Joban (Early Game) - The Opening Phase of a Mahjong Round
Learn about Joban in mahjong - the early game phase from deal to around turn 6. Understand hand direction, tile efficiency, and safe tile preparation.
172 articles about glossary
Learn about Joban in mahjong - the early game phase from deal to around turn 6. Understand hand direction, tile efficiency, and safe tile preparation.
Learn about Junchan in mahjong - a 3-han yaku requiring terminals in every meld and pair. Understand the difference from Chanta and building strategies.
Learn about Kakan in mahjong - adding a 4th tile to an existing pon. Understand the procedure, chankan risk, and strategic decisions.
Comprehensive explanation of kanchan machi (closed wait), a mahjong wait pattern. Learn characteristics, how to handle it, riichi judgment, and when to pursue better waits for beginners.
Sanbaiman tops out at 11-12 han; kazoe yakuman starts at 13. M-League and competition rulesets reject kazoe; Mahjong Soul and Tenhou accept it. Compare boundaries, why double yakuman cannot stack from kazoe, and which fixed yakuman differ.
Kazoe yakuman is reached when regular yaku combine to 13+ han, paying yakuman points (32,000 non-dealer / 48,000 dealer). Learn the riichi+dora-dependent build path, the 11-12 han sanbaiman boundary, and which rulesets (M-League etc.) reject kazoe.
Learn about Kiken-hai in mahjong - how to identify dangerous tiles with high deal-in risk and when to fold or push.
Comprehensive explanation of kokushi musou (thirteen orphans) in mahjong, the yakuman requiring all 13 terminal and honor tiles. Learn the conditions, 13-sided wait variation, and strategic tips for beginners.
Learn about Koritsuhai in mahjong - isolated tiles with no adjacent connections and how to handle them efficiently.
Learn about Kuitan in mahjong - the rule allowing Tanyao to be completed with called tiles (pon/chi).
Learn about Kuisagari in mahjong - when certain yaku lose 1 han after calling tiles. Understand which yaku are affected and how it impacts your strategy.
Comprehensive explanation of menzen tsumo (self-draw win from closed hand) in mahjong, the basic 1-han yaku. Learn the conditions, abbreviations, and strategic approaches for beginners.