What is Toitoi?
Toitoi (対々和, Toitoihou) is a 2-han yaku in mahjong where all 4 sets are triplets (same tile x3). Called “toitoi” for short, it’s an aggressive yaku that’s easy to aim for when your starting hand has many pairs.
Using no sequences and collecting 3 of the same tile makes it easy to understand. Since it works when open, beginners can easily aim for this yaku.
Detailed Explanation of Toitoi
Conditions for Completion
| Condition | Description | Example |
|---|---|---|
| All 4 sets triplets | No sequences | 111m 333p 555s EEE |
| Pair can be anything | Honors or suits | WW |
| Calling OK | Works when open | Pon allowed |
Toitoi Examples
Closed toitoi:
111m 333m 666p 999s CC
Open toitoi:
Hand: 111m EEE WW
Pon: 555p SSS
Difference from Chiitoitsu
| Item | Toitoi | Chiitoitsu |
|---|---|---|
| Structure | 4 triplets + pair | 7 pairs |
| Calling | Allowed | Not allowed (closed only) |
| Han | 2 han | 2 han |
| Wait | Tanki or shanpon | Tanki only |
Usage Examples
Real Game Situations
Example 1: Starting hand judgment
"5 pairs! Toitoi or chiitoitsu?"
"Toitoi lets me call so it's faster"
Example 2: Pon decisions
"Pon! Toitoi confirmed"
"One more pon and I'm tenpai"
Example 3: Winning joy
"Toitoi sanankou!"
"Toitoi dora 3 for mangan!"
How to Make Toitoi
Basic Strategy
-
Aim with many pairs
- 4+ pairs is ideal
- 3 pairs still possible
-
Pon aggressively
- Advance toward tenpai
- Confirms the yaku
-
Cut isolated tiles early
- Don’t make sequences
- Keep tiles that might pair up
Example Progression
Early: Check pairs
Starting: 11m 33m 55p EE S WW 678s CC
→ 5 pairs, toitoi promising
Mid: Pon to shape
Pon East → 3 more triplets needed
Break sequence 678s and cut
Late: Wait form
Pattern 1: Shanpon wait (22m 55p for 2m or 5p)
Pattern 2: Tanki wait (4 triplets done, pair tanki)
Related Terms
- Koutsu: Same tile x3
- Toitsu: Same tile x2
- Sanankou: Often combines
- Suuankou: Ultimate toitoi
- Pon: Calling for triplets
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Sequence mixed in
- 123m means no toitoi
- All must be triplets
-
Confusion with chiitoitsu
- Form is different but aim is similar
- Big difference: calling allowed or not
-
Quads count as triplets
- Kan still allows toitoi
- 4-tile use OK
-
Sanankou combination condition
- Ron: ron tile’s triplet is minkou
- Shanpon wait needs attention
Yakus that Combine with Toitoi
Often Combined
| Yaku | Condition | Total Han |
|---|---|---|
| Sanankou | 3 ankou | 4 han |
| Yakuhai | Honor triplet | 3+ han |
| Honroutou | Yaochuuhai only | 4 han |
| Sanshoku Doukou | Same number, 3 suits | 4 han |
Doesn’t Combine
- Pinfu: Has triplets, can’t
- Iipeikou/Ryanpeikou: Needs sequences
- Sanshoku/Ikkitsuukan: Needs sequences
- Chiitoitsu: Different form
Strategic Points
When to Aim for Toitoi
-
Many pairs in starting hand
- 4+ pairs is promising
- Honor pairs even better
-
Want quick win
- Pon accelerates
- 2 han confirmed, has score
-
Pressure opponents
- Hand advances with pon
- Shows high score potential
Pros and Cons
Pros:
- Can make with calls (speed)
- 2 han confirmed (has score)
- High combos with sanankou
- Dora pairs easy to use
Cons:
- Triplets are hard to make (~11% chance)
- Calling reduces defense
- Wait is readable
- Can get stuck
Practical Tips
Pon Decisions
-
Should pon aggressively
- Honor tiles (become yakuhai)
- Dora
- Early round tiles
-
Consider not ponning
- Can aim for sanankou
- Better alternative hand
- Need defense
Reading Toitoi
Signs opponent might have toitoi:
- Many pair discards
- 2+ pons
- Holding honors
Defense:
- Hold tiles that might pair
- Prioritize safe tiles
- Watch for shanpon waits
Conclusion
Toitoi is an easy-to-understand 2-han yaku where all sets are triplets. Easy to aim for with many pairs in starting hand, and since it works when open, you can attack aggressively. Beginners should learn the basics “all 4 triplets” and “calling OK,” then when you see many pairs, judge between chiitoitsu and toitoi. Combined with sanankou for even higher scores - an attractive yaku.