What is Uke-ire?
Uke-ire (tile acceptance) refers to the types and count of tiles that advance your hand. For example, if 3 types (12 tiles) get you to tenpai, you have “12-tile acceptance.”
Uke-ire measures hand-building efficiency - a key indicator for optimal play.
Counting Uke-ire
Basic approach:
1. Decide what to discard
2. Identify what tiles advance the hand
3. Count types and quantities
Types of Uke-ire
| Type | Description | Example |
|---|---|---|
| Tenpai | Tiles reaching tenpai | Ryanmen completion |
| Good shape | Better form tiles | Kanchan to ryanmen |
| Meld | Completing melds | Taatsu completion |
| Multi-use | Multiple benefits | Connected shapes |
Acceptance Count Guide
| Wait Type | Count | Rating |
|---|---|---|
| Ryanmen | 8 tiles | Excellent |
| 3-way | 11+ tiles | Outstanding |
| Kanchan | 4 tiles | Average |
| Shanpon | 4 tiles | Average |
| Tanki | 3 tiles | Poor |
Common Usage
Example 1: Comparing choices
"This has wider acceptance"
"20-tile acceptance, keep this"
Example 2: Hand building
"Acceptance shrinks but aiming high"
"Prioritizing acceptance for quick tenpai"
Example 3: Riichi decision
"8-tile ryanmen, riichi"
"Low acceptance, stay dama"
Acceptance Examples
Simple Case
Hand: 123m 456p 789s 34s EE
34s ryanmen wait
Acceptance: 2s, 5s = 8 tiles
Complex Case
Hand: 234567m 456p 55s E
Iishanten with many tiles:
- E comes = tenpai (3 tiles)
- 1,4,7m comes = tenpai (12 tiles)
- 5s comes = tenpai (2 tiles)
Total: 17 tiles
Related Terms
- Hai-kouritsu: Efficiency play
- Shanten: Steps from tenpai
- Tegawari: Shape change
- Tamenchan: Multi-wait
- Ryokei: Good shape
Common Mistakes
-
Missing tiles
- Check all useful tiles
- Don’t overlook shanpon
-
Ignoring live count
- 3 of 4 visible = 1 tile left
- Count actual acceptance
-
Tenpai-only counting
- Good shape also matters
- Future acceptance increase
-
Count-only decisions
- Consider safety and value
- Balance is key
Maximizing Acceptance
Tips to Increase
-
Cut isolated tiles
Edge tiles like 1m, 9s Tiles with no connections -
Keep connected shapes
Consecutive like 345, 456 Has many accepts -
Compare taatsu quality
Ryanmen > Kanchan > Penchan
Acceptance vs Value Balance
| Stage | Priority | Reason |
|---|---|---|
| Early | Acceptance | Quick tenpai |
| Mid | Balance | Consider value |
| Late | Certainty | Win rate focus |
Calculation Examples
Basic Calculation
Hand: 234m 567p 34567s WW
What to cut?
1. Cut 3s → 4567 = 3-way (11 tiles)
2. Cut 7s → 3456 = 3-way (11 tiles)
3. Cut 4s → 3567 = 2 ryanmen (16 tiles)
Result: 4s cut has most acceptance
Considering Live Tiles
If 5m shows 3 times:
34m ryanmen wait
→ 2m (4) + 5m (1) = 5 tiles
Surface 8 tiles, actual 5 tiles
Advanced Application
Looking Ahead
Currently: Iishanten
→ Consider tenpai acceptance too
→ Multi-wait possibilities
Defense-Aware Acceptance
Acceptance including safe tiles
→ Attack-defense balance
→ Flexible response possible
Statistics
Average Acceptance
| Turn | Average | Good Shape |
|---|---|---|
| Turn 6 | 15-25 | 30+ |
| Turn 9 | 10-20 | 25+ |
| Turn 12 | 8-15 | 20+ |
Summary
Uke-ire shows the types and count of tiles that advance your hand - fundamental to efficient hand building. Beginners should learn basic counting and always ask “which discard maximizes acceptance.” Mastering acceptance-focused play leads to faster, more reliable tenpai achievement.