Houjuu (Deal-in) - Understanding and Avoiding Dealing Into Hands
Learn about Houjuu (dealing in) in mahjong - what it means, how to avoid it, and basic defensive strategies to minimize point losses.
Comprehensive guides and insights on mahjong
Learn about Houjuu (dealing in) in mahjong - what it means, how to avoid it, and basic defensive strategies to minimize point losses.
Comprehensive explanation of houtei raoyui (under the river) in mahjong, the luck yaku for winning on the very last discard. Learn the conditions, differences from haitei, and strategic tips for beginners.
Learn about Iipeikou in mahjong - a 1-han closed-only yaku requiring two identical sequences. Understand how to spot it and its relation to Ryanpeikou.
Learn about Houteihai in mahjong - the last discarded tile in a round. Understand Houtei Raoyui, furiten rules, and safe tile selection.
Learn about Ikkitsuukan in mahjong - a 2-han yaku requiring 123, 456, and 789 sequences in one suit. Understand calling rules and strategy.
Learn about Ippatsu in mahjong - a 1-han bonus yaku for winning within one turn of declaring riichi. Understand conditions and when it's cancelled.
Learn about Joban in mahjong - the early game phase from deal to around turn 6. Understand hand direction, tile efficiency, and safe tile preparation.
Learn about Junchan in mahjong - a 3-han yaku requiring terminals in every meld and pair. Understand the difference from Chanta and building strategies.
Learn about Kakan in mahjong - adding a 4th tile to an existing pon. Understand the procedure, chankan risk, and strategic decisions.
Comprehensive explanation of kanchan machi (closed wait), a mahjong wait pattern. Learn characteristics, how to handle it, riichi judgment, and when to pursue better waits for beginners.
Sanbaiman tops out at 11-12 han; kazoe yakuman starts at 13. M-League and competition rulesets reject kazoe; Mahjong Soul and Tenhou accept it. Compare boundaries, why double yakuman cannot stack from kazoe, and which fixed yakuman differ.
Kazoe yakuman is reached when regular yaku combine to 13+ han, paying yakuman points (32,000 non-dealer / 48,000 dealer). Learn the riichi+dora-dependent build path, the 11-12 han sanbaiman boundary, and which rulesets (M-League etc.) reject kazoe.