Suji (筋) Explained: Finding Safe Tiles Through Furiten Logic

| About 7 min | Tsumoron Editorial Team

Introduction

When you want to fold but have no safe tiles, Suji (筋) becomes your guiding principle.

Suji is a fundamental defensive concept in mahjong, used primarily to find relatively safe tiles when an opponent declares riichi. By understanding Suji, you can identify playable tiles even when you don’t have any guaranteed safe tiles (genbutsu).

What is Suji?

Suji (筋) is a defensive theory for identifying tiles that won’t deal into a ryanmen (two-sided) wait based on an opponent’s discards.

Denying Ryanmen Waits

The core concept of Suji is finding tiles that won’t hit a ryanmen wait.

In mahjong, numbered tiles (manzu, pinzu, souzu) can form sequences of three consecutive tiles, creating various wait patterns (ryanmen, kanchan, penchan, etc.).

A ryanmen wait refers to a two-sided wait like waiting for :1m: or :4m: when holding :2m::3m: (called “1-4 wait” or ichi-suū machi).

How Suji Works: Using Furiten

Suji is based on the Furiten rule.

Furiten Basics

  1. If an opponent has discarded a specific tile (e.g., :4m:), they cannot ron on :4m: (it would be furiten)
  2. This furiten rule applies to the other tile in a ryanmen wait as well
  3. If :4m: has been discarded, they also cannot ron on the “1-4 wait” :1m: or the “4-7 wait” :7m:

The Logic Behind Suji

Therefore, if you have :1m: or :7m: in your hand and the opponent has discarded :4m:, these tiles won’t deal into any ryanmen wait against that player, making them relatively safe to discard.

This is the essence of Suji thinking.

The Three Suji Patterns

Numbered tiles are grouped into three sets based on ryanmen wait structures:

Suji PatternJapanese ReadingExample (Manzu)
1・4・7Ichi-Sū-Chī:1m::4m::7m:
2・5・8Ryan-Ū-Pā:2m::5m::8m:
3・6・9San-Rō-Kyū:3m::6m::9m:

By memorizing these three patterns, you can instantly determine which tiles become safe when certain tiles are discarded.

Determining Safe Tiles

The safety implications differ depending on whether middle tiles (4, 5, 6) or edge tiles (1, 2, 3, 7, 8, 9) are discarded.

When Middle Tiles (4, 5, 6) Are Discarded

When a middle tile (e.g., :4m:) is discarded, the outer tiles in that suji (e.g., :1m: and :7m:) become safe from ryanmen waits.

Examples:

  • :4m: discarded → :1m: and :7m: are safe
  • :5m: discarded → :2m: and :8m: are safe
  • :6m: discarded → :3m: and :9m: are safe

When Edge Tiles (1, 2, 3, 7, 8, 9) Are Discarded

If only :1m: is discarded, :4m: is NOT safe just because it’s in the same suji.

Only when both outer tiles of a suji (e.g., :1m: and :7m:) are discarded does the middle tile (e.g., :4m:) become safe from ryanmen waits.

Examples:

  • Only :1m: discarded → :4m: is NOT safe
  • Both :1m: and :7m: discarded → :4m: is safe

Suji Examples

Example 1: Middle Tile Discarded

The riichi player has discarded :5p: in their discard pile.

In this case, :2p: and :8p: (suji of :5p:) won’t deal into a ryanmen wait, making them relatively safe to discard.

Logic:

  • 2-5 wait :2p::5p::5p: is furiten, so can’t ron on :2p:
  • 5-8 wait :5p::8p::5p: is furiten, so can’t ron on :8p:

Example 2: Both Edge Tiles Discarded

The riichi player has discarded both :1s: and :7s: in their discard pile.

In this case, :4s: won’t deal into a ryanmen wait, making it relatively safe to discard.

Logic:

  • 1-4 wait :1s::4s::1s: is furiten, so can’t ron on :4s:
  • 4-7 wait :4s::7s::7s: is furiten, so can’t ron on :4s:

Example 3: Only One Edge Tile Discarded

The riichi player has only :1m: discarded (no :7m:).

In this case, :4m: could deal into a 4-7 ryanmen wait (:4m::7m:), so it’s NOT safe.

Suji Limitations and Warnings

Suji helps improve your defense and can reduce your deal-in rate, but keep these points in mind:

1. Only Denies Ryanmen Waits

Suji thinking only identifies tiles that won’t deal into ryanmen waits.

2. Other Wait Types Can Still Hit

Even suji tiles can deal in if the opponent is waiting with:

  • Kanchan wait: Waiting for :3p: with :2p::4p:
  • Penchan wait: Waiting for :7m: with :8m::9m:
  • Shanpon wait: Waiting for :5s: or :8s: with :5s::5s::8s::8s:
  • Tanki wait: Single tile wait

Suji Trap Example:

You see :6s: discarded and think :3s: is safe, but the opponent is waiting with :2s::4s: kanchan for :3s:.

3. Not 100% Safe

Suji tiles are only “relatively safe” — they are NOT guaranteed safe tiles like genbutsu (tiles the opponent has discarded themselves).

Combining Suji with Kabe

Increasing Safety Further

When looking for safe tiles, combining Suji with Kabe (wall) concepts like One-Chance and No-Chance increases accuracy.

Combined Reading Example:

  • :2p: has been discarded (Suji)
  • AND all four :6p: are visible (No-Chance)
  • :5p: is safe from both 2-5 ryanmen wait AND 5-8 ryanmen wait

For more details, see the “No-Chance” article.

Analogy: Highway Exit Signs

Think of Suji like highway exit signs.

If you know a certain interchange (e.g., :4m:) is closed (discarded), then people whose final destination was that interchange (those waiting for :1m: or :7m: in a ryanmen wait) won’t be heading there anymore.

Therefore, the areas near those exits (:1m: and :7m:) are relatively safe to pass through.

However, travelers with different destinations (kanchan or shanpon waits) might still be waiting on alternate routes, so complete safety is never guaranteed.

Practical Application of Suji

Tiered Safety Assessment

When defending, consider safety levels like this:

SafetyStatusDecision
HighestGenbutsu (discarded tile)Discard
HighSuji + No-ChanceDiscard
Med-HiSuji aloneSituational
MediumOne-ChanceCareful consideration
LowNon-suji middle tilesGenerally fold
LowestNon-suji dora/near 1・9Definitely fold

When to Prioritize Suji

Suji is especially useful in these situations:

  • No genbutsu available against opponent’s riichi
  • Your hand is far from ready and you choose to fold
  • Late game with few tiles remaining, requiring careful play
  • Point situation where dealing in would be devastating

Learning Suji Step by Step

For beginners, learn Suji in this order:

  1. Start with middle tiles (4, 5, 6)

    • :4m: discarded → :1m: and :7m: are safe
    • :5m: discarded → :2m: and :8m: are safe
    • :6m: discarded → :3m: and :9m: are safe
  2. Memorize the three patterns

    • 1・4・7 (Ichi-Sū-Chī)
    • 2・5・8 (Ryan-Ū-Pā)
    • 3・6・9 (San-Rō-Kyū)
  3. Edge patterns come later

    • Middle tile is only safe when BOTH edges are discarded

Summary

Suji is a defensive technique that uses opponents’ discards and the furiten rule to find tiles that are relatively safe from ryanmen waits.

By understanding and applying Suji, you can respond calmly even when facing riichi without any genbutsu, identifying safer tiles to discard.

However, remember that Suji only denies ryanmen waits — you can still deal into kanchan, penchan, and other wait types. Always make appropriate decisions based on the situation.

Combining Suji with No-Chance and One-Chance enables even more precise defensive play.

Share this article