tanyao is the most basic yaku, so use kuitan rules to gain winning experience.

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