No-Chance (4 Tiles Visible): Basic Defensive Strategy Using Kabe

| About 6 min | Tsumoron Editorial Team

Introduction

When you want to fold but have no safe tiles, “No-Chance” serves as a guiding principle, just like “Suji” from the previous article.

By understanding No-Chance, you can find safer tiles against opponents’ riichi.

What is No-Chance?

No-Chance refers to a situation where all 4 copies of a particular tile are visible to you.

This allows you to deny certain ryanmen waits entirely.

What “Visible” Means

“Visible” specifically refers to any of these situations:

  • In your hand
  • Discarded in the river
  • Exposed through someone’s call or closed kan
  • Visible as the dora indicator

Literally, it means tiles you can see with your own eyes.

The Principle Behind No-Chance

Understanding Through Example

For example, if you hold 1 copy of :7m:, 2 copies are in the discard pile, and the player to your right has called 7m-r,8m,9m, then all 4 copies of :7m: are visible.

Since the location of all 4 copies is known, no other player can have :7m: in their hand.

This means when an opponent declares riichi, there’s zero possibility they’re waiting with a :6m::7m: or :7m::8m: ryanmen shape.

In other words, :8m: and :9m: won’t deal into a ryanmen wait, increasing their safety.

The Expression “Kabe” (Wall)

This situation is also expressed as “there’s a :7m: wall (kabe).”

It’s imagery of the wall blocking sequence formation.

Kabe (wall) is also used as a collective term for No-Chance (4 visible) and One-Chance (3 visible). Tiles outside the wall are treated similarly to honor tiles and can be used to find safe tiles.

The Effect of No-Chance

Denying Ryanmen Waits

When there’s a :7m: wall, the only patterns where discarding :8m: or :9m: would deal in are shanpon wait or tanki wait.

If 3 copies of :8m: or :9m: are already visible, even those possibilities are eliminated, making it nearly a guaranteed safe tile (the only exception being kokushi musou waiting on :9m:).

The Concept of “Honor-ification”

When No-Chance makes a tile unusable for sequences, that tile takes on properties similar to honor tiles.

For example, in a situation where all 4 copies of :3p: are visible (No-Chance), :1p: and :2p: can only be used for:

  • Triplets: :1p::1p::1p: or :2p::2p::2p:
  • Pairs: :1p::1p: or :2p::2p:

Since sequences like :1p::2p::3p: or :2p::3p::4p: cannot be formed, these tiles become useful only as triplets or pairs, just like East or White dragon.

Tiles with such limited uses are less likely to be held by opponents, making them treatable as safe tiles.

All No-Chance Patterns

Here are all the No-Chance patterns:

4 Visible TileSafe from RyanmenNotes
:2m::1m::2m: wall increases :1m: safety
:3m::1m::2m::3m: wall makes both sides safe
:4m::2m::3m:Closer to center = greater effect
:5m::3m::7m:Center wall affects wide range
:6m::7m::8m:Closer to center = greater effect
:7m::8m::9m::7m: wall makes both sides safe
:8m::9m::8m: wall increases :9m: safety

Combining Multiple Walls

Expanding the Safe Range

When multiple “walls” exist, considering them together can increase safety even further.

For example, if both :4m: and :7m: have all 4 copies visible:

:2m::3m::8m::9m: won’t deal into ryanmen waits, and additionally, :5m: and :6m: also won’t deal into ryanmen waits.

The Logic Explained

For :5m: to deal into a ryanmen wait, the opponent would need to be waiting with :3m::4m: or :6m::7m: shapes, but since all :4m: and :7m: are visible, that possibility is zero.

:6m: follows the same logic — the possibility of dealing into a ryanmen wait is eliminated.

Combining Suji and No-Chance

Advanced Application: Combined Reading

Combining “Suji” and “No-Chance” can reveal relatively safe tiles.

Specific Example

Suppose the riichi player has discarded :2p:. The suji tile of :2p: is :5p:, but with just this information, :5p: isn’t safe — the possibility of a :5p::8p: ryanmen wait remains.

However, what if 4 copies of :6p: or :7p: are also visible? With the wall present, the possibility of a :5p::8p: ryanmen wait is eliminated.

Effect of Combined Reading:

  • A: :2p: has been discarded → Won’t deal into :2p::5p: ryanmen wait
  • B: 4 copies of :6p: or :7p: are visible → Won’t deal into :5p::8p: ryanmen wait

Combining both pieces of information, we can say “:5p: won’t deal into any ryanmen wait.”

The Value of No-Chance

Using It as Certain Information

Mahjong is a game with many “unseen pieces of information,” but knowing that “all 4 copies of a tile are visible and none remain in opponents’ hands or the wall” is certain information that can be relied upon for both offense and defense.

It’s like a lighthouse shining brightly in a foggy sea.

Important Notes

Waits That No-Chance Doesn’t Cover

No-Chance is a technique for denying ryanmen waits, but it doesn’t work against:

  • Kanchan wait: Partially effective
  • Penchan wait: Effective
  • Tanki wait: Not effective
  • Shanpon wait: Not effective

Advanced Players’ Counter-Tactics

Intermediate and advanced players sometimes exploit Suji and No-Chance to steal wins from opponents.

For example, riichi with a :1m: or :2m: wait in chiitoitsu when all 4 copies of :3m: are visible, creating a wall.

Since Suji and No-Chance are popular defensive references, offensive exploitation is naturally possible.

Mental Preparation When Dealing In

Treat It as a Learning Opportunity

When you deal in, instead of thinking “It was supposed to be safe… argh!”, consider it a valuable learning example and think “So in this case, even No-Chance can deal in” and apply that knowledge going forward.

In mahjong and in life, nothing good comes from getting frustrated…

Summary

No-Chance is a defensive technique where having all 4 copies of a tile visible denies ryanmen waits using that tile, increasing the safety of surrounding tiles.

Combining it with Suji enables more precise defense.

As a guiding principle when folding, make sure you can reliably count No-Chance situations.

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