What is Toncha?
Toncha (East 1) is the first hand of a mahjong game. Also written as “East 1” or “E1,” it’s the opening hand of the East round where the chicha (first dealer) becomes dealer.
In a hanchan game with East round (4 hands) and South round (4 hands) for minimum 8 hands, East 1 is particularly important as it sets the tone for the entire game.
Notation
| Notation | Reading | Meaning |
|---|---|---|
| East 1 | Ton-icha | Formal |
| E1 | East-one | Abbreviated |
| 1st hand | First hand | General |
Dealer Determination
East 1 dealer:
- Determined by dice roll
- Highest roll becomes chicha
- Chicha is East 1 dealer
Common Usage
Example 1: Confirming round
"East 1 start"
"Beginning from toncha"
Example 2: Strategic talk
"Parent mangan tsumo in E1"
"Good start from toncha"
Example 3: Review
"Had good haipai in East 1"
"Wild game from toncha"
Related Terms
- Chicha: First dealer
- Tonba: East round
- Hanchan: East + South rounds
- Haipai: Initial 13 tiles
- Oya: Dealer
Common Mistakes
-
Pronunciation confusion
- Toncha: East 1
- Tonba: East round (whole)
-
Chicha understanding
- East 1 dealer = chicha
- Determined by dice
-
Hand progression
- E1 → E2 → E3 → E4
- Then South round
-
Renchan handling
- Renchan stays E1
- Honba increases
Importance of East 1
Game Impact
| Reason | Content | Effect |
|---|---|---|
| Starting point | Game begins | Sets momentum |
| Haipai impact | Initial 13 tiles | Direction set |
| Dealer advantage | Chicha is dealer | High score chance |
| Psychological | Good/bad omen | Mental effect |
Dealer Advantage
Dealer in East 1
↓
1.5× point values
↓
Renchan adds honba
↓
Advantageous start
East 1 Strategy
As Dealer (Chicha)
-
Attack aggressively
- 1.5× points as dealer
- Aim for renchan
-
Riichi decisions
- Aggressive riichi
- Maximize dealership
-
High value aims
- Target mangan+
- Use dora
As Non-Dealer
-
Stop the dealer
- Prevent renchan
- Win early
-
Defensive awareness
- Avoid dealing in to dealer
- Safety priority
-
Observe
- Check your haipai
- Set direction
Haipai Evaluation
In East 1
| Quality | Content | Strategy |
|---|---|---|
| Good | Good shapes | Attack |
| Average | Standard | Balance |
| Bad | Scattered | Defend |
Dealer Haipai Strategy
【Good haipai】
Aggressive riichi
Aim mangan+
Target renchan
【Bad haipai】
Defense focus
Accept dealer rotation
Hope for next hand
Point Situation
Starting Points
- All players: 25,000 (standard)
- Or 30,000 (some rules)
- No point gap yet
After East 1
| Result | Point Change | Next Hand Impact |
|---|---|---|
| Dealer win | +high points | Renchan advantage |
| Non-dealer | +normal | Dealer rotates |
| Draw | ±small | Honba increases |
Psychology
Good Start Value
-
Mental advantage
- Build momentum
- Gain confidence
-
Point advantage
- Secure lead
- Create buffer
-
Strategic advantage
- Can play aggressive
- Take risks
Dealing In at East 1
Risks:
- Fall behind early
- Chasing position
- Mental disadvantage
East 1 vs East Round
Term Distinction
| Term | Scope | Content |
|---|---|---|
| East 1 | 1 hand | First hand only |
| East round | 4 hands | E1 through E4 |
| East seat | 1 role | Dealer (rotates) |
Summary
Toncha (East 1) is the first hand of the game where the chicha becomes dealer. As the opening hand of a hanchan, haipai quality and results here significantly affect the entire game flow. Beginners should learn “East 1 = first hand” and understand the dealer’s advantage. Attack aggressively as dealer aiming for renchan; avoid dealing in to dealer as non-dealer while seeking early wins. A good start in East 1 is the path to victory.