What is Naki (Calling Tiles)?
Naki (鳴き) is the general term for taking opponent discards to make sets (mentsu) in mahjong. Formally called “fuuro” (副露), there are three types: pon, chi, and kan.
Calling allows quick hand progression, but reveals part of your hand and prevents closed-hand yaku like riichi. Judging whether to call based on situations is an important mahjong strategy.
Detailed Explanation of Naki
Types and Priority of Naki
| Type | Content | Callable from | Priority |
|---|---|---|---|
| Pon | Make triplet with 2 same tiles | Anyone | 2nd |
| Chi | Make sequence with consecutive | Left (kamicha) only | 3rd |
| Kan | Make quad with 3 same tiles | Anyone | 1st |
| Ron | Win (not a call) | Anyone | Highest |
Basic Naki Rules
Naki flow:
1. Opponent discards tile
2. Caller declares
3. Reveal matching tiles from hand
4. Take discard and place right
5. Discard unwanted tile
Important rules:
- Declare immediately after discard
- Cannot cancel once called
- Priority exists (Ron > Kan > Pon > Chi)
- Cannot change called tiles
Merits and Demerits of Naki
| Merits | Demerits |
|---|---|
| Hand speeds up | Hand gets read easily |
| Can make difficult sets | Cannot use closed yaku |
| Stop opponent’s progress | Defense weakens |
| Guarantee set completion | Points may decrease |
Usage Examples
Real Game Situations
Example 1: Naki Declarations
"Pon!" (Making triplet with pair)
"Chi!" (Making sequence from kamicha)
"Kan!" (Making quad with 3 tiles)
Example 2: Naki Judgment
"It's yakuhai, better call"
"Tanyao confirmed, so chi"
"Want to riichi, won't call"
Example 3: Naki Strategy
"Late game, call for speed"
"Pon dora for high points"
"Call to disrupt opponent's tenpai"
Related Terms
- Pon: Call pair for triplet
- Chi: Call from kamicha for sequence
- Kan: Call for quad
- Fuuro: Formal name for calling
- Menzen: Not called state
- Sarashi: Revealing called tiles
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Chi direction mistake
- Only from left (kamicha)
- Cannot from across or right
- Pon/kan OK from anyone
-
Priority misunderstanding
- Simultaneous = priority decides
- Ron > Kan > Pon > Chi
- First to speak is invalid
-
Forgot call / too late
- Invalid if next player draws
- Don’t call if unsure
- Cannot say “wait, actually”
-
Overlooking kuisagari
- Some yaku han decrease
- Sanshoku: 2 han → 1 han
- Tanyao doesn’t decrease
Details of Each Naki
Pon Characteristics
Pon conditions:
- Pair in hand (2 same tiles)
- Anyone's discard OK
- Becomes triplet (3-tile set)
Easy to pon tiles:
- Honors (especially yakuhai)
- Dora
- Terminals (1, 9)
Chi Characteristics
| Hand | Discard | Result |
|---|---|---|
| 23 | 1 | 123 |
| 13 | 2 | 123 |
| 12 | 3 | 123 |
| 46 | 5 | 456 |
Kan Characteristics
Kan types:
1. Daiminkan (open kan)
- Concealed triplet in hand, kan with opponent's tile
2. Ankan (concealed kan)
- Kan with 4 tiles in hand
3. Kakan (added kan)
- Add 4th tile to ponned set
Naki Strategy
When to Call
| Situation | Naki judgment | Reason |
|---|---|---|
| Yakuhai pair | Actively call | Guaranteed 1 han |
| Dora pair | Situational call | Point boost |
| Late game/oorasu | Call for speed | Running out |
| Large lead | Call to escape | Defensively |
When Not to Call
Should maintain menzen when:
- Good starting hand (riichi aim)
- Pinfu/tsumo visible
- Still early game
- Flush/chinitsu aim
- Should consider defense
Naki Techniques
Misepon/Misechi
Tactic of not calling even when possible to hide hand. Also has effect of alerting opponents.
Naki Timing
Early naki:
- When urgent
- When yaku confirmed
- When want to disrupt
Late naki:
- Don't want hand read
- Want better waits
- Consider defense too
Kuishikake (Call Setup)
| Tactic | Content | Effect |
|---|---|---|
| Yakuhai back | Make yakuhai later | When atozuke OK |
| Open tanyao | Speed tanyao | Quick win |
| Dora pon | Secure dora | Ensure points |
| Bluff call | Look like big hand | Stop opponents |
Naki Effects
Effects on Hand
Changes after calling:
- Hand reduces to 10 or fewer
- Revealed part cannot change
- Defense weakens
- Hand progresses faster
Effects on Opponents
| Effect | Content |
|---|---|
| Info reveal | Hand direction revealed |
| Alertness | Target tiles get read |
| Progress block | Wanted tiles become scarce |
| Pressure | Make them think tenpai near |
Naki Manners
Proper Calling Method
-
Declaration timing
- Right after discard
- Speak clearly
- Quick without hesitation
-
Revealing method
- Arrange neatly
- Place taken tile sideways
- Place on right
-
Discarding
- Discard 1 as normal
- Don’t take too long
- Don’t touch revealed tiles
Things Not to Do
NG actions:
- Later saying "actually, I'll call"
- Changing revealed tiles
- Voice too quiet
- Timing too late
- Revealing wrong tiles
Conclusion
Naki is an important technique of using opponent discards to make sets, with 3 types: pon, chi, and kan. While it can speed up hands, there are demerits like losing closed-hand yaku, making situation judgment important.
Beginners should start with yakuhai pon, gradually learning to use chi and kan too. Mastering both when to call and when not to call enables more strategic mahjong. Maintaining proper manners and smooth calling is also important.