What Does 'Chi!' and 'Pon!' Mean? Mastering Calls in Mahjong

Beginner Friendly
| About 6 min | Tsumoron Editorial Team

“My Tiles Won’t Come Together… I Want to Win Faster!”

Now that you’ve gotten a bit comfortable with mahjong, do you have these frustrations?

“If I just had one more :3m:, I’d have a sequence, but it never comes…” “I have two :6z: tiles, but can’t get the third one…” “Everyone else is winning quickly, but I’m the only one who’s slow…”

Actually, there’s a way to solve this problem. It’s called “calling”!

Until now, you might have thought you could only draw tiles yourself (tsumo) or win with someone’s discard (ron) at the end. But actually, there’s another method: taking discarded tiles from opponents to complete sets!

What Are Calls? The Magic of Taking Opponent’s Tiles

Reviewing Mahjong Basics

First, let’s review the basics of mahjong:

  • Form “4 sets and 1 pair” with 14 tiles
  • You need yaku (scoring patterns) to win
  • Win by either “ Tsumo ” (self-draw) or “ Ron ” (opponent’s discard)

Here’s where calling comes in as a third option!

What Are Calls?

Calling is a method of taking tiles discarded by opponents and immediately forming sets.

For example:

  • You have :2m::3m: in your hand, and someone discards :4m:
  • Call “Chi!” and take the :4m: to complete the sequence :2m::3m::4m:!

In other words, you can utilize opponent discards without waiting to draw the tiles yourself.

The Two Stars of Calling: “Chi” and “Pon”

Chi Special Rule: From Left Neighbor Only

Chi is a call to form sequences.

Chi Requirements

  1. Hold a proto-sequence (two tiles that need one more for a sequence)
  2. Your left neighbor (kamicha) discards the tile you need
  3. Declare “Chi!”

Types of Proto-Sequences

  • Open-ended (Ryanmen): :3m::4m: (waiting for :2m: or :5m:)
  • Closed wait (Kanchan): :2m::4m: (waiting for :3m:)
  • Edge wait (Penchan): :1m::2m: (waiting for :3m:), :8s::9s: (waiting for :7s:)

Chi Display Method

Display the called sequence on your right, with the called tile sideways on the left end.

Example: You have :2m::3m: and your left neighbor discards :4m: Display: :4m-h::2m::3m: (:4m-h: is sideways :4m:)

Pon Universal Call: OK From Anyone

Pon is a call to form triplets.

Pon Requirements

  1. Hold a pair (two identical tiles)
  2. Anyone is OK! Can call from any of the three opponents
  3. Declare “Pon!”

Pon Display Method

Display the called triplet on your right, with the called tile positioned according to the caller’s direction:

  • From left neighbor (kamicha) → Sideways on left end
  • From across (toimen) → Sideways in middle
  • From right neighbor (shimocha) → Sideways on right end

Example: You have :7p::7p: and the player across discards :7p: Display: :7p::7p-h::7p: (middle is sideways)

Call Priority

When multiple players want the same tile: Ron > Pon > Chi

In other words, winning takes priority, then pon, and finally chi.

Benefits and Drawbacks of Calling A Double-Edged Sword

Benefits: Speed Up!

1. It’s Fast!

  • No need to wait to draw tiles yourself
  • Immediately utilize opponent discards
  • Dramatically increase speed to tenpai

2. Guaranteed Set Formation

  • Freedom from “just one more tile…” frustration
  • Opportunity the moment an opponent discards!

3. Beginner-Friendly

  • Some yaku still work with calls (like honor tiles)
  • Makes forming shapes easier

Drawbacks: Constraints and Weaknesses

1. No Longer Closed

The biggest drawback is losing your closed hand status. You can’t use these yaku:

  • Riichi (a beginner’s best friend is gone…)
  • Menzen Tsumo (winning by self-draw with closed hand)
  • Pinfu (beautiful sequence-based hand)

2. Your Hand Is Revealed

  • Called sections are exposed
  • Easier for opponents to read your hand
  • “That player is collecting Characters” - totally obvious

3. Reduced Defense

  • Called tiles can’t be changed
  • Hard to escape when it becomes dangerous
  • Complete defense (betaori) becomes difficult

Real Game Call Decisions When to Call? When to Hold Back?

When to Call

1. When You Have Honor Tiles

If you have :6z::6z: (Green) and someone discards :6z:… pon without hesitation! Reason: Your yaku is already guaranteed

2. When Tanyao Is Confirmed

If you already have no terminals (1, 9) or honors, and calling still maintains tanyao, call actively

3. When Points Are Needed

  • Oorasu (final round) when you need to catch up
  • Time pressure requiring quick wins

When to Hold Back

1. When You Have a Good Hand

  • Good starting hand that could reach riichi
  • Holding dora tiles
  • Aiming for a high-scoring hand

2. Still Early in the Game

  • Round East 1, etc., when there’s plenty of time
  • No need to rush

3. When Prioritizing Defense

  • Want to maintain your lead
  • Dangerous opponents present

Practice Methods for Beginners

Step 1: Start With Honor Tiles

Initially, practice only honor tile pon.

  • When you find pairs of :5z: (White), :6z: (Green), :7z: (Red), call actively
  • Safe because yaku is guaranteed even after calling

Step 2: Practice Calling With Tanyao

When you have only 2-8 tiles, call chi and pon actively.

  • Just avoid terminals (1, 9) and honor tiles
  • Good practice for forming shapes

Step 3: Learn Situational Judgment

  • “This hand seems better with riichi”
  • “I have honor tiles so calling is safe”
  • Gradually develop judgment skills

Frequently Asked Questions

Q: Can’t I riichi after calling?

A: Correct, you cannot. Riichi is only possible with a closed hand (no calls). That’s why the choice between “calling or riichi” is so important.

Q: Chi only from left neighbor is hard to remember…

A: Remember “Chi-left is direct” or think of it as “the person right before your turn” in clockwise order.

Q: Is calling too much bad?

A: Exactly! If you develop a “calling habit,” you won’t be able to build high-scoring hands. While it’s fine to call for practice initially, once comfortable, consciously think about “to call or not to call.”

Summary: Calling Is a Useful Tool, But Usage Matters!

Let’s review what we learned today:

  1. Chi: Form sequences from left neighbor (requires proto-sequence)
  2. Pon: Form triplets from anyone (requires pair)
  3. Calling is fast but has constraints
  4. Call actively with honor tiles or tanyao
  5. Judge whether to call or not based on situation

Calling is one element that adds depth to mahjong. Agonizing over “Should I call this tile… or should I wait for riichi…” is part of mahjong’s fun.

Start by calling boldly, then gradually refine your judgment!

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