Ryuukyoku (Exhaustive Draw) - When Nobody Wins

| About 3 min read | Tsumoron Editorial Team

What is Ryuukyoku?

Ryuukyoku (exhaustive draw) means a hand ends with no player winning. The most common type is when the wall runs out (except dead wall), but special conditions can also cause draws.

Ryuukyoku isn’t just a tie - tenpai payments and dealer continuation make it strategically significant.

Types of Ryuukyoku

TypeConditionFrequency
Wall exhaustion14 dead wall tiles remainMost common
Kyuushu Kyuuhai9+ terminal/honor types at startRare
Suufon RendaSame wind discarded 4x turn 1Very rare
Suukaikan4 kans by 2+ playersExtremely rare
Suucha RiichiAll 4 players riichiUltra rare
Triple Ron3 players ron same discardRule dependent

Tenpai Payments (Noten Bappu)

Tenpai countReceive/PayAmount
1 tenpai3 pay 1,000 each+3,000
2 tenpai2 pay 1,500 each+1,500
3 tenpai1 pays 1,000 each+1,000
0 or 4No change±0

Tenpai Declaration Process

Correct procedure:
1. All players turn hands down
2. Declare "Tenpai" or "Noten"
3. Tenpai players reveal hands
4. Verify waits
5. Exchange payments

Dealer Continuation Rules

Dealer statusResultNotes
TenpaiContinues+1 honba
NotenRotatesNext dealer
All notenContinuesVaries by rule
All tenpaiContinuesRare case

Strategic Use of Ryuukyoku

When to aim for draw

Effective situations:
1. Large lead
   - Protect position
   - Avoid risks

2. Stop dealer
   - South 4 dealer
   - Suspect big hand

3. Close oorasu
   - Noten penalty reversal
   - 1,000 point battles

Keishiki Tenpai Importance

SituationDecisionReason
Late notenPrioritize tenpai3,000 gap is big
Cheap handGet tenpaiBetter than penalty
Many dangersDependsBalance with deal-in

Special Draws Explained

Kyuushu Kyuuhai

Conditions:
1. 9+ terminal/honor types at deal
2. Before first draw
3. No calls made
4. Optional (can continue)
5. Dealer continues

Suufon Renda

ConditionDetail
Turn 1First round only
Same windAll 4 discard same
No callsInvalidated if called
ImmediateDraw occurs instantly

Suukaikan

Conditions:
- 4 kans by 2+ players
- 5th kan impossible
- Immediate draw
- Rule variations exist

Common Mistakes

  1. Dead wall handling

    • Always keep 14 tiles
    • Even with kan, maintain 14
    • Last tile undrawn
  2. Tenpai declaration

    • Must show hand
    • No yaku still counts
    • False claim = penalty
  3. Point calculation

    • Riichi sticks carry over
    • Tenpai payments separate
    • Dealer tenpai = continue
  4. Special draws

    • Kyuushu Kyuuhai optional
    • Suufon Renda turn 1 only
    • Rules vary

Summary

Ryuukyoku is when no one wins the hand, most commonly from wall exhaustion. Being tenpai earns points while noten pays, and dealer tenpai continues the deal. Beginners should learn “14 dead wall tiles remain” and “show hand for tenpai.” The endgame around ryuukyoku showcases mahjong’s strategic depth - whether to chase a cheap tenpai or risk for bigger hands.

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