What is Taatsu?
Taatsu (塔子) refers to a combination of 2 tiles that needs just 1 more tile to become a complete set (mentsu). It’s an incomplete sequence form that greatly affects the efficiency of hand building.
The character “塔” means “unfinished tower,” signifying a shape in progress toward completion (mentsu).
Detailed Explanation of Taatsu
Types and Efficiency of Taatsu
| Type | Description | Example | Waiting Tiles | Efficiency |
|---|---|---|---|---|
| Ryanmen Taatsu | Open-ended wait | 34 | 2・5 (8 tiles) | Best |
| Kanchan Taatsu | Closed wait | 35 | 4 (4 tiles) | Average |
| Penchan Taatsu | Edge wait | 12, 89 | 3, 7 (4 tiles) | Average |
Acceptance Count of Taatsu
Efficiency is determined by acceptance count:
- Ryanmen Taatsu: 8 tiles (most efficient)
- Kanchan Taatsu: 4 tiles
- Penchan Taatsu: 4 tiles
Compound Taatsu
Shapes with 3+ tiles containing multiple taatsu:
| Shape | Name | Description | Acceptance |
|---|---|---|---|
| 234 | Double Ryanmen | 23 and 34 combined | 1・5 |
| 344 | Ryanmen + Pair | 34 and 44 combined | 2・5・4 |
| 135 | Double Kanchan | 13 and 35 combined | 2・4 |
Usage Examples
Real Game Situations
Example 1: Taatsu Selection
"I have 3 ryanmen taatsu, looks fast"
"Only kanchan and penchan... bad shapes"
Example 2: Hand Building Decisions
"This penchan taatsu is useless, let's discard it"
"Keep the ryanmen taatsu, process the kanchan"
Example 3: Taatsu Overflow
"I have 6 taatsu! Need to break one"
"Too many taatsu, start cutting bad shapes"
Taatsu Priority
Order of Taatsu to Keep
-
Ryanmen Taatsu (23~78)
- Highest priority to keep
- 34・45・56・67 are especially good
-
Kanchan Taatsu
- Possibility of becoming ryanmen
- Like 24→234
-
Penchan Taatsu
- Lowest value
- Important to cut early
Tiles That Increase Taatsu Value
| Taatsu | Value-Up Tile | After Change |
|---|---|---|
| 13 (kanchan) | Draw 4 | 134→ryanmen + isolated |
| 12 (penchan) | Draw 4 | 124→kanchan + isolated |
| 35 (kanchan) | Draw 6 | 356→double ryanmen |
Related Terms
- Mentsu: Complete 3-tile set
- Shuntsu: 3 consecutive tiles
- Ryanmen: Open-ended wait
- Kanchan: Closed wait
- Penchan: Edge wait
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Taatsu Overflow
- Exceeding 5-block theory
- Causes mentsu overflow
-
Taatsu Shortage
- Only pairs, no taatsu
- Hand doesn’t progress
-
Clinging to Bad Shape Taatsu
- Fixating on penchan/kanchan
- Missing chances for good shape changes
-
Overlooking Taatsu
- 135 shape has 2 taatsu
- Not understanding compound forms
5-Block Theory
Basics of Efficient Hand Building
- 4 mentsu + 1 pair = 5 blocks
- Ideal: 5-6 blocks from starting hand
- 7+ blocks means taatsu overflow
How to Count Blocks
Example: 234m 56p 78p 135s EE GW
└1┘ └2┘ └3┘ └4┘ └5┘ └6┘
→ 6 blocks (1 too many)
Taatsu Tactics
Early Game Taatsu Selection
-
Create Ryanmen Taatsu
- Connect isolated tiles
- If you have 3 and 5, be aware of 4
-
Aim for Compound Forms
- Create shapes like 233
- Wide acceptance
Mid-Game Taatsu Management
-
Resolve Taatsu Overflow
- Cut bad shapes first
- Consider safety too
-
Taatsu Replacement
- Switch when better taatsu forms
- Always maintain optimal shape
Conclusion
Taatsu is a shape one step before becoming a mentsu, an essential concept in mahjong hand building. Building your hand around ryanmen taatsu and properly handling bad shape taatsu like kanchan and penchan is the first step to efficient mahjong. Beginners should start by understanding taatsu types and efficiency differences, and practice hand building while keeping the 5-block theory in mind.