Oorasu (All Last) - The Final Hand of the Game

| About 3 min read | Tsumoron Editorial Team

What is Oorasu?

Oorasu (All Last) is the final hand of a hanchan, typically South 4. Short for “All Last,” this hand determines final rankings, creating unique strategic situations different from normal play.

With placement bonuses at stake, players must calculate point differences while deciding to attack, defend, or even intentionally deal in.

Oorasu Characteristics

AspectNormal HandsOorasu
GoalGain pointsImprove/protect rank
Risk judgmentStandardRank-conscious
TacticsStandardSpecial tactics common
Mental stateCalmTense, focused

Placement Bonuses (Typical)

PlaceBonusNotes
1st+30,000Top prize
2nd+10,0002nd prize
3rd-10,0003rd penalty
4th-30,000Last penalty

Point Calculations

Required Points for Rank Change

Basic formula:
Required = Point gap + 1,000 (to ensure overtaking)

Example: 2nd has 28,000, 3rd has 26,000
→ 3rd needs 2,001+ direct hit or 3,000+ tsumo

Common Scenarios

GapDirect HitTsumoNotes
1,5002,0001,000 allMinimum
3,9005,2002,000 allMangan direct
7,7007,7002,600 allHaneman needed
11,60012,0004,000 allBaiman needed

Strategy by Position

PositionBasic StrategyCaution
LeaderProtect leadDon’t overextend
2ndBalancedWatch both ways
3rdAggressive attackAvoid last place
LastAll-out attackGo for comeback

Dealer Considerations

South 4 dealer:

  1. Renchan possible

    • Win = continue
    • Comeback chance
  2. Heavy responsibility

    • Deal-in = bad ending
    • Caution needed
  3. Opponent awareness

    • Others want to end
    • Even cheap wins stop you

West Entry (Extension)

Conditions

ConditionDetailNotes
All under 30,000ContinueMost common
Leader under 30,000ContinueSome rules
Time limitCut offTournaments

Extension Mindset

  • Further comeback chances
  • Fighting fatigue
  • Maintain concentration
  • Maximum West 4

Tie-Breaking

When final scores are tied:
1. Closer to starting dealer ranks higher
2. Counter-clockwise order

Example: East→South→West→North priority

Common Mistakes

  1. Only looking at points

    • Forgetting placement bonuses
    • Misjudging real value
  2. Reckless play

    • Attacking when should defend
    • Risk/reward miscalculation
  3. Giving up too early

    • Missing comeback chances
    • Not persisting to end
  4. Forgetting dealer

    • No next hand exists
    • Renchan possibilities

Summary

Oorasu is the final hand (typically South 4) where rankings are decided. You must accurately calculate point differences while judging whether to improve or protect your position. Beginners should remember “final hand = think about rankings,” avoid reckless play while not giving up on possibilities. Oorasu encapsulates mahjong’s strategic depth in one dramatic hand.

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