What is Haneman?
Haneman (跳満) is a scoring tier in mahjong, achieved with 6 or 7 han. Parent scores 18,000 points, child scores 12,000 points. The name comes from the points “jumping up” from mangan, hence “haneman” (跳満 = jumping full).
Winning haneman-class hands is crucial for winning mahjong games, often serving as the decisive blow that dramatically changes the game flow.
Detailed Explanation of Haneman
Haneman Point Values
| Player | Ron Win | Tsumo Win |
|---|---|---|
| Parent (East) | 18,000 pts | 6,000 all |
| Child (South/West/North) | 12,000 pts | Parent 6,000 / Child 3,000 |
Han Count and Points Relationship
| Han Count | Name | Parent Points | Child Points |
|---|---|---|---|
| 3-4 han | Mangan | 12,000 | 8,000 |
| 6-7 han | Haneman | 18,000 | 12,000 |
| 8-10 han | Baiman | 24,000 | 16,000 |
| 11-12 han | Sanbaiman | 36,000 | 24,000 |
| 13+ han | Kazoe Yakuman | 48,000 | 32,000 |
Why No 5 Han Tier?
For historical reasons, 5 han is treated as mangan:
- 3-5 han = Mangan
- 6-7 han = Haneman
Usage Examples
Real Game Situations
Example 1: Declaring Win
"Haneman! 12,000 points"
"Riichi ippatsu tsumo sanshoku dora 2, haneman"
Example 2: Hand Building Strategy
"Got 3 dora, haneman is possible"
"Just 1 more han for haneman"
Example 3: Point Situation Judgment
"Haneman tsumo would put me ahead"
"Parent's haneman really hurts"
How to Build Haneman
Basic Combinations
6 Han Examples:
| Yaku Combination | Han |
|---|---|
| Riichi(1) + Ippatsu(1) + Pinfu(1) + Tanyao(1) + Dora 2 | 6 han |
| Toitoi(2) + Sanankou(2) + Yakuhai(1) + Dora 1 | 6 han |
| Chinitsu(6) | 6 han |
7 Han Examples:
| Yaku Combination | Han |
|---|---|
| Riichi(1) + Tsumo(1) + Pinfu(1) + Sanshoku(2) + Dora 2 | 7 han |
| Chiitoitsu(2) + Dora 5 | 7 han |
| Honitsu(3) + Toitoi(2) + Yakuhai(2) | 7 han |
Importance of Dora
Dora is crucial for building haneman:
| Dora Count | Required Yaku | Difficulty |
|---|---|---|
| Dora 0 | 6 han of yaku | Hard |
| Dora 1-2 | 4-5 han yaku | Normal |
| Dora 3+ | 3 han yaku | Relatively easy |
Related Terms
- Mangan: 3-5 han scoring tier
- Baiman: 8-10 han scoring tier
- Sanbaiman: 11-12 han scoring tier
- Han: Yaku unit
- Dora: 1 han per tile
Common Mistakes and Points to Note
Points Beginners Often Mistake
-
5 Han is Mangan
- 5 han is not haneman
- Haneman starts at 6 han
-
Fu Doesn’t Matter
- Haneman and above ignore fu
- Only han count determines score
-
No Rounding Up
- Both 6 han and 7 han are haneman
- 8 han becomes baiman
-
Adding Honba
- Add honba to base points
- 18,000 + honba sticks
Haneman Strategy
Hands Likely to Reach Haneman
-
Dora-heavy hands
- 3+ dora
- Relatively easy to reach
-
Compound yaku hands
- Tanyao + Pinfu + Sanshoku, etc.
- Combining basic yaku
-
High-han yaku hands
- Chinitsu (5-6 han)
- Honitsu (2-3 han) + more
Strategy by Situation
| Situation | Strategy | Reason |
|---|---|---|
| Early | Aim aggressively | Time to build |
| Mid | Depends on dora | Realistic judgment |
| Late | Consider mangan settle | Prioritize certainty |
| As Dealer | Especially aim for it | 1.5× value |
Impact of Haneman
Why Haneman Matters
-
Point Impact
- Jump into lead contention
- Big damage to opponents
-
Psychological Impact
- Changes game flow
- Opponents become cautious
-
Tactical Impact
- Build a lead
- Can play more defensively
Common Haneman Patterns
Beginner-friendly:
Riichi + Tsumo + Pinfu + Tanyao + Dora 2 = 6 han
Menzen Chinitsu = 6 han
Chiitoitsu + Dora 4 = 6 han
Intermediate level:
Riichi + Ippatsu + Sanshoku + Dora 2 = 6 han
Honitsu + Toitoi + Yakuhai = 6-7 han
Conclusion
Haneman is 6-7 han, scoring 18,000 points for parent and 12,000 for child. As a significant jump from mangan, haneman is an extremely important scoring tier in mahjong. Beginners should remember “haneman starts at 6 han” and aim for haneman by utilizing dora and combining basic yaku. Being able to win haneman significantly improves your win rate. As a first step toward high scores, keep haneman-conscious hand building in mind.