What is Ryokei (Good Shape)?
Ryokei (良形) refers to wait shapes with many waiting tiles that are easy to win with. It primarily means ryanmen (open-ended) wait, but also includes multi-sided waits. It’s the opposite of gukei (bad shape) and is one of the most important elements in basic mahjong strategy.
Good shapes typically have 8 or more waiting tiles, resulting in high win rates, so aiming for good shapes is fundamental in hand building.
Detailed Explanation of Ryokei
Types and Characteristics of Good Shapes
| Wait Type | Shape Example | Waiting Tiles | Count | Win Rate |
|---|---|---|---|---|
| Ryanmen Wait | 23m | 1・4m | 8 tiles | High |
| Sanmen Wait | 2345m | 1・4・6m | 11 tiles | Very high |
| Nobetan | 1234m | 1・4m | 7 tiles | High |
| Multi-sided Wait | Complex | 3+ types | 9+ tiles | Very high |
| Kanchan (compare) | 24m | 3m | 4 tiles | Low |
Criteria for Good Shape
Conditions considered good shape:
-
Many waiting tiles
- Ryanmen has 8 tiles
- Twice that of bad shapes
-
Potential for change
- Can become multi-sided wait
- Possibility of better hand
-
Hard to read
- Multiple suji possibilities
- Difficult for defenders to guard
Usage Examples
Real Game Situations
Example 1: Evaluating Tenpai
"Good shape tenpai with ryanmen wait"
"Good shape so immediate riichi"
Example 2: Hand Building Policy
"Maintain good shape and proceed"
"Avoid bad shape, take good shape"
Example 3: Strategic Judgment
"Can push with good shape"
"Opponent looks like good shape too, careful"
Detailed Types of Good Shape
Ryanmen Wait (Open-Ended Wait)
The most basic good shape:
Shape: 23, 34, 45, 56, 67, 78
Wait: 2 types at both ends
Count: 4 tiles × 2 = 8 tiles
Characteristics:
- Most common
- Well balanced
- Easy for beginners
Sanmen Wait (Three-Sided Wait)
Evolution of ryanmen wait:
Example 1 (Extended): 2345 → 1・4・6 wait
Example 2 (Middle bulge): 3445 → 2・5・6 wait
Example 3 (Nobetan): 1234 → 1・4・2 wait
Characteristics:
- Many waiting tiles
- Has high/low outcomes
- Somewhat complex
Nobetan (Extended Single Wait)
Special good shape:
Shape: 1234, 5678, etc.
Wait: Both ends (1・4, 5・8)
Essence: Ryanmen + single combined
Characteristics:
- Choice between single and ryanmen
- Watch for furiten
- Irregular good shape
Related Terms
- Gukei (Bad Shape): Wait with poor shape
- Tamen Machi (Multi-Wait): Waiting on 3+ tiles
- Riichi: Often used with good shape
- Tenpai: One tile away from winning
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Missing Good Shapes
- Not noticing sanmen wait
- Mistaking nobetan for single wait
-
Overconfidence in Good Shape
- Sometimes tiles don’t come out even with good shape
- Situational judgment needed
-
Fixating on Good Shape
- Too focused on good shape
- Tenpai gets delayed
-
Not Checking Furiten
- Furiten is meaningless even with good shape
- Must check discards
Value and Tactics of Good Shape
Advantages of Good Shape
-
High Win Rate
- Many waiting tiles
- Double tsumo probability
-
Value of Riichi
- Ippatsu and uradora potential
- Pressure effect
-
Favorable Push/Fold
- Can push aggressively
- Advantage over opponent
Tips for Creating Good Shape
Early game awareness:
-
Taatsu Selection
- Prioritize ryanmen taatsu
- Cut penchan/kanchan
-
Flexible Planning
- Potential for good shape
- Keep multi-wait options
-
Tile Efficiency Focus
- Acceptance count
- Shortest path to good shape
Mid-game techniques:
-
Lock in Good Shape
- Don’t break confirmed good shapes
- Don’t get greedy
-
Wait for Good Shape Change
- Bad shape to good shape
- Changes depending on draws
Tactical Decisions with Good Shape
Riichi Decision
Benefits of good shape riichi:
- High win rate
- Ippatsu and uradora expected value
- Pressure on opponents
Cases for damaten even with good shape:
- Score sufficient, risk avoidance
- Waiting for hand improvement
- Mangan confirmed is enough
Push/Fold Decision
Criteria for pushing with good shape:
- Ryanmen or better wait
- First or equal position
- Decent hand value
Cases to fold even with good shape:
- Clearly losing
- Parent’s big hand
- Score-wise unnecessary
Practical Good Shape Usage
Speed of Good Shape Tenpai
Value of early good shape:
- Good shape at turns 6-8
- First-strike advantage
- High expected value
Caution with late good shape:
- Turn 12+ is questionable
- Depends on others’ progress
- Even bad shape quick can have value
Reading Opponent’s Good Shape
Signs of good shape:
- Early riichi
- Confident discards
- Clean discard pile
Countermeasures:
- Prioritize genbutsu (safe tiles)
- Don’t trust suji
- Complete safe tiles only
Practicing Good Shape
Basic Practice
-
Taatsu Selection Practice
- Which is more likely to become good shape
- Understanding tile efficiency
-
Wait Tile Guessing
- Instantly judge what wait
- Count tiles too
-
Understanding Good Shape Changes
- Which tile makes it good shape
- Learn change patterns
Practical Practice
-
Awareness of Creating Good Shape
- Always aim for good shape
- Choose to avoid bad shape
-
Balancing Speed and Good Shape
- Fast good shape tenpai
- Sense of balance
-
Situational Judgment
- Push/fold even with good shape
- Overall value assessment
Conclusion
Ryokei (good shape) is a wait shape with many waiting tiles, mainly centered on ryanmen wait, that’s easy to win with. The basics of mahjong lie in creating good shapes, and beginners should start by learning “ryanmen wait = good shape.” Good shapes have about twice the win rate of bad shapes, so always being conscious of good shapes during hand building is important. However, don’t fixate on good shapes to the point of delaying tenpai or pushing regardless of situation - developing balanced judgment is the path to improvement.