Tehai (Hand Tiles) - Your Personal Tiles in Mahjong

| About 3 min read | Tsumoron Editorial Team

What is Tehai?

Tehai (hand tiles) refers to the tiles each player holds during a mahjong game. Normally consisting of 13 tiles (14 on your draw turn), you combine these tiles to form yaku and aim for a winning hand.

Hand tiles are kept hidden from other players, and you arrange them (riipai) efficiently while playing.

Hand Tile Details

Tile Count

SituationCountDescription
Normal13 tilesOthers’ turns
On draw14 tilesAfter drawing
Winning14 tiles4 melds + 1 pair
After kan13 tilesBefore replacement

Hand Components

Complete hand structure:
- Melds (Mentsu) ×4 = 12 tiles
- Pair (Jantou) ×1 = 2 tiles
- Total = 14 tiles

Meld types:
- Sequence (Shuntsu): 3 consecutive (e.g., 123)
- Triplet (Koutsu): 3 identical (e.g., 111)
- Quad (Kantsu): 4 identical (special)

Hand States

StateDescriptionCount
MenzenNo calls made13 tiles
FuuroCalls made10 or fewer
TenpaiOne from winning13 tiles
IishantenOne from tenpai13 tiles

Common Usage

Describing Hand State

Example 1: Hand condition

"My hand is scattered" (disorganized)
"Many pairs in hand" (multiple pairs)
"Hand is shaping up" (approaching completion)

Example 2: Hand management

"Arrange the hand" (riipai)
"Reveal the hand" (on win)
"Discard from hand" (tile selection)

Riipai (Arranging) Tips

Basic Arrangement

Recommended order:
1. Manzu → Pinzu → Souzu → Honors
2. Numbers in order (1→9)
3. Honors: ESWN then Dragons

Example:
[123m][235p][2456s][EE][W]

Arrangement Methods

MethodBenefitBest for
By suitEasy to seeGeneral
By groupsShape clarityIntermediate+
Edge focusSpot waste tilesDefense focus
RandomHard to readAdvanced

What to Avoid

Bad habits:
- Lifting tiles high (visible)
- Making noise (clicking)
- Taking too long (slow play)
- Too regular pattern (readable)

Hand Progression

From Deal to Win

StageHand StateGoal
DealScattered 13Set direction
EarlyRemoving wasteCreate shapes
MidMelds formingAim for tenpai
LateNear tenpaiWin or defend

Evaluating Hands

Good hand traits:
- Many pairs/taatsu
- Connected numbers
- Few terminals/honors
- Has dora

Bad hand traits:
- Many isolated tiles
- Mostly terminals/honors
- Scattered numbers
- No suit concentration

Hand Patterns

Meld Combinations

PatternCompositionSuited for
SequenceMostly runsPinfu, Sanshoku
TripletMostly setsToitoi
MixedBalancedFlexible
Pairs7 pairsChiitoitsu

Completed Forms

1. Standard (4 melds + 1 pair)
   Ex: 123m 456p 789s 111z 99m

2. Seven pairs (7 pairs)
   Ex: 11m 33m 55p 77p 99s EE CC

3. Kokushi (13 terminal/honor types)
   Ex: 19m19p19s ESWN WGR + 1

Common Mistakes

  1. Count errors

    • Always 13 after deal
    • Extra/missing tiles = penalty
    • Return to 13 after kan
  2. Riipai mistakes

    • Sort by suit
    • Keep hidden from others
    • Number order within suits
  3. Exposing tiles

    • Don’t show until win
    • Accidental exposure = seen tile
    • May result in chombo
  4. After calling

    • Called melds to the right
    • Don’t mix with hand
    • Count carefully

Summary

Tehai (hand tiles) is the core element of mahjong - 13 tiles (14 on draw) that you manage while aiming to win. Proper riipai makes tiles easy to read, and efficient meld formation is the first step to improvement. Beginners should master tile count management and basic arrangement, gradually learning efficient shape-making.

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