What is Haneman? 6-7 Han Scoring Explained for Beginners

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| About 4 min read | Tsumoron Editorial Team

What is Haneman?

Haneman (跳満) is a scoring tier in mahjong, achieved with 6 or 7 han. Parent scores 18,000 points, child scores 12,000 points. The name comes from the points “jumping up” from mangan, hence “haneman” (跳満 = jumping full).

Winning haneman-class hands is crucial for winning mahjong games, often serving as the decisive blow that dramatically changes the game flow.

Detailed Explanation of Haneman

Haneman Point Values

PlayerRon WinTsumo Win
Parent (East)18,000 pts6,000 all
Child (South/West/North)12,000 ptsParent 6,000 / Child 3,000

Han Count and Points Relationship

Han CountNameParent PointsChild Points
3-4 hanMangan12,0008,000
6-7 hanHaneman18,00012,000
8-10 hanBaiman24,00016,000
11-12 hanSanbaiman36,00024,000
13+ hanKazoe Yakuman48,00032,000

Why No 5 Han Tier?

For historical reasons, 5 han is treated as mangan:

  • 3-5 han = Mangan
  • 6-7 han = Haneman

Usage Examples

Real Game Situations

Example 1: Declaring Win

"Haneman! 12,000 points"
"Riichi ippatsu tsumo sanshoku dora 2, haneman"

Example 2: Hand Building Strategy

"Got 3 dora, haneman is possible"
"Just 1 more han for haneman"

Example 3: Point Situation Judgment

"Haneman tsumo would put me ahead"
"Parent's haneman really hurts"

How to Build Haneman

Basic Combinations

6 Han Examples:

Yaku CombinationHan
Riichi(1) + Ippatsu(1) + Pinfu(1) + Tanyao(1) + Dora 26 han
Toitoi(2) + Sanankou(2) + Yakuhai(1) + Dora 16 han
Chinitsu(6)6 han

7 Han Examples:

Yaku CombinationHan
Riichi(1) + Tsumo(1) + Pinfu(1) + Sanshoku(2) + Dora 27 han
Chiitoitsu(2) + Dora 57 han
Honitsu(3) + Toitoi(2) + Yakuhai(2)7 han

Importance of Dora

Dora is crucial for building haneman:

Dora CountRequired YakuDifficulty
Dora 06 han of yakuHard
Dora 1-24-5 han yakuNormal
Dora 3+3 han yakuRelatively easy

Common Mistakes and Points to Note

Points Beginners Often Mistake

  1. 5 Han is Mangan

    • 5 han is not haneman
    • Haneman starts at 6 han
  2. Fu Doesn’t Matter

    • Haneman and above ignore fu
    • Only han count determines score
  3. No Rounding Up

    • Both 6 han and 7 han are haneman
    • 8 han becomes baiman
  4. Adding Honba

    • Add honba to base points
    • 18,000 + honba sticks

Haneman Strategy

Hands Likely to Reach Haneman

  1. Dora-heavy hands

    • 3+ dora
    • Relatively easy to reach
  2. Compound yaku hands

    • Tanyao + Pinfu + Sanshoku, etc.
    • Combining basic yaku
  3. High-han yaku hands

    • Chinitsu (5-6 han)
    • Honitsu (2-3 han) + more

Strategy by Situation

SituationStrategyReason
EarlyAim aggressivelyTime to build
MidDepends on doraRealistic judgment
LateConsider mangan settlePrioritize certainty
As DealerEspecially aim for it1.5× value

Impact of Haneman

Why Haneman Matters

  1. Point Impact

    • Jump into lead contention
    • Big damage to opponents
  2. Psychological Impact

    • Changes game flow
    • Opponents become cautious
  3. Tactical Impact

    • Build a lead
    • Can play more defensively

Common Haneman Patterns

Beginner-friendly:

Riichi + Tsumo + Pinfu + Tanyao + Dora 2 = 6 han
Menzen Chinitsu = 6 han
Chiitoitsu + Dora 4 = 6 han

Intermediate level:

Riichi + Ippatsu + Sanshoku + Dora 2 = 6 han
Honitsu + Toitoi + Yakuhai = 6-7 han

Conclusion

Haneman is 6-7 han, scoring 18,000 points for parent and 12,000 for child. As a significant jump from mangan, haneman is an extremely important scoring tier in mahjong. Beginners should remember “haneman starts at 6 han” and aim for haneman by utilizing dora and combining basic yaku. Being able to win haneman significantly improves your win rate. As a first step toward high scores, keep haneman-conscious hand building in mind.

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