Complete Guide to Mahjong Waiting Patterns: Good vs Bad Shapes and Efficient Waiting Strategies

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| About 8 min | Tsumoron Editorial Team

What is a “Wait” in Mahjong?

A wait (machi) in mahjong refers to the last tile(s) needed to complete a winning hand when you’re in tenpai, or the state of waiting itself. Tenpai means “one tile away from winning,” and which tile(s) you’re waiting for greatly affects your chances of winning and your strategy.

Understanding different types of waits is crucial for efficient hand building and reading your opponents’ waiting tiles.

Good Shape (Ryoukei) vs Bad Shape (Gukei)

Waits are broadly classified into “good shape (ryoukei)” and “bad shape (gukei).”

ClassAcceptanceCharacteristicsRepresentative Wait
Good Shape8 tilesEasy to win, efficientRyanmen (Open Wait)
Bad Shape4 tiles or lessHard to win, inefficientKanchan, Penchan, Tanki

Building good shapes is fundamental to mahjong strategy. Even with the same tenpai state, good shapes have approximately twice the winning probability compared to bad shapes.

5 Basic Types of Waits

1. Ryanmen (Open Wait) [Good Shape]

The most efficient wait with 2 types of tiles

Characteristics

  • Acceptance: 8 tiles (2 types × 4 tiles each)
  • Efficiency: ★★★★★ (Best)
  • Pinfu Requirement: Ryanmen wait is mandatory

Examples

Hand ShapeWaiting Tiles
:2m::3m::1m::4m:
:4p::5p::3p::6p:
:6s::7s::5s::8s:

Actual Formation

Completed hand: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :1z::1z::1z: :6s::7s:
Waiting for: :5s::8s: (8 tiles acceptance)

Key Points

  • The most basic and powerful wait
  • Formed with sequences 23-78 (12 or 89 don’t form ryanmen)
  • Essential for pinfu yaku

For details: What is Ryanmen Wait?


2. Kanchan (Closed Wait) [Bad Shape]

Waiting for the middle tile of a sequence

Characteristics

  • Acceptance: 4 tiles (1 type × 4 tiles)
  • Efficiency: ★★☆☆☆
  • Nickname: “Kan” or “Kanchan”

Examples

Hand ShapeWaiting TileDescription
:1m::3m::2m:Waiting for 2 between 1 and 3
:4p::6p::5p:Waiting for 5 between 4 and 6
:7s::9s::8s:Waiting for 8 between 7 and 9

Actual Formation

Completed hand: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :1z::1z::1z: :4m::6m:
Waiting for: :5m: (4 tiles acceptance)

Key Points

  • Half as efficient as ryanmen wait
  • Named after the tile being “stuck” (kan) between two others
  • Try to convert to ryanmen whenever possible

For details: What is Kanchan Wait?


3. Penchan (Edge Wait) [Bad Shape]

Waiting for the edge tile with 12 or 89 shapes

Characteristics

  • Acceptance: 4 tiles (1 type × 4 tiles)
  • Efficiency: ★★☆☆☆
  • Nickname: “Pen” or “Penchan”

Examples

Hand ShapeWaiting TileDescription
:1m::2m::3m:Waiting for 3 at the edge of 12
:8p::9p::7p:Waiting for 7 at the edge of 89

Actual Formation

Completed hand: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :1z::1z::1z: :8m::9m:
Waiting for: :7m: (4 tiles acceptance)

Key Points

  • Only 12→3 wait and 89→7 wait qualify
  • 23→1 wait and 78→9 wait are ryanmen, not penchan
  • Easy to make due to terminal tiles (1/9) but inefficient

For details: What is Penchan Wait?


4. Shanpon (Dual Pon Wait) [Bad Shape]

Waiting to complete either of two pairs into a triplet

Characteristics

  • Acceptance: Usually 4 tiles (2 types × 2 tiles each)
  • Efficiency: ★★☆☆☆
  • Special Feature: Triplet-forming wait

Examples

Hand ShapeWaiting Tiles
:2m::2m: and :5m::5m::2m::5m:
:3p::3p: and :7p::7p::3p::7p:
:1z::1z: and :5z::5z::1z::5z:

Actual Formation

Completed hand: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :4m::4m: :7m::7m:
Waiting for: :4m::7m: (Usually 4 tiles acceptance)

Key Points

  • Completes either pair into a triplet
  • Actual acceptance varies based on visible tiles
  • Good synergy with toitoi (all triplets) and honor tiles

For details: What is Shanpon Wait?


5. Tanki (Pair Wait) [Bad Shape]

Waiting for one tile to complete the pair (head)

Characteristics

  • Acceptance: Maximum 3 tiles (1 type × 3 tiles)
  • Efficiency: ★☆☆☆☆ (Lowest)
  • Readability: ★★★★★ (Hardest to read)

Examples

Hand ShapeWaiting Tile
4 complete sets + :5m: single:5m:
4 complete sets + :1z: single:1z:

Actual Formation

Completed hand: :1m::2m::3m: :5p::6p::7p: :2s::3s::4s: :1z::1z::1z: :4m:
Waiting for: :4m: (Maximum 3 tiles acceptance)

Key Points

  • Lowest acceptance among all waits
  • Advantage: very hard to read
  • Chiitoi (seven pairs) is also a type of tanki wait
  • Easy to change the waiting tile

For details: What is Tanki Wait?


Wait Types Comparison Table

Single Wait Comparison

Wait TypeShape ExampleWaiting TilesAcceptanceEfficiencyClass
Ryanmen (Open):3m::4m::2m::5m:8 tiles★★★★★Good
Kanchan (Closed):3m::5m::4m:4 tiles★★☆☆☆Bad
Penchan (Edge):1m::2m::3m:4 tiles★★☆☆☆Bad
Shanpon (Dual Pon):3m::3m: :5m::5m::3m::5m:4 tiles★★☆☆☆Bad
Tanki (Pair):5m: single:5m:3 tiles★☆☆☆☆Bad

Multi-Face Waits (Complex Waits)

Forms combining multiple waits are called multi-face waits (tamen machi). These increase acceptance and improve winning chances.

Two-Way Wait

Waiting for 2 types of tiles

Ryanmen + Ryanmen

Hand: :2m::3m::4m::5m:
Wait: :1m::4m::6m: (Actually 3 types, but forms two ryanmen)

Ryanmen + Kanchan

Hand: :2m::3m::4m::6m:
Wait: :1m::4m::5m:

Three-Way Wait

Waiting for 3 types of tiles

Hand: :2m::3m::4m::5m::6m:
Wait: :1m::4m::7m: (Ryanmen + Kanchan + Ryanmen)
Acceptance: 12 tiles

Nobetan (Extended Single Wait)

A special dual tanki wait from 4 consecutive tiles

Hand: :1m::2m::3m::4m:
Wait: :1m::4m: (2 types of tanki wait)
Acceptance: 6 tiles (3 tiles + 3 tiles)

Looks like ryanmen but is actually a complex tanki wait.

Wait Selection and Hand Building Tips

1. Basic Principle: Aim for Good Shapes

The fundamental principle of mahjong hand building is always aiming for good shapes (ryanmen wait).

Bad Example (Prioritizing bad shape tenpai)

:1m::2m::3m: :5p::6p::7p: :2s::4s::4s::5s: :1z::1z::1z: :8m:
→ Discarding :3s: for :2s::4s: :4s::5s: shape, :3s: kanchan wait (bad move)

Good Example (Keeping good shape potential)

:1m::2m::3m: :5p::6p::7p: :2s::4s::4s::5s: :1z::1z::1z: :8m:
→ Discarding :8m: to maintain :2s::3s::4s: :4s::5s: shape (good move)
→ Drawing :3s: creates :2s::3s::4s::5s: good shape potential

2. Shanten Count and Wait Relationship

StateDescriptionWait Relationship
3+ ShantenStill forming basic shapeCreate many ryanmen proto-sequences
2 ShantenCreating set candidatesBe conscious of good shape transitions
1 ShantenOne step before tenpaiAim for good shape tenpai
TenpaiOne tile from winningWait shape is determined

3. Wait Selection Based on Situation

Offensive Situations

  • Prioritize ryanmen: Focus on speed
  • Multi-face waits: Maximize acceptance
  • Dora waits: Focus on points

Defensive Situations

  • Tanki with safe tiles: Fold while keeping winning potential
  • Waits using walls: Choose tiles likely to come out
  • Avoid suji-dangerous waits: Avoid risky tiles

Techniques for Reading Waits

Reading Opponents’ Waits

Basic Suji Theory

If opponent discarded :4m:, then :1m: and :7m: are safe (suji) for ryanmen wait

Discarded TileSafe Suji
:1m::4m::7m:
:2m::5m::8m:
:3m::6m::9m:
:4m::1m::7m:
:5m::2m::8m:
:6m::3m::9m:

Reading from Shape

  • Not discarding safe tiles early: Low probability of that tile wait
  • Late-game honor tile discard: Possible tanki wait
  • Keeping pairs: Possible shanpon or toitoi pursuit

Relationship Between Yaku and Waits

Pinfu

  • Requirement: Must be ryanmen wait
  • Cannot be completed with bad shapes

Chiitoi (Seven Pairs)

  • Wait: Always tanki wait
  • 6 pairs + tanki formation

Toitoi (All Triplets)

  • Wait: Often shanpon or tanki wait
  • Poor compatibility with ryanmen wait

Kokushi Musou (Thirteen Orphans)

  • Wait: 13-way or tanki wait
  • Special wait for special yaku

Frequently Asked Questions

Q1. Ryanmen or kanchan, which should I choose?

A. In most cases, choose ryanmen. With double the acceptance, winning probability differs significantly.

Q2. Is it okay to riichi with tanki wait?

A. Depends on the situation. While tanki has the advantage of being hard to read, if there’s potential for good shape transition, you should wait.

Q3. Bad shape tenpai or 1-shanten, which is better?

A. Generally, if there’s good shape potential, stay at 1-shanten. However, this changes based on point situation and remaining draws.

Q4. How to count multi-face waits?

A. Count the number of tile types you’re waiting for. Waiting for :1m::4m::7m: is “three-way wait,” waiting for :2m::5m: is “two-way wait (ryanmen).“

3 Key Points for Beginners

1. Prioritize Ryanmen Wait

  • Don’t rush tenpai; focus on building good shapes
  • Good shape transition over bad shape tenpai

2. 12 and 89 are Penchan Waits

  • :1m::2m::3m: wait is penchan (4 tiles)
  • :2m::3m::1m::4m: wait is ryanmen (8 tiles)
  • Understanding this difference is crucial

3. Count Your Acceptance

  • Good shape: 8 tiles
  • Bad shape: 4 tiles or less
  • This difference directly impacts win rate

Practice Problems

Problem 1: Basic Wait Identification

Hand: :1m::2m::3m: :4p::5p::6p: :7s::8s::9s: :2z::2z::2z: :5m::6m:

Q. What wait? How many tiles acceptance?

See Answer

A. :4m::7m: ryanmen wait, 8 tiles acceptance

Problem 2: Complex Wait

Hand: :1m::2m::3m: :4p::5p::6p: :7s::8s::9s: :3m::4m::6m: :5z::5z:

Q. What wait? How many tiles acceptance?

See Answer

A. :2m::5m::7m: three-way wait (Ryanmen + Kanchan + Ryanmen), 12 tiles acceptance

Problem 3: Wait Selection

Hand: :1m::2m::3m: :4p::5p::6p: :2s::3s::5s::6s: :1z::1z::1z: :8m:

Q. You drew :4s:. What should you do?

See Answer

A.

  • Option 1: Discard :8m: for :2s::3s::4s: :5s::6s: shape, :4s::7s: ryanmen wait (recommended)
  • Option 2: Discard :5s: for :2s::3s::4s::6s: shape, :5s: kanchan wait (not recommended)

Choose ryanmen wait.

Summary

Understanding wait types is one of the most important knowledge areas in mahjong hand building. Remember these key points:

  1. Good shapes (ryanmen) are fundamental: 8 tiles acceptance makes winning easier
  2. Avoid bad shapes: Acceptance is half or less
  3. Create multi-face waits: Increase acceptance with multiple waits
  4. Select waits based on situation: Balance offense and defense
  5. Read opponents’ waits: Infer from suji and hand shape

First focus on creating ryanmen waits, and as you improve, work on multi-face waits and situation-based wait selection. Understanding waits will definitely make you a stronger mahjong player!

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