What is Kuitan?
Kuitan (open tanyao) is a rule where Tanyao can be completed even with called tiles. “Kui” means eating/calling and “tan” refers to Tanyao. Also written as 喰い断 or 食い断.
Originally Tanyao required a closed hand, but under kuitan rules, pon and chi are allowed while still counting as 1 han. Modern rules commonly use “kuitan ari” (allowed), making it beginner-friendly.
Rule Comparison
| Rule | Tanyao Condition | Han | Difficulty |
|---|---|---|---|
| Kuitan ari | Calling OK | 1 han | Easy |
| Kuitan nashi | Closed only | 1 han | Hard |
Requirements (Kuitan Ari)
| Condition | Detail | Example |
|---|---|---|
| Simples only | 2-8 number tiles | No 1,9,honors |
| Calling OK | Pon/Chi allowed | Open hand valid |
| 4 melds + pair | Standard form | No special shapes |
Examples
With Calls
Chi: 234m (sideways)
Hand: 456p 678s 345s 55p
→ All simples, kuitan valid, 1 han
Comparison
Closed: All in hand
234m 456p 678s 345s 55p
→ Tanyao 1 han
Open (kuitan):
[234m] chi 456p 678s 345s 55p
→ Tanyao 1 han (kuitan ari rules)
Where Kuitan is Used
| Location | Kuitan | Reason |
|---|---|---|
| Most parlors | Ari | Standard rule |
| Competitive mahjong | Ari | Most leagues adopt |
| Online mahjong | Ari | Default setting |
| Some regions | Nashi | Traditional rules |
Pros and Cons
Kuitan Ari Benefits
-
Beginner-friendly
- Easy to win
- Clear rules
-
Faster games
- Active calling
- Speed-focused
-
More tactics
- Aggressive play
- Flexible response
Kuitan Ari Drawbacks
- Closed hand value drops
- Harder to defend
- More luck factor
Practical Kuitan Play
When to Aim for Kuitan
-
Mostly simples in hand
- Many 2-8 tiles
- Few terminals/honors
-
Speed priority
- Want to win fast
- Points over speed
-
Defensive reasons
- Stop opponents
- Avoid folding
Calling Decisions
| Situation | Decision | Reason |
|---|---|---|
| Good shape complete | Call actively | Near tenpai |
| Many dora | Careful | Aim for closed mangan |
| Opponents look strong | Call early | Speed priority |
| Need points | Stay closed | Higher scoring |
Kuitan Nashi Rules
Where Used
- Some traditional parlors
- Regional rules
- Older rule sets
Adaptation
-
Stay closed
- No calling
- Tanyao closed only
-
Target other yaku
- Aim for yakuhai
- Sanshoku, ittsu, etc.
-
Value over speed
- Higher closed scores
- Riichi also in view
Related Rule Sets
Ariari
Kuitan ari + Atozuke ari:
- Most common rules
- Beginner-friendly
- Fast-paced
Arinashi
Kuitan ari + Atozuke nashi:
- Fairly common
- Good balance
- Complete-first required
Nashinashi
Kuitan nashi + Atozuke nashi:
- Traditional rules
- High difficulty
- Closed-focused
Strategy Points
Early Hand Assessment
Good kuitan starting hands:
- 9+ simples
- Few terminals/honors
- Dora is a simple
Abandon kuitan:
- Many terminals/honors
- Yakuhai pairs
- Flush potential
Mid-Game Building
-
Call actively
- When shape is ready
- Speed priority
-
Cut terminals/honors
- Process early
- Save as safe tiles
-
Stay flexible
- Situational
- Closed option too
Common Mistakes
-
Not confirming rules
- Always check before play
- Kuitan nashi exists
-
Chiitoitsu confusion
- Chiitoitsu can’t call
- Kuitan is 4 melds + pair
-
Atozuke confusion
- Kuitan: Can call for tanyao
- Atozuke: Can call without yaku
-
Pinfu combination
- Calling breaks pinfu
- Pinfu is closed only
Related Terms
- Tanyao: All simples yaku
- Ariari: Kuitan + atozuke allowed
- Nashinashi: Neither allowed
- Kanzen-sakizuke: Complete-first rules
- Menzen: Closed hand state
Summary
Kuitan allows Tanyao completion with called tiles. Modern rules commonly allow kuitan, recognizing pon/chi while still granting 1 han. It’s beginner-friendly with fast-paced gameplay, used in most parlors and competitive mahjong. Always confirm “kuitan ari?” before playing, and when allowed, actively collect simples with calls. Tanyao is the most basic yaku, so use kuitan rules to gain winning experience.