What is Yaku (Hand Pattern)?
Yaku (役) refers to specific tile combination patterns required to win (agari) in mahjong. Even if you complete a 4 sets + 1 pair formation, you cannot win without at least one yaku. This is a fundamental rule of mahjong.
Yaku ranges from 1 han patterns to yakuman, with points (han) assigned according to difficulty. You can aim for higher scores by combining multiple yaku.
Detailed Explanation of Yaku
Basic Concept of Yaku
| Element | Explanation |
|---|---|
| Yaku necessity | Minimum 1 yaku required to win |
| Han | Unit representing value of yaku |
| Combination | Multiple yaku can be established simultaneously |
| Closed only | Some yaku only valid without calling |
Classification of Yaku
By han count:
- 1 han yaku: Most basic patterns
- 2 han yaku: Somewhat stricter conditions
- 3 han yaku: Relatively difficult patterns
- 6 han yaku: Guaranteed haneman
- Yakuman: Highest scoring (equivalent to 13 han)
By establishment conditions:
- Closed yaku: Only when not called
- OK when called: Open hand possible
- Lucky yaku: Depend on draw/tiles
- Building yaku: Aim to construct
Basic Yaku Beginners Should Learn
| Yaku name | Han | Condition | Calling |
|---|---|---|---|
| Riichi | 1 | Closed tenpai declaration | × |
| Yakuhai | 1 | Triplet of dragons/winds | ○ |
| Tanyao | 1 | Only simples (2-8) | △ |
| Pinfu | 1 | 4 sequences closed + open wait | × |
| Tsumo | 1 | Self-draw win while closed | × |
Usage Examples
Real Game Situations
Example 1: Checking Yaku
"Do you have yaku?"
"Riichi, tsumo, dora 1 for 3 han"
"Just yakuhai white"
Example 2: No Yaku Situation
"Ah, no yaku!"
"Shape is complete but no yaku"
"Watch out for yakunashi chombo"
Example 3: Compound Yaku
"Riichi, ippatsu, tsumo, pinfu, dora 2"
"Tanyao, sanshoku, dora 3 for mangan"
"2 yakuhai for double east, double south"
Related Terms
- Han: Point unit for yaku
- Menzen: Closed hand state
- Kuisagari: Han decrease when calling
- Yakuman: Highest scoring yaku
- Dora: Not yaku but increases han
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
Yakunashi (no yaku) win (chombo)
- Can’t win even with complete shape without yaku
- Check before declaring win
- Penalty applies
-
Dora is not yaku
- Cannot win with only dora
- Always need other yaku
- Only increases han count
-
Misunderstanding closed yaku
- Many yaku invalid after calling
- Riichi, pinfu, tsumo, etc.
- Need to check beforehand
-
Overlooking kuisagari
- Some yaku lose han when called
- Sanshoku, ikkitsuukan, etc.
- Never drops from 1 han to 0 han
Representative Yaku List
1 Han Yaku
| Yaku name | Condition | Frequency | Calling |
|---|---|---|---|
| Riichi | Closed tenpai declaration | High | × |
| Ippatsu | Win within 1 turn of riichi | Medium | × |
| Tsumo | Self-draw win while closed | High | × |
| Pinfu | All sequences + open wait | High | × |
| Yakuhai | Honor triplet | High | ○ |
| Tanyao | Only simples | High | △ |
| Haitei | Win on last draw | Low | × |
| Houtei | Win on last discard | Low | ○ |
| Rinshan | Win after kan replacement | Low | ○ |
| Chankan | Ron on opponent’s kakan | Low | ○ |
2 Han Yaku
Representative 2 han yaku:
- Sanshoku doujun (1 han when called)
- Ikkitsuukan (1 han when called)
- Chanta (1 han when called)
- Chiitoitsu
- Toitoi
- Sanankou
- Sanshoku doukou
- Sankantsu
- Honroutou
- Shousangen
- Double riichi
3+ Han Yaku
| Yaku name | Han | Feature |
|---|---|---|
| Honitsu | 3 (2 when called) | Honors + 1 suit |
| Junchan | 3 (2 when called) | Including terminals |
| Ryanpeikou | 3 | Iipeikou × 2 |
| Chinitsu | 6 (5 when called) | 1 suit only |
How to Learn Yaku
Learning Order for Beginners
Stage 1: Must memorize
1. Riichi (most basic)
2. Yakuhai (easy to make)
3. Tanyao (high frequency)
4. Tsumo (closed basic)
Stage 2: Commonly used
5. Pinfu (high frequency)
6. Sanshoku doujun (easy to aim for)
7. Ikkitsuukan (clear pattern)
8. Toitoi (simple)
Stage 3: Good to know
9. Honitsu (high scoring)
10. Chiitoitsu (special form)
Yaku Combination Patterns
| Base yaku | Compatible yaku | Strategy |
|---|---|---|
| Riichi | Ippatsu, tsumo, ura | Closed hand |
| Tanyao | Pinfu, sanshoku, iipeikou | Focus on simples |
| Yakuhai | Toitoi, sanankou | Value pairs |
| Honitsu | Toitoi, yakuhai | Keep honors |
Yakuman (Highest Yaku)
Representative Yakuman
Relatively common yakuman:
- Kokushi musou (13 different terminals/honors)
- Suuankou (4 concealed triplets)
- Daisangen (3 dragon triplets)
Extremely rare yakuman:
- Chuuren poutou (1112345678999 + 1)
- Tenhou (dealer's starting hand win)
- Chiihou (non-dealer's first draw win)
Yakuman Value
| Type | Points | Note |
|---|---|---|
| Yakuman | 32000 (dealer 48000) | 13 han equivalent |
| Double yakuman | 64000 (dealer 96000) | 26 han equivalent |
| Counted yakuman | 32000 | 13+ han |
Basic Yaku Building Strategy
Finding Yaku from Hand
Starting hand checkpoints:
1. Honor pairs → Yakuhai aim
2. Many simples → Tanyao aim
3. Many sequences → Pinfu/sanshoku aim
4. Many pairs → Chiitoitsu/toitoi aim
5. One suit bias → Flush aim
Yaku Selection by Situation
| Situation | Recommended yaku | Reason |
|---|---|---|
| Good hand | Riichi, pinfu | High points aim |
| Bad hand | Yakuhai, tanyao | Priority on certainty |
| Many dora | Quick yaku | Utilize dora |
| Late game | Callable yaku | Speed priority |
Yaku-Related Rules
Combination Rules
-
Simultaneous establishment
- All qualifying yaku counted
- Example: Riichi, tsumo, pinfu
-
Higher yaku priority
- Toitoi and sanankou → sanankou
- Sanankou and suuankou → suuankou
-
Kuisagari
- Han decrease when calling
- Never drops to 0 han
Special Handling
Dora handling:
- Not a yaku
- Always combined with other yaku
- Can add unlimited tiles
Lucky yaku:
- Cannot deliberately aim for
- Ippatsu, haitei, rinshan, etc.
- Bonus-like existence
Conclusion
Yaku is an essential element for winning in mahjong, with at least one required. Beginners should start by firmly memorizing these five: riichi, yakuhai, tanyao, tsumo, and pinfu.
Learning yaku determines your hand direction when looking at starting tiles, enabling efficient hand building. As you improve, aim for compound yaku to target higher scores. Yaku knowledge is the first step to mahjong improvement and an important element for enjoying the game more.