What is Shanten?
Shanten is the minimum number of tile exchanges needed to reach tenpai. For example, “1-shanten” (iishanten) means one more useful tile brings you to tenpai. It’s a crucial metric for evaluating hand progress.
The term means “toward tenpai” - measuring how close your hand is to being ready to win.
Shanten Levels
| Shanten | Reading | State | Exchanges Needed |
|---|---|---|---|
| 0 | Tenpai | Ready to win | 0 |
| 1 | Iishanten | One away | 1 |
| 2 | Ryanshanten | Two away | 2 |
| 3 | Sanshanten | Three away | 3 |
| 4+ | Yonshanten+ | Far away | 4+ |
How to Count Shanten
Basic Formula
For standard 4-meld-1-pair hand:
Required: 4 melds + 1 pair = 5 groups
Count what you have:
- Completed melds (3 tiles each)
- Incomplete shapes (taatsu: 2 tiles)
- Pairs (potential head)
Shanten ≈ 8 - (melds×2 + taatsu + pairs)
Component Values
| Component | Value | Description |
|---|---|---|
| Meld | 1.0 | Complete sequence/triplet |
| Taatsu | 0.5 | 2-tile incomplete shape |
| Pair | 0.5 | Potential head |
| Isolated | 0 | Unconnected tile |
Examples
1-Shanten Example
123m 456p 789s 35s EE
└meld┘└meld┘└meld┘└taatsu┘└pair┘
Draw 4s → completes 345s → Tenpai!
= 1-shanten
2-Shanten Example
123m 456p 78s 357s E
└meld┘└meld┘└taatsu┘└floating┘└isolated┘
Need two improvements to reach tenpai
= 2-shanten
Strategic Use
By Shanten Level
| Shanten | Strategy | Focus |
|---|---|---|
| 3+ | Tile efficiency | Get closer fast |
| 2 | Balance | Efficiency + value |
| 1 | Shape priority | Good wait matters |
| 0 | Riichi decision | Situational |
Shanten Pushback
When shanten pushback is worth it:
1. Acceptance dramatically increases
2. Hand value significantly rises
3. Defensive advantage gained
Counting Tips
Quick Estimation
Rule of thumb:
- 3 melds + 1 taatsu + 1 pair = 1-shanten
- 2 melds + 2 taatsu + 1 pair = 2-shanten
- 2 melds + 1 taatsu + 2 pairs = 2-shanten
- 1 meld + 3 taatsu + 1 pair = 3-shanten
Acceptance by Shanten
| Shanten | Average Acceptance | Good Shape |
|---|---|---|
| 1 | 10-20 tiles | 30+ tiles |
| 2 | 20-40 tiles | 50+ tiles |
| 3 | 30-50 tiles | 60+ tiles |
Special Cases
Chiitoitsu
- Uses different counting
- Count pairs (need 7)
- 6 pairs = 1-shanten
- 5 pairs = 2-shanten
Kokushi Musou
- Special calculation
- Count yaochuu types
- 12 types + 1 pair = tenpai
- 11 types = 1-shanten
Common Mistakes
-
Chiitoitsu calculation
- Different from standard
- Pair-based counting
-
Missing best shanten
- Multiple structures possible
- Find the most efficient
-
Keishiki tenpai confusion
- 0-shanten but no yaku
- Still ready to win (with restrictions)
Related Terms
- Tenpai: 0-shanten, ready to win
- Taatsu: Incomplete shape
- Hai-koritsu: Tile efficiency
- Uke-ire: Acceptance (useful tiles)
Summary
Shanten measures how many tile exchanges you need to reach tenpai. Counting shanten helps you evaluate hand progress and make strategic decisions. At 3+ shanten, focus on efficiency; at 1-shanten, prioritize good shape. Master shanten counting to improve your hand-building speed and decision-making in mahjong.