What is Ryokei (Good Shape)? Open-Ended Waits and Good Wait Types Explained

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| About 5 min read | Tsumoron Editorial Team

What is Ryokei (Good Shape)?

Ryokei (良形) refers to wait shapes with many waiting tiles that are easy to win with. It primarily means ryanmen (open-ended) wait, but also includes multi-sided waits. It’s the opposite of gukei (bad shape) and is one of the most important elements in basic mahjong strategy.

Good shapes typically have 8 or more waiting tiles, resulting in high win rates, so aiming for good shapes is fundamental in hand building.

Detailed Explanation of Ryokei

Types and Characteristics of Good Shapes

Wait TypeShape ExampleWaiting TilesCountWin Rate
Ryanmen Wait23m1・4m8 tilesHigh
Sanmen Wait2345m1・4・6m11 tilesVery high
Nobetan1234m1・4m7 tilesHigh
Multi-sided WaitComplex3+ types9+ tilesVery high
Kanchan (compare)24m3m4 tilesLow

Criteria for Good Shape

Conditions considered good shape:

  1. Many waiting tiles

    • Ryanmen has 8 tiles
    • Twice that of bad shapes
  2. Potential for change

    • Can become multi-sided wait
    • Possibility of better hand
  3. Hard to read

    • Multiple suji possibilities
    • Difficult for defenders to guard

Usage Examples

Real Game Situations

Example 1: Evaluating Tenpai

"Good shape tenpai with ryanmen wait"
"Good shape so immediate riichi"

Example 2: Hand Building Policy

"Maintain good shape and proceed"
"Avoid bad shape, take good shape"

Example 3: Strategic Judgment

"Can push with good shape"
"Opponent looks like good shape too, careful"

Detailed Types of Good Shape

Ryanmen Wait (Open-Ended Wait)

The most basic good shape:

Shape: 23, 34, 45, 56, 67, 78
Wait: 2 types at both ends
Count: 4 tiles × 2 = 8 tiles

Characteristics:

  • Most common
  • Well balanced
  • Easy for beginners

Sanmen Wait (Three-Sided Wait)

Evolution of ryanmen wait:

Example 1 (Extended): 2345 → 1・4・6 wait
Example 2 (Middle bulge): 3445 → 2・5・6 wait
Example 3 (Nobetan): 1234 → 1・4・2 wait

Characteristics:

  • Many waiting tiles
  • Has high/low outcomes
  • Somewhat complex

Nobetan (Extended Single Wait)

Special good shape:

Shape: 1234, 5678, etc.
Wait: Both ends (1・4, 5・8)
Essence: Ryanmen + single combined

Characteristics:

  • Choice between single and ryanmen
  • Watch for furiten
  • Irregular good shape

Common Mistakes and Points to Note

Points Beginners Often Mistake

  1. Missing Good Shapes

    • Not noticing sanmen wait
    • Mistaking nobetan for single wait
  2. Overconfidence in Good Shape

    • Sometimes tiles don’t come out even with good shape
    • Situational judgment needed
  3. Fixating on Good Shape

    • Too focused on good shape
    • Tenpai gets delayed
  4. Not Checking Furiten

    • Furiten is meaningless even with good shape
    • Must check discards

Value and Tactics of Good Shape

Advantages of Good Shape

  1. High Win Rate

    • Many waiting tiles
    • Double tsumo probability
  2. Value of Riichi

    • Ippatsu and uradora potential
    • Pressure effect
  3. Favorable Push/Fold

    • Can push aggressively
    • Advantage over opponent

Tips for Creating Good Shape

Early game awareness:

  1. Taatsu Selection

    • Prioritize ryanmen taatsu
    • Cut penchan/kanchan
  2. Flexible Planning

    • Potential for good shape
    • Keep multi-wait options
  3. Tile Efficiency Focus

    • Acceptance count
    • Shortest path to good shape

Mid-game techniques:

  1. Lock in Good Shape

    • Don’t break confirmed good shapes
    • Don’t get greedy
  2. Wait for Good Shape Change

    • Bad shape to good shape
    • Changes depending on draws

Tactical Decisions with Good Shape

Riichi Decision

Benefits of good shape riichi:

  • High win rate
  • Ippatsu and uradora expected value
  • Pressure on opponents

Cases for damaten even with good shape:

  • Score sufficient, risk avoidance
  • Waiting for hand improvement
  • Mangan confirmed is enough

Push/Fold Decision

Criteria for pushing with good shape:

  • Ryanmen or better wait
  • First or equal position
  • Decent hand value

Cases to fold even with good shape:

  • Clearly losing
  • Parent’s big hand
  • Score-wise unnecessary

Practical Good Shape Usage

Speed of Good Shape Tenpai

Value of early good shape:

  • Good shape at turns 6-8
  • First-strike advantage
  • High expected value

Caution with late good shape:

  • Turn 12+ is questionable
  • Depends on others’ progress
  • Even bad shape quick can have value

Reading Opponent’s Good Shape

Signs of good shape:

  • Early riichi
  • Confident discards
  • Clean discard pile

Countermeasures:

  • Prioritize genbutsu (safe tiles)
  • Don’t trust suji
  • Complete safe tiles only

Practicing Good Shape

Basic Practice

  1. Taatsu Selection Practice

    • Which is more likely to become good shape
    • Understanding tile efficiency
  2. Wait Tile Guessing

    • Instantly judge what wait
    • Count tiles too
  3. Understanding Good Shape Changes

    • Which tile makes it good shape
    • Learn change patterns

Practical Practice

  1. Awareness of Creating Good Shape

    • Always aim for good shape
    • Choose to avoid bad shape
  2. Balancing Speed and Good Shape

    • Fast good shape tenpai
    • Sense of balance
  3. Situational Judgment

    • Push/fold even with good shape
    • Overall value assessment

Conclusion

Ryokei (good shape) is a wait shape with many waiting tiles, mainly centered on ryanmen wait, that’s easy to win with. The basics of mahjong lie in creating good shapes, and beginners should start by learning “ryanmen wait = good shape.” Good shapes have about twice the win rate of bad shapes, so always being conscious of good shapes during hand building is important. However, don’t fixate on good shapes to the point of delaying tenpai or pushing regardless of situation - developing balanced judgment is the path to improvement.

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