What is Yaku? Hand Patterns Required to Win in Mahjong Explained for Beginners

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| About 5 min read | Tsumoron Editorial Team

What is Yaku (Hand Pattern)?

Yaku (役) refers to specific tile combination patterns required to win (agari) in mahjong. Even if you complete a 4 sets + 1 pair formation, you cannot win without at least one yaku. This is a fundamental rule of mahjong.

Yaku ranges from 1 han patterns to yakuman, with points (han) assigned according to difficulty. You can aim for higher scores by combining multiple yaku.

Detailed Explanation of Yaku

Basic Concept of Yaku

ElementExplanation
Yaku necessityMinimum 1 yaku required to win
HanUnit representing value of yaku
CombinationMultiple yaku can be established simultaneously
Closed onlySome yaku only valid without calling

Classification of Yaku

By han count:
- 1 han yaku: Most basic patterns
- 2 han yaku: Somewhat stricter conditions
- 3 han yaku: Relatively difficult patterns
- 6 han yaku: Guaranteed haneman
- Yakuman: Highest scoring (equivalent to 13 han)

By establishment conditions:
- Closed yaku: Only when not called
- OK when called: Open hand possible
- Lucky yaku: Depend on draw/tiles
- Building yaku: Aim to construct

Basic Yaku Beginners Should Learn

Yaku nameHanConditionCalling
Riichi1Closed tenpai declaration×
Yakuhai1Triplet of dragons/winds
Tanyao1Only simples (2-8)
Pinfu14 sequences closed + open wait×
Tsumo1Self-draw win while closed×

Usage Examples

Real Game Situations

Example 1: Checking Yaku

"Do you have yaku?"
"Riichi, tsumo, dora 1 for 3 han"
"Just yakuhai white"

Example 2: No Yaku Situation

"Ah, no yaku!"
"Shape is complete but no yaku"
"Watch out for yakunashi chombo"

Example 3: Compound Yaku

"Riichi, ippatsu, tsumo, pinfu, dora 2"
"Tanyao, sanshoku, dora 3 for mangan"
"2 yakuhai for double east, double south"
  • Han: Point unit for yaku
  • Menzen: Closed hand state
  • Kuisagari: Han decrease when calling
  • Yakuman: Highest scoring yaku
  • Dora: Not yaku but increases han

Common Mistakes and Points to Note

Points Beginners Often Mistake

  1. Yakunashi (no yaku) win (chombo)

    • Can’t win even with complete shape without yaku
    • Check before declaring win
    • Penalty applies
  2. Dora is not yaku

    • Cannot win with only dora
    • Always need other yaku
    • Only increases han count
  3. Misunderstanding closed yaku

    • Many yaku invalid after calling
    • Riichi, pinfu, tsumo, etc.
    • Need to check beforehand
  4. Overlooking kuisagari

    • Some yaku lose han when called
    • Sanshoku, ikkitsuukan, etc.
    • Never drops from 1 han to 0 han

Representative Yaku List

1 Han Yaku

Yaku nameConditionFrequencyCalling
RiichiClosed tenpai declarationHigh×
IppatsuWin within 1 turn of riichiMedium×
TsumoSelf-draw win while closedHigh×
PinfuAll sequences + open waitHigh×
YakuhaiHonor tripletHigh
TanyaoOnly simplesHigh
HaiteiWin on last drawLow×
HouteiWin on last discardLow
RinshanWin after kan replacementLow
ChankanRon on opponent’s kakanLow

2 Han Yaku

Representative 2 han yaku:
- Sanshoku doujun (1 han when called)
- Ikkitsuukan (1 han when called)
- Chanta (1 han when called)
- Chiitoitsu
- Toitoi
- Sanankou
- Sanshoku doukou
- Sankantsu
- Honroutou
- Shousangen
- Double riichi

3+ Han Yaku

Yaku nameHanFeature
Honitsu3 (2 when called)Honors + 1 suit
Junchan3 (2 when called)Including terminals
Ryanpeikou3Iipeikou × 2
Chinitsu6 (5 when called)1 suit only

How to Learn Yaku

Learning Order for Beginners

Stage 1: Must memorize
1. Riichi (most basic)
2. Yakuhai (easy to make)
3. Tanyao (high frequency)
4. Tsumo (closed basic)

Stage 2: Commonly used
5. Pinfu (high frequency)
6. Sanshoku doujun (easy to aim for)
7. Ikkitsuukan (clear pattern)
8. Toitoi (simple)

Stage 3: Good to know
9. Honitsu (high scoring)
10. Chiitoitsu (special form)

Yaku Combination Patterns

Base yakuCompatible yakuStrategy
RiichiIppatsu, tsumo, uraClosed hand
TanyaoPinfu, sanshoku, iipeikouFocus on simples
YakuhaiToitoi, sanankouValue pairs
HonitsuToitoi, yakuhaiKeep honors

Yakuman (Highest Yaku)

Representative Yakuman

Relatively common yakuman:
- Kokushi musou (13 different terminals/honors)
- Suuankou (4 concealed triplets)
- Daisangen (3 dragon triplets)

Extremely rare yakuman:
- Chuuren poutou (1112345678999 + 1)
- Tenhou (dealer's starting hand win)
- Chiihou (non-dealer's first draw win)

Yakuman Value

TypePointsNote
Yakuman32000 (dealer 48000)13 han equivalent
Double yakuman64000 (dealer 96000)26 han equivalent
Counted yakuman3200013+ han

Basic Yaku Building Strategy

Finding Yaku from Hand

Starting hand checkpoints:
1. Honor pairs → Yakuhai aim
2. Many simples → Tanyao aim
3. Many sequences → Pinfu/sanshoku aim
4. Many pairs → Chiitoitsu/toitoi aim
5. One suit bias → Flush aim

Yaku Selection by Situation

SituationRecommended yakuReason
Good handRiichi, pinfuHigh points aim
Bad handYakuhai, tanyaoPriority on certainty
Many doraQuick yakuUtilize dora
Late gameCallable yakuSpeed priority

Combination Rules

  1. Simultaneous establishment

    • All qualifying yaku counted
    • Example: Riichi, tsumo, pinfu
  2. Higher yaku priority

    • Toitoi and sanankou → sanankou
    • Sanankou and suuankou → suuankou
  3. Kuisagari

    • Han decrease when calling
    • Never drops to 0 han

Special Handling

Dora handling:
- Not a yaku
- Always combined with other yaku
- Can add unlimited tiles

Lucky yaku:
- Cannot deliberately aim for
- Ippatsu, haitei, rinshan, etc.
- Bonus-like existence

Conclusion

Yaku is an essential element for winning in mahjong, with at least one required. Beginners should start by firmly memorizing these five: riichi, yakuhai, tanyao, tsumo, and pinfu.

Learning yaku determines your hand direction when looking at starting tiles, enabling efficient hand building. As you improve, aim for compound yaku to target higher scores. Yaku knowledge is the first step to mahjong improvement and an important element for enjoying the game more.

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