What is Mentsu (Set)?
Mentsu (面子) refers to a 3-tile combination in mahjong. A standard winning hand consists of “4 sets + 1 pair,” making sets the basic unit of hand building.
There are three types of sets: shuntsu (sequence), koutsu (triplet), and kantsu (quad), each with different combination methods.
Detailed Explanation of Mentsu
Types of Mentsu
| Type | Explanation | Example |
|---|---|---|
| Shuntsu | 3 consecutive numbered tiles | 123-man, 456-pin, 789-sou |
| Koutsu | 3 identical tiles | 111-man, east-east-east, red-red-red |
| Kantsu | 4 identical tiles (special) | 5555-pin, south-south-south-south |
Basic Winning Hand Structure
Standard winning hand: 4 sets + 1 pair
Example: 123-man 456-pin 789-sou east-east-east 55-sou
└sequence┘ └sequence┘ └sequence┘ └triplet┘ └pair┘
Ease of Building Sets
-
Why sequences are easier to build
- Easily become open waits
- Easy to make with simples (2-8)
- Many acceptance tiles
-
Why triplets are harder to build
- Need to collect 3 identical tiles
- Maximum of 4 tiles exists
- Can’t make if opponents use them
Usage Examples
Real Game Situations
Example 1: Hand Structure Explanation
"One more set until tenpai"
"Too many sets (overflow), need to break one"
Example 2: Tactical Judgment
"Sequence-focused building seems faster"
"Have yakuhai pair, let's make it a triplet for 1 set"
Example 3: Calling Judgment
"Short on sets, let's call aggressively"
"Already have 3 sets, just need pair wait"
Basic Set Building Tactics
Efficient Set Building Methods
-
Prioritize ryanmen taatsu
- 23, 45, 67 etc. are open waits
- Most likely to become sets
-
Handling pairs
- 3+ causes set overflow
- Yakuhai worth making into triplets
-
Processing isolated tiles
- Discard tiles unlikely to become sets early
- Start with terminals (1, 9) and honors
5-Block Theory
Efficient hand building concept:
- 4 sets + 1 pair = 5 blocks is basic
- 6+ blocks is set overflow
- When 1 block short, consider calling
Related Terms
- Shuntsu: 3 consecutive numbered tiles
- Koutsu: 3 identical tiles
- Kantsu: 4 identical tiles
- Jantou: Pair in winning hand
- Taatsu: Incomplete set
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Miscounting sets
- Kantsu also counts as 1 set
- Distinguish closed/open triplets when scoring
-
Set overflow
- Trying to make 5+ sets
- Easily happens with too many pairs
-
Honor sequences
- Cannot make sequences with honors
- East-South-West-North, dragons are triplets only
-
Set shortage
- Only completing 3 sets
- Sometimes confused with chiitoitsu
Special Winning Hands
Forms Other Than 4 Sets + 1 Pair
| Form | Composition | Example |
|---|---|---|
| Chiitoitsu | 7 pairs | Pairs × 7 |
| Kokushi musou | 13 different terminals + 1 | Special |
Yaku Related to Sets
Yaku Determined by Set Types
- Toitoi: All triplets
- Sanankou: 3 concealed triplets
- Ikkitsuukan: Same suit 123, 456, 789
- Sanshoku doujun: Same numbered sequence in 3 suits
Conclusion
Sets are the fundamental building blocks of mahjong, and efficient set building is the first step to victory. Beginners should start with sequence-focused building, gradually learning to use triplets and quads as well. Keep the basic 4 sets + 1 pair structure firmly in mind and focus on efficient hand building.