Toncha (East 1) - The First Hand of the Game

| About 4 min read | Tsumoron Editorial Team

What is Toncha?

Toncha (East 1) is the first hand of a mahjong game. Also written as “East 1” or “E1,” it’s the opening hand of the East round where the chicha (first dealer) becomes dealer.

In a hanchan game with East round (4 hands) and South round (4 hands) for minimum 8 hands, East 1 is particularly important as it sets the tone for the entire game.

Notation

NotationReadingMeaning
East 1Ton-ichaFormal
E1East-oneAbbreviated
1st handFirst handGeneral

Dealer Determination

East 1 dealer:

  • Determined by dice roll
  • Highest roll becomes chicha
  • Chicha is East 1 dealer

Common Usage

Example 1: Confirming round

"East 1 start"
"Beginning from toncha"

Example 2: Strategic talk

"Parent mangan tsumo in E1"
"Good start from toncha"

Example 3: Review

"Had good haipai in East 1"
"Wild game from toncha"

Common Mistakes

  1. Pronunciation confusion

    • Toncha: East 1
    • Tonba: East round (whole)
  2. Chicha understanding

    • East 1 dealer = chicha
    • Determined by dice
  3. Hand progression

    • E1 → E2 → E3 → E4
    • Then South round
  4. Renchan handling

    • Renchan stays E1
    • Honba increases

Importance of East 1

Game Impact

ReasonContentEffect
Starting pointGame beginsSets momentum
Haipai impactInitial 13 tilesDirection set
Dealer advantageChicha is dealerHigh score chance
PsychologicalGood/bad omenMental effect

Dealer Advantage

Dealer in East 1

1.5× point values

Renchan adds honba

Advantageous start

East 1 Strategy

As Dealer (Chicha)

  1. Attack aggressively

    • 1.5× points as dealer
    • Aim for renchan
  2. Riichi decisions

    • Aggressive riichi
    • Maximize dealership
  3. High value aims

    • Target mangan+
    • Use dora

As Non-Dealer

  1. Stop the dealer

    • Prevent renchan
    • Win early
  2. Defensive awareness

    • Avoid dealing in to dealer
    • Safety priority
  3. Observe

    • Check your haipai
    • Set direction

Haipai Evaluation

In East 1

QualityContentStrategy
GoodGood shapesAttack
AverageStandardBalance
BadScatteredDefend

Dealer Haipai Strategy

【Good haipai】
Aggressive riichi
Aim mangan+
Target renchan

【Bad haipai】
Defense focus
Accept dealer rotation
Hope for next hand

Point Situation

Starting Points

  • All players: 25,000 (standard)
  • Or 30,000 (some rules)
  • No point gap yet

After East 1

ResultPoint ChangeNext Hand Impact
Dealer win+high pointsRenchan advantage
Non-dealer+normalDealer rotates
Draw±smallHonba increases

Psychology

Good Start Value

  1. Mental advantage

    • Build momentum
    • Gain confidence
  2. Point advantage

    • Secure lead
    • Create buffer
  3. Strategic advantage

    • Can play aggressive
    • Take risks

Dealing In at East 1

Risks:

  • Fall behind early
  • Chasing position
  • Mental disadvantage

East 1 vs East Round

Term Distinction

TermScopeContent
East 11 handFirst hand only
East round4 handsE1 through E4
East seat1 roleDealer (rotates)

Summary

Toncha (East 1) is the first hand of the game where the chicha becomes dealer. As the opening hand of a hanchan, haipai quality and results here significantly affect the entire game flow. Beginners should learn “East 1 = first hand” and understand the dealer’s advantage. Attack aggressively as dealer aiming for renchan; avoid dealing in to dealer as non-dealer while seeking early wins. A good start in East 1 is the path to victory.

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